forked from Ports/perfect_dark
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
This commit is contained in:
commit
c8383babcc
6 files changed
+241
-163
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+116
-145
@@ -55,7 +55,7 @@ static std::vector<Framebuffer> framebuffers;
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static size_t current_framebuffer;
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static float current_noise_scale;
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static FilteringMode current_filter_mode = FILTER_LINEAR;
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static bool current_linear_filters[2] = {false, false};
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static bool current_textures_linear_filter[2] = {false, false};
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static GLenum gl_mirror_clamp = GL_MIRROR_CLAMP_TO_EDGE;
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@@ -97,10 +97,10 @@ static void gfx_opengl_set_uniforms(struct ShaderProgram* prg) {
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glUniform1f(prg->noise_scale_location, current_noise_scale);
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}
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if (prg->three_point_filter_locations[0] >= 0) {
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glUniform1i(prg->three_point_filter_locations[0], current_linear_filters[0]);
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glUniform1i(prg->three_point_filter_locations[0], current_textures_linear_filter[0]);
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}
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if (prg->three_point_filter_locations[1] >= 0) {
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glUniform1i(prg->three_point_filter_locations[1], current_linear_filters[1]);
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glUniform1i(prg->three_point_filter_locations[1], current_textures_linear_filter[1]);
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}
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}
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@@ -242,138 +242,114 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
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size_t num_floats = 4;
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// Vertex shader
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#ifdef __APPLE__
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append_line(vs_buf, &vs_len, "#version 410 core");
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append_line(vs_buf, &vs_len, "in vec4 aVtxPos;");
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append_line(vs_buf, &vs_len, "#define INPUT in");
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append_line(vs_buf, &vs_len, "#define OUTPUT out");
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#else
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append_line(vs_buf, &vs_len, "#version 110");
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append_line(vs_buf, &vs_len, "attribute vec4 aVtxPos;");
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append_line(vs_buf, &vs_len, "#define INPUT attribute");
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append_line(vs_buf, &vs_len, "#define OUTPUT varying");
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#endif
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append_line(vs_buf, &vs_len, "INPUT vec4 aVtxPos;");
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for (int i = 0; i < 2; i++) {
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if (cc_features.used_textures[i]) {
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#ifdef __APPLE__
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vs_len += sprintf(vs_buf + vs_len, "in vec2 aTexCoord%d;\n", i);
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vs_len += sprintf(vs_buf + vs_len, "out vec2 vTexCoord%d;\n", i);
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#else
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vs_len += sprintf(vs_buf + vs_len, "attribute vec2 aTexCoord%d;\n", i);
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vs_len += sprintf(vs_buf + vs_len, "varying vec2 vTexCoord%d;\n", i);
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#endif
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vs_len += sprintf(vs_buf + vs_len, "INPUT vec2 aTexCoord%d;\n", i);
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vs_len += sprintf(vs_buf + vs_len, "OUTPUT vec2 vTexCoord%d;\n", i);
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num_floats += 2;
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for (int j = 0; j < 2; j++) {
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if (cc_features.clamp[i][j]) {
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#ifdef __APPLE__
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vs_len += sprintf(vs_buf + vs_len, "in float aTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
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vs_len += sprintf(vs_buf + vs_len, "out float vTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
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#else
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vs_len += sprintf(vs_buf + vs_len, "attribute float aTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
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vs_len += sprintf(vs_buf + vs_len, "varying float vTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
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#endif
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vs_len += sprintf(vs_buf + vs_len, "INPUT float aTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
