Prevent crash when copying player data

This commit is contained in:
Matthew Coppola committed 2024-12-09 16:20:56 -05:00
1 parent 2439eb6e8d
commit c43f550a7e
3 files changed
+3 -3

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@@ -913,7 +913,7 @@ const char var7f1b31ec[] = "Multiplayer %d was using that file...\n";
*
* Return true if it worked, otherwise false.
*/
bool filemgrSaveOrLoad(struct fileguid *guid, s32 fileop, u32 playernum)
bool filemgrSaveOrLoad(struct fileguid *guid, s32 fileop, uintptr_t playernum)
{
s32 device;
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@@ -25,7 +25,7 @@ void filemgrEraseCorruptFile(void);
char *filemgrMenuTextInsertOriginalPak(struct menuitem *item);
void filemgrRetrySave(s32 arg0);
bool filemgrAttemptOperation(s32 device, bool closeonsuccess);
bool filemgrSaveOrLoad(struct fileguid *guid, s32 fileop, u32 playernum);
bool filemgrSaveOrLoad(struct fileguid *guid, s32 fileop, uintptr_t playernum);
void filemgrDeleteCurrentFile(void);
void func0f1097d0(s32 device);
void filemgrSaveGameToDevice(s32 device);
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@@ -3816,7 +3816,7 @@ struct menudata_filemgr {
/*0xe42*/ u8 fileop;
union {
void *unke44;
s32 mpplayernum;
intptr_t mpplayernum;
};
/*0xe48*/ u32 fileid;
/*0xe4c*/ u32 deviceserial;