port: don't use s32s for texture pointers

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fgsfds committed 2023-08-13 01:13:03 +02:00
1 parent 0f0e674f71
commit c007bee536
4 files changed
+14 -8

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@@ -32,7 +32,7 @@ struct tex *texFindInPool(s32 texturenum, struct texpool *pool);
s32 texGetPoolFreeBytes(struct texpool *pool);
u8 *texGetPoolLeftPos(struct texpool *pool);
void texLoadFromDisplayList(Gfx *gdl, struct texpool *pool, s32 arg2);
void texLoad(s32 *updateword, struct texpool *pool, bool arg2);
void texLoad(texnum_t *updateword, struct texpool *pool, bool arg2);
void texLoadFromConfigs(struct textureconfig *configs, s32 numconfigs, struct texpool *pool, s32 arg3);
void texLoadFromTextureNum(u32 arg0, struct texpool *pool);