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vs_len += sprintf(vs_buf + vs_len, "OUTPUT float vTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
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num_floats += 1;
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}
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}
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}
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}
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if (cc_features.opt_fog) {
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#ifdef __APPLE__
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append_line(vs_buf, &vs_len, "in vec4 aFog;");
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append_line(vs_buf, &vs_len, "out vec4 vFog;");
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#else
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append_line(vs_buf, &vs_len, "attribute vec4 aFog;");
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append_line(vs_buf, &vs_len, "varying vec4 vFog;");
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#endif
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append_line(vs_buf, &vs_len, "INPUT vec4 aFog;");
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append_line(vs_buf, &vs_len, "OUTPUT vec4 vFog;");
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num_floats += 4;
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}
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if (cc_features.opt_grayscale) {
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#ifdef __APPLE__
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append_line(vs_buf, &vs_len, "in vec4 aGrayscaleColor;");
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append_line(vs_buf, &vs_len, "out vec4 vGrayscaleColor;");
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#else
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append_line(vs_buf, &vs_len, "attribute vec4 aGrayscaleColor;");
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append_line(vs_buf, &vs_len, "varying vec4 vGrayscaleColor;");
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#endif
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append_line(vs_buf, &vs_len, "INPUT vec4 aGrayscaleColor;");
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append_line(vs_buf, &vs_len, "OUTPUT vec4 vGrayscaleColor;");
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num_floats += 4;
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}
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for (int i = 0; i < cc_features.num_inputs; i++) {
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#ifdef __APPLE__
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vs_len += sprintf(vs_buf + vs_len, "in vec%d aInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
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vs_len += sprintf(vs_buf + vs_len, "out vec%d vInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
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#else
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vs_len += sprintf(vs_buf + vs_len, "attribute vec%d aInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
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vs_len += sprintf(vs_buf + vs_len, "varying vec%d vInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
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#endif
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vs_len += sprintf(vs_buf + vs_len, "INPUT vec%d aInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
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vs_len += sprintf(vs_buf + vs_len, "OUTPUT vec%d vInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
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num_floats += cc_features.opt_alpha ? 4 : 3;
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}
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append_line(vs_buf, &vs_len, "void main() {");
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for (int i = 0; i < 2; i++) {
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if (cc_features.used_textures[i]) {
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vs_len += sprintf(vs_buf + vs_len, "vTexCoord%d = aTexCoord%d;\n", i, i);
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vs_len += sprintf(vs_buf + vs_len, " vTexCoord%d = aTexCoord%d;\n", i, i);
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for (int j = 0; j < 2; j++) {
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if (cc_features.clamp[i][j]) {
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vs_len += sprintf(vs_buf + vs_len, "vTexClamp%s%d = aTexClamp%s%d;\n", j == 0 ? "S" : "T", i,
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vs_len += sprintf(vs_buf + vs_len, " vTexClamp%s%d = aTexClamp%s%d;\n", j == 0 ? "S" : "T", i,
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j == 0 ? "S" : "T", i);
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}
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}
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}
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}
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if (cc_features.opt_fog) {
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append_line(vs_buf, &vs_len, "vFog = aFog;");
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append_line(vs_buf, &vs_len, " vFog = aFog;");
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}
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if (cc_features.opt_grayscale) {
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append_line(vs_buf, &vs_len, "vGrayscaleColor = aGrayscaleColor;");
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append_line(vs_buf, &vs_len, " vGrayscaleColor = aGrayscaleColor;");
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}
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for (int i = 0; i < cc_features.num_inputs; i++) {
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vs_len += sprintf(vs_buf + vs_len, "vInput%d = aInput%d;\n", i + 1, i + 1);
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vs_len += sprintf(vs_buf + vs_len, " vInput%d = aInput%d;\n", i + 1, i + 1);
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}
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append_line(vs_buf, &vs_len, "gl_Position = aVtxPos;");
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append_line(vs_buf, &vs_len, " gl_Position = aVtxPos;");
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append_line(vs_buf, &vs_len, "}");
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// Fragment shader
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#ifdef __APPLE__
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append_line(fs_buf, &fs_len, "#version 410 core");
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append_line(fs_buf, &fs_len, "#define INPUT in");
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append_line(fs_buf, &fs_len, "#define OUTPUT_COLOR outColor");
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append_line(fs_buf, &fs_len, "#define SAMPLE_TEX(tex, uv) texture(tex, uv)");
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#else
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append_line(fs_buf, &fs_len, "#version 130");
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append_line(fs_buf, &fs_len, "#define INPUT varying");
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append_line(fs_buf, &fs_len, "#define OUTPUT_COLOR gl_FragColor");
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append_line(fs_buf, &fs_len, "#define SAMPLE_TEX(tex, uv) texture2D(tex, uv)");
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#endif
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// Reference approach to color wrapping as per GLideN64
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// Return wrapped value of x in interval [low, high)
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append_line(fs_buf, &fs_len, "#define WRAP(x, low, high) mod((x)-(low), (high)-(low)) + (low)");
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append_line(fs_buf, &fs_len, "#define TEX_OFFSET(tex, uv, texSize, off) SAMPLE_TEX(tex, uv - (off)/texSize)");
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// append_line(fs_buf, &fs_len, "precision mediump float;");
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for (int i = 0; i < 2; i++) {
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if (cc_features.used_textures[i]) {
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#ifdef __APPLE__
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fs_len += sprintf(fs_buf + fs_len, "in vec2 vTexCoord%d;\n", i);
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#else
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fs_len += sprintf(fs_buf + fs_len, "varying vec2 vTexCoord%d;\n", i);
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#endif
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fs_len += sprintf(fs_buf + fs_len, "INPUT vec2 vTexCoord%d;\n", i);
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for (int j = 0; j < 2; j++) {
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if (cc_features.clamp[i][j]) {
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#ifdef __APPLE__
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fs_len += sprintf(fs_buf + fs_len, "in float vTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
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#else
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fs_len += sprintf(fs_buf + fs_len, "varying float vTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
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#endif
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fs_len += sprintf(fs_buf + fs_len, "INPUT float vTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
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}
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}
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}
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}
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if (cc_features.opt_fog) {
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#ifdef __APPLE__
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append_line(fs_buf, &fs_len, "in vec4 vFog;");
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#else
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append_line(fs_buf, &fs_len, "varying vec4 vFog;");
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#endif
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append_line(fs_buf, &fs_len, "INPUT vec4 vFog;");
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}
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if (cc_features.opt_grayscale) {
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#ifdef __APPLE__
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append_line(fs_buf, &fs_len, "in vec4 vGrayscaleColor;");
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#else
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append_line(fs_buf, &fs_len, "varying vec4 vGrayscaleColor;");
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#endif
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append_line(fs_buf, &fs_len, "INPUT vec4 vGrayscaleColor;");
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}
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for (int i = 0; i < cc_features.num_inputs; i++) {
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#ifdef __APPLE__
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fs_len += sprintf(fs_buf + fs_len, "in vec%d vInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
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#else
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fs_len += sprintf(fs_buf + fs_len, "varying vec%d vInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
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#endif
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fs_len += sprintf(fs_buf + fs_len, "INPUT vec%d vInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
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}
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if (cc_features.used_textures[0]) {
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append_line(fs_buf, &fs_len, "uniform sampler2D uTex0;");
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@@ -394,50 +370,52 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
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append_line(fs_buf, &fs_len, " return fract(sin(random) * 143758.5453);");
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append_line(fs_buf, &fs_len, "}");
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if (current_filter_mode == FILTER_THREE_POINT) {
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append_line(fs_buf, &fs_len, "vec4 filter3point(in sampler2D tex, in vec2 texCoord, in vec2 texSize) {");
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append_line(fs_buf, &fs_len, " vec2 offset = fract(texCoord*texSize - vec2(0.5));");
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append_line(fs_buf, &fs_len, " offset -= step(1.0, offset.x + offset.y);");
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append_line(fs_buf, &fs_len, " vec4 c0 = TEX_OFFSET(tex, texCoord, texSize, offset);");
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append_line(fs_buf, &fs_len, " vec4 c1 = TEX_OFFSET(tex, texCoord, texSize, vec2(offset.x - sign(offset.x), offset.y));");
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append_line(fs_buf, &fs_len, " vec4 c2 = TEX_OFFSET(tex, texCoord, texSize, vec2(offset.x, offset.y - sign(offset.y)));");
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append_line(fs_buf, &fs_len, " return c0 + abs(offset.x)*(c1-c0) + abs(offset.y)*(c2-c0);");
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append_line(fs_buf, &fs_len, "}");
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}
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if (cc_features.opt_blur) {
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// blur filter, used for menu backgrounds
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// used to be two for loops from 0 to 4, but apparently intel drivers crashed trying to unroll it
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// used to have a const weight array, but apparently drivers for the GT620 don't like const array initializers
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append_line(fs_buf, &fs_len, R"(
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lowp vec4 hookTexture2D(in sampler2D t, in vec2 uv, in vec2 tsize, in int three_point_filter) {
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lowp vec4 cw = vec4(0.0);
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for (int i = 0; i < 16; ++i) {
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vec2 xy = vec2(float(i & 3), float(i >> 2));
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lowp float w = 0.009947 - length(xy) * 0.001;
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||||
cw += vec4(texture2D(t, uv + (vec2(-1.5) + xy) / tsize).rgb * w, w);
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}
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return vec4(cw.rgb / cw.a, 1.0);
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||||
})"
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||||
);
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} else if (current_filter_mode == FILTER_THREE_POINT) {
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#if __APPLE__
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append_line(fs_buf, &fs_len, "#define TEX_OFFSET(off) texture(tex, texCoord - (off)/texSize)");
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#else
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||||
append_line(fs_buf, &fs_len, "#define TEX_OFFSET(off) texture2D(tex, texCoord - (off)/texSize)");
|
||||
#endif
|
||||
append_line(fs_buf, &fs_len, "vec4 filter3point(in sampler2D tex, in vec2 texCoord, in vec2 texSize) {");
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||||
append_line(fs_buf, &fs_len, " vec2 offset = fract(texCoord*texSize - vec2(0.5));");
|
||||
append_line(fs_buf, &fs_len, " offset -= step(1.0, offset.x + offset.y);");
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||||
append_line(fs_buf, &fs_len, " vec4 c0 = TEX_OFFSET(offset);");
|
||||
append_line(fs_buf, &fs_len, " vec4 c1 = TEX_OFFSET(vec2(offset.x - sign(offset.x), offset.y));");
|
||||
append_line(fs_buf, &fs_len, " vec4 c2 = TEX_OFFSET(vec2(offset.x, offset.y - sign(offset.y)));");
|
||||
append_line(fs_buf, &fs_len, " return c0 + abs(offset.x)*(c1-c0) + abs(offset.y)*(c2-c0);");
|
||||
append_line(fs_buf, &fs_len, "}");
|
||||
append_line(fs_buf, &fs_len, "vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize, in int three_point_filter) {");
|
||||
#if __APPLE__
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||||
append_line(fs_buf, &fs_len, " return three_point_filter == 1 ? filter3point(tex, uv, texSize) : texture(tex, uv);");
|
||||
#else
|
||||
append_line(fs_buf, &fs_len, " return three_point_filter == 1 ? filter3point(tex, uv, texSize) : texture2D(tex, uv);");
|
||||
#endif
|
||||
|
||||
if (current_filter_mode == FILTER_THREE_POINT)
|
||||
append_line(fs_buf, &fs_len, "lowp vec4 hookTexture2D(in sampler2D t, in vec2 uv, in vec2 texSize, in int three_point_filter) {");
|
||||
else
|
||||
append_line(fs_buf, &fs_len, "lowp vec4 hookTexture2D(in sampler2D t, in vec2 uv, in vec2 texSize) {");
|
||||
|
||||
append_line(fs_buf, &fs_len, " lowp vec4 cw = vec4(0.0);");
|
||||
append_line(fs_buf, &fs_len, " for (int i = 0; i < 16; ++i) {");
|
||||
append_line(fs_buf, &fs_len, " vec2 xy = vec2(float(i & 3), float(i >> 2));");
|
||||
append_line(fs_buf, &fs_len, " lowp float w = 0.009947 - length(xy) * 0.001;");
|
||||
append_line(fs_buf, &fs_len, " vec2 scaled_uv = uv + (vec2(-1.5) + xy) / texSize;");
|
||||
|
||||
if (current_filter_mode == FILTER_THREE_POINT)
|
||||
append_line(fs_buf, &fs_len, " lowp vec4 tex = mix(SAMPLE_TEX(t, scaled_uv), filter3point(t, scaled_uv, texSize), three_point_filter);");
|
||||
else
|
||||
append_line(fs_buf, &fs_len, " lowp vec4 tex = SAMPLE_TEX(t, scaled_uv);");
|
||||
|
||||
append_line(fs_buf, &fs_len, " cw += vec4(tex.rgb * w, w);");
|
||||
append_line(fs_buf, &fs_len, " }");
|
||||
append_line(fs_buf, &fs_len, " return vec4(cw.rgb / cw.a, 1.0);");
|
||||
append_line(fs_buf, &fs_len, "}");
|
||||
} else {
|
||||
append_line(fs_buf, &fs_len, "vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize, in int three_point_filter) {");
|
||||
#if __APPLE__
|
||||
append_line(fs_buf, &fs_len, " return texture(tex, uv);");
|
||||
#else
|
||||
append_line(fs_buf, &fs_len, " return texture2D(tex, uv);");
|
||||
#endif
|
||||
append_line(fs_buf, &fs_len, "}");
|
||||
if (current_filter_mode == FILTER_THREE_POINT) {
|
||||
append_line(fs_buf, &fs_len, "vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize, in int three_point_filter) {");
|
||||
append_line(fs_buf, &fs_len, " return mix(SAMPLE_TEX(tex, uv), filter3point(tex, uv, texSize), three_point_filter);");
|
||||
append_line(fs_buf, &fs_len, "}");
|
||||
} else {
|
||||
append_line(fs_buf, &fs_len, "vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize) {");
|
||||
append_line(fs_buf, &fs_len, " return SAMPLE_TEX(tex, uv);");
|
||||
append_line(fs_buf, &fs_len, "}");
|
||||
}
|
||||
}
|
||||
|
||||
#if __APPLE__
|
||||
@@ -446,47 +424,43 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
|
||||
|
||||
append_line(fs_buf, &fs_len, "void main() {");
|
||||
|
||||
// Reference approach to color wrapping as per GLideN64
|
||||
// Return wrapped value of x in interval [low, high)
|
||||
append_line(fs_buf, &fs_len, "#define WRAP(x, low, high) mod((x)-(low), (high)-(low)) + (low)");
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (cc_features.used_textures[i]) {
|
||||
bool s = cc_features.clamp[i][0], t = cc_features.clamp[i][1];
|
||||
|
||||
fs_len += sprintf(fs_buf + fs_len, "vec2 texSize%d = textureSize(uTex%d, 0);\n", i, i);
|
||||
fs_len += sprintf(fs_buf + fs_len, " vec2 texSize%d = textureSize(uTex%d, 0);\n", i, i);
|
||||
|
||||
if (!s && !t) {
|
||||
fs_len += sprintf(fs_buf + fs_len, "vec2 vTexCoordAdj%d = vTexCoord%d;\n", i, i);
|
||||
fs_len += sprintf(fs_buf + fs_len, " vec2 vTexCoordAdj%d = vTexCoord%d;\n", i, i);
|
||||
} else {
|
||||
if (s && t) {
|
||||
fs_len += sprintf(fs_buf + fs_len,
|
||||
"vec2 vTexCoordAdj%d = clamp(vTexCoord%d, 0.5 / texSize%d, "
|
||||
" vec2 vTexCoordAdj%d = clamp(vTexCoord%d, 0.5 / texSize%d, "
|
||||
"vec2(vTexClampS%d, vTexClampT%d));\n",
|
||||
i, i, i, i, i);
|
||||
} else if (s) {
|
||||
fs_len += sprintf(fs_buf + fs_len,
|
||||
"vec2 vTexCoordAdj%d = vec2(clamp(vTexCoord%d.s, 0.5 / "
|
||||
" vec2 vTexCoordAdj%d = vec2(clamp(vTexCoord%d.s, 0.5 / "
|
||||
"texSize%d.s, vTexClampS%d), vTexCoord%d.t);\n",
|
||||
i, i, i, i, i);
|
||||
} else {
|
||||
fs_len += sprintf(fs_buf + fs_len,
|
||||
"vec2 vTexCoordAdj%d = vec2(vTexCoord%d.s, clamp(vTexCoord%d.t, "
|
||||
" vec2 vTexCoordAdj%d = vec2(vTexCoord%d.s, clamp(vTexCoord%d.t, "
|
||||
"0.5 / texSize%d.t, vTexClampT%d));\n",
|
||||
i, i, i, i, i);
|
||||
}
|
||||
}
|
||||
|
||||
if (current_filter_mode == FILTER_THREE_POINT)
|
||||
fs_len += sprintf(fs_buf + fs_len, "vec4 texVal%d = hookTexture2D(uTex%d, vTexCoordAdj%d, texSize%d, three_point_filter%d);\n", i, i, i, i, i);
|
||||
fs_len += sprintf(fs_buf + fs_len, " vec4 texVal%d = hookTexture2D(uTex%d, vTexCoordAdj%d, texSize%d, three_point_filter%d);\n", i, i, i, i, i);
|
||||
else
|
||||
fs_len += sprintf(fs_buf + fs_len, "vec4 texVal%d = hookTexture2D(uTex%d, vTexCoordAdj%d, texSize%d, 0);\n", i, i, i, i);
|
||||
fs_len += sprintf(fs_buf + fs_len, " vec4 texVal%d = hookTexture2D(uTex%d, vTexCoordAdj%d, texSize%d);\n", i, i, i, i);
|
||||
}
|
||||
}
|
||||
|
||||
append_line(fs_buf, &fs_len, cc_features.opt_alpha ? "vec4 texel;" : "vec3 texel;");
|
||||
append_line(fs_buf, &fs_len, cc_features.opt_alpha ? " vec4 texel;" : " vec3 texel;");
|
||||
for (int c = 0; c < (cc_features.opt_2cyc ? 2 : 1); c++) {
|
||||
append_str(fs_buf, &fs_len, "texel = ");
|
||||
append_str(fs_buf, &fs_len, " texel = ");
|
||||
if (!cc_features.color_alpha_same[c] && cc_features.opt_alpha) {
|
||||
append_str(fs_buf, &fs_len, "vec4(");
|
||||
append_formula(fs_buf, &fs_len, cc_features.c[c], cc_features.do_single[c][0],
|
||||
@@ -503,55 +477,48 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
|
||||
append_line(fs_buf, &fs_len, ";");
|
||||
|
||||
if (c == 0) {
|
||||
append_str(fs_buf, &fs_len, "texel = WRAP(texel, -1.01, 1.01);");
|
||||
append_line(fs_buf, &fs_len, " texel = WRAP(texel, -1.01, 1.01);");
|
||||
}
|
||||
}
|
||||
|
||||
append_str(fs_buf, &fs_len, "texel = WRAP(texel, -0.51, 1.51);");
|
||||
append_str(fs_buf, &fs_len, "texel = clamp(texel, 0.0, 1.0);");
|
||||
append_line(fs_buf, &fs_len, " texel = WRAP(texel, -0.51, 1.51);");
|
||||
append_line(fs_buf, &fs_len, " texel = clamp(texel, 0.0, 1.0);");
|
||||
// TODO discard if alpha is 0?
|
||||
if (cc_features.opt_fog) {
|
||||
if (cc_features.opt_alpha) {
|
||||
append_line(fs_buf, &fs_len, "texel = vec4(mix(texel.rgb, vFog.rgb, vFog.a), texel.a);");
|
||||
append_line(fs_buf, &fs_len, " texel = vec4(mix(texel.rgb, vFog.rgb, vFog.a), texel.a);");
|
||||
} else {
|
||||
append_line(fs_buf, &fs_len, "texel = mix(texel, vFog.rgb, vFog.a);");
|
||||
append_line(fs_buf, &fs_len, " texel = mix(texel, vFog.rgb, vFog.a);");
|
||||
}
|
||||
}
|
||||
|
||||
if (cc_features.opt_texture_edge && cc_features.opt_alpha) {
|
||||
append_line(fs_buf, &fs_len, "if (texel.a > 0.19) texel.a = 1.0; else discard;");
|
||||
append_line(fs_buf, &fs_len, " if (texel.a > 0.19) texel.a = 1.0; else discard;");
|
||||
}
|
||||
|
||||
if (cc_features.opt_alpha && cc_features.opt_noise) {
|
||||
append_line(fs_buf, &fs_len,
|
||||
"texel.a *= floor(clamp(random(vec3(floor(gl_FragCoord.xy * noise_scale), float(frame_count))) + "
|
||||
" texel.a *= floor(clamp(random(vec3(floor(gl_FragCoord.xy * noise_scale), float(frame_count))) + "
|
||||
"texel.a, 0.0, 1.0));");
|
||||
}
|
||||
|
||||
if (cc_features.opt_grayscale) {
|
||||
append_line(fs_buf, &fs_len, "float intensity = (texel.r + texel.g + texel.b) / 3.0;");
|
||||
append_line(fs_buf, &fs_len, "vec3 new_texel = vGrayscaleColor.rgb * intensity;");
|
||||
append_line(fs_buf, &fs_len, "texel.rgb = mix(texel.rgb, new_texel, vGrayscaleColor.a);");
|
||||
append_line(fs_buf, &fs_len, " float intensity = (texel.r + texel.g + texel.b) / 3.0;");
|
||||
append_line(fs_buf, &fs_len, " vec3 new_texel = vGrayscaleColor.rgb * intensity;");
|
||||
append_line(fs_buf, &fs_len, " texel.rgb = mix(texel.rgb, new_texel, vGrayscaleColor.a);");
|
||||
}
|
||||
|
||||
if (cc_features.opt_alpha) {
|
||||
if (cc_features.opt_alpha_threshold) {
|
||||
append_line(fs_buf, &fs_len, "if (texel.a < 8.0 / 256.0) discard;");
|
||||
append_line(fs_buf, &fs_len, " if (texel.a < 8.0 / 256.0) discard;");
|
||||
}
|
||||
if (cc_features.opt_invisible) {
|
||||
append_line(fs_buf, &fs_len, "texel.a = 0.0;");
|
||||
append_line(fs_buf, &fs_len, " texel.a = 0.0;");
|
||||
}
|
||||
#if __APPLE__
|
||||
append_line(fs_buf, &fs_len, "outColor = texel;");
|
||||
#else
|
||||
append_line(fs_buf, &fs_len, "gl_FragColor = texel;");
|
||||
#endif
|
||||
|
||||
append_line(fs_buf, &fs_len, " OUTPUT_COLOR = texel;");
|
||||
} else {
|
||||
#if __APPLE__
|
||||
append_line(fs_buf, &fs_len, "outColor = vec4(texel, 1.0);");
|
||||
#else
|
||||
append_line(fs_buf, &fs_len, "gl_FragColor = vec4(texel, 1.0);");
|
||||
#endif
|
||||
append_line(fs_buf, &fs_len, " OUTPUT_COLOR = vec4(texel, 1.0);");
|
||||
}
|
||||
append_line(fs_buf, &fs_len, "}");
|
||||
|
||||
@@ -593,6 +560,8 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
|
||||
glAttachShader(shader_program, fragment_shader);
|
||||
glLinkProgram(shader_program);
|
||||
|
||||
glDetachShader(shader_program, vertex_shader);
|
||||
glDetachShader(shader_program, fragment_shader);
|
||||
glDeleteShader(vertex_shader);
|
||||
glDeleteShader(fragment_shader);
|
||||
|
||||
@@ -703,7 +672,7 @@ static void gfx_opengl_select_texture(int tile, GLuint texture_id, bool linear_f
|
||||
glActiveTexture(GL_TEXTURE0 + tile);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_id);
|
||||
|
||||
current_linear_filters[tile] = linear_filter;
|
||||
current_textures_linear_filter[tile] = linear_filter;
|
||||
}
|
||||
|
||||
static void gfx_opengl_upload_texture(const uint8_t* rgba32_buf, uint32_t width, uint32_t height) {
|
||||
@@ -1143,6 +1112,8 @@ void gfx_opengl_select_texture_fb(int fb_id) {
|
||||
// glDisable(GL_DEPTH_TEST);
|
||||
glActiveTexture(GL_TEXTURE0 + 0);
|
||||
glBindTexture(GL_TEXTURE_2D, framebuffers[fb_id].clrbuf);
|
||||
|
||||
current_textures_linear_filter[0] = true;
|
||||
}
|
||||
|
||||
void gfx_opengl_copy_framebuffer(int fb_dst, int fb_src, int left, int top, bool flip_y, bool use_back) {
|
||||
|
||||
@@ -218,6 +218,7 @@ void videoSetMaximizeWindow(s32 fs)
|
||||
void videoSetTextureFilter(u32 filter)
|
||||
{
|
||||
if (filter > FILTER_THREE_POINT) filter = FILTER_THREE_POINT;
|
||||
if (texFilter == filter) return;
|
||||
texFilter = filter;
|
||||
gfx_set_texture_filter((enum FilteringMode)filter);
|
||||
}
|
||||
|
||||
+17
-3
@@ -2262,7 +2262,21 @@ Gfx *menuRenderModel(Gfx *gdl, struct menumodel *menumodel, s32 modeltype)
|
||||
gdl = func0f0d49c8(gdl);
|
||||
gSPMatrix(gdl++, osVirtualToPhysical(camGetPerspectiveMtxL()), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
} else {
|
||||
f32 aspect = (f32) (g_MenuScissorX2 - g_MenuScissorX1) / (f32) (g_MenuScissorY2 - g_MenuScissorY1);
|
||||
#ifdef PLATFORM_N64
|
||||
s32 x1 = g_MenuScissorX1;
|
||||
s32 x2 = g_MenuScissorX2;
|
||||
#else
|
||||
s32 halfScreenWidth = SCREEN_WIDTH_LO >> 1;
|
||||
f32 scale = SCREEN_ASPECT / videoGetAspect();
|
||||
f32 width = (g_MenuScissorX2 - g_MenuScissorX1) * scale;
|
||||
f32 center = (g_MenuScissorX1 + g_MenuScissorX2) * 0.5f;
|
||||
center = ((center - halfScreenWidth) * scale) + halfScreenWidth;
|
||||
|
||||
s32 x1 = (s32)(center - width * 0.5f);
|
||||
s32 x2 = (s32)(center + width * 0.5f);
|
||||
#endif
|
||||
|
||||
f32 aspect = (f32) (x2 - x1) / (f32) (g_MenuScissorY2 - g_MenuScissorY1);
|
||||
|
||||
static u32 znear = 10;
|
||||
static u32 zfar = 300;
|
||||
@@ -2272,8 +2286,8 @@ Gfx *menuRenderModel(Gfx *gdl, struct menumodel *menumodel, s32 modeltype)
|
||||
|
||||
gdl = func0f0d49c8(gdl);
|
||||
|
||||
viSetViewPosition(g_MenuScissorX1 * g_ScaleX, g_MenuScissorY1);
|
||||
viSetFovAspectAndSize(g_Vars.currentplayer->fovy, aspect, (g_MenuScissorX2 - g_MenuScissorX1) * g_ScaleX, g_MenuScissorY2 - g_MenuScissorY1);
|
||||
viSetViewPosition(x1 * g_ScaleX, g_MenuScissorY1);
|
||||
viSetFovAspectAndSize(g_Vars.currentplayer->fovy, aspect, (x2 - x1) * g_ScaleX, g_MenuScissorY2 - g_MenuScissorY1);
|
||||
|
||||
gdl = vi0000af00(gdl, var800a2048[g_MpPlayerNum]);
|
||||
gdl = vi0000aca4(gdl, znear, zfar);
|
||||
|
||||
+8
-2
@@ -2607,11 +2607,17 @@ Gfx *menuitemCarouselRender(Gfx *gdl, struct menurendercontext *context)
|
||||
colour = colourBlend(colourBlend(colour, 0x000000ff, 127), colour1, weight);
|
||||
}
|
||||
|
||||
#ifdef PLATFORM_N64
|
||||
s16 chevronOffset = 0;
|
||||
#else
|
||||
s16 chevronOffset = 3;
|
||||
#endif
|
||||
|
||||
// Left arrow
|
||||
gdl = menugfxDrawCarouselChevron(gdl, context->x, context->y + context->height / 2, 8, 1, -1, colour);
|
||||
gdl = menugfxDrawCarouselChevron(gdl, context->x + chevronOffset, context->y + context->height / 2, 8, 1, -1, colour);
|
||||
|
||||
// Right arrow
|
||||
gdl = menugfxDrawCarouselChevron(gdl, context->x + context->width, context->y + context->height / 2, 8, 3, -1, colour);
|
||||
gdl = menugfxDrawCarouselChevron(gdl, context->x + context->width - chevronOffset, context->y + context->height / 2, 8, 3, -1, colour);
|
||||
|
||||
// This part of the function is unused because param2 is always zero.
|
||||
// Setting it to 0x7b causes a crash.
|
||||
|
||||
@@ -2818,6 +2818,9 @@ void dtTick(void)
|
||||
g_DtData.completed = true;
|
||||
g_DtData.timeleft = 1;
|
||||
g_DtData.finished = true;
|
||||
#ifndef PLATFORM_N64
|
||||
filemgrSaveOrLoad(&g_GameFileGuid, FILEOP_SAVE_GAME_000, 0);
|
||||
#endif
|
||||
}
|
||||
} else if (g_DtData.finished) {
|
||||
if (g_DtData.timeleft <= 0) {
|
||||
@@ -3105,6 +3108,9 @@ void htTick(void)
|
||||
g_HtData.completed = true;
|
||||
g_HtData.timeleft = 1;
|
||||
g_HtData.finished = true;
|
||||
#ifndef PLATFORM_N64
|
||||
filemgrSaveOrLoad(&g_GameFileGuid, FILEOP_SAVE_GAME_000, 0);
|
||||
#endif
|
||||
}
|
||||
} else if (g_HtData.finished) {
|
||||
if (g_HtData.timeleft <= 0) {
|
||||
|
||||
+93
-13
@@ -1535,19 +1535,7 @@ MenuDialogHandlerResult ciCharacterProfileMenuDialog(s32 operation, struct menud
|
||||
f32 y;
|
||||
f32 scale;
|
||||
|
||||
switch (operation) {
|
||||
case MENUOP_OPEN:
|
||||
if (bodynum == BODY_DRCAROLL) {
|
||||
scale = 0.7f;
|
||||
g_Menus[g_MpPlayerNum].menumodel.zoom = -1;
|
||||
} else {
|
||||
g_Menus[g_MpPlayerNum].menumodel.zoom = 30;
|
||||
scale = 1.0f;
|
||||
}
|
||||
|
||||
g_Menus[g_MpPlayerNum].menumodel.zoomtimer60 = TICKS(120);
|
||||
g_Menus[g_MpPlayerNum].menumodel.removingpiece = false;
|
||||
|
||||
#ifndef PLATFORM_N64
|
||||
#if VERSION == VERSION_PAL_FINAL
|
||||
if (g_ViRes != VIRES_HI) {
|
||||
x = -117;
|
||||
@@ -1574,6 +1562,50 @@ MenuDialogHandlerResult ciCharacterProfileMenuDialog(s32 operation, struct menud
|
||||
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
|
||||
x = -100;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
switch (operation) {
|
||||
case MENUOP_OPEN:
|
||||
if (bodynum == BODY_DRCAROLL) {
|
||||
scale = 0.7f;
|
||||
g_Menus[g_MpPlayerNum].menumodel.zoom = -1;
|
||||
} else {
|
||||
g_Menus[g_MpPlayerNum].menumodel.zoom = 30;
|
||||
scale = 1.0f;
|
||||
}
|
||||
|
||||
g_Menus[g_MpPlayerNum].menumodel.zoomtimer60 = TICKS(120);
|
||||
g_Menus[g_MpPlayerNum].menumodel.removingpiece = false;
|
||||
|
||||
#ifdef PLATFORM_N64
|
||||
#if VERSION == VERSION_PAL_FINAL
|
||||
if (g_ViRes != VIRES_HI) {
|
||||
x = -117;
|
||||
|
||||
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
|
||||
x = -87;
|
||||
}
|
||||
} else {
|
||||
x = -177;
|
||||
|
||||
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
|
||||
x = -127;
|
||||
}
|
||||
}
|
||||
#elif VERSION == VERSION_PAL_BETA
|
||||
x = -117;
|
||||
|
||||
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
|
||||
x = -87;
|
||||
}
|
||||
#else
|
||||
x = -130;
|
||||
|
||||
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
|
||||
x = -100;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
y = -15;
|
||||
@@ -1603,6 +1635,11 @@ MenuDialogHandlerResult ciCharacterProfileMenuDialog(s32 operation, struct menud
|
||||
case MENUOP_CLOSE:
|
||||
break;
|
||||
case MENUOP_TICK:
|
||||
#ifndef PLATFORM_N64
|
||||
x = (float)x * ((f32)SCREEN_WIDTH_LO / (f32)SCREEN_HEIGHT_LO) / videoGetAspect();
|
||||
g_Menus[g_MpPlayerNum].menumodel.newposx = x;
|
||||
#endif
|
||||
|
||||
if (bodynum == BODY_DRCAROLL) {
|
||||
static struct modelpartvisibility vis[] = {
|
||||
{ MODELPART_DRCAROLL_0001, false },
|
||||
@@ -1888,6 +1925,7 @@ MenuDialogHandlerResult dtTrainingDetailsMenuDialog(s32 operation, struct menudi
|
||||
g_Menus[g_MpPlayerNum].training.weaponnum = weaponnum;
|
||||
func0f105948(weaponnum);
|
||||
|
||||
#ifdef PLATFORM_N64
|
||||
#if VERSION == VERSION_PAL_FINAL
|
||||
if (g_ViRes == VIRES_HI) {
|
||||
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
|
||||
@@ -1922,6 +1960,7 @@ MenuDialogHandlerResult dtTrainingDetailsMenuDialog(s32 operation, struct menudi
|
||||
g_Menus[g_MpPlayerNum].menumodel.newposx = 90;
|
||||
g_Menus[g_MpPlayerNum].menumodel.curposx = 90;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
g_Menus[g_MpPlayerNum].menumodel.newscale /= 2.5f;
|
||||
@@ -1930,6 +1969,47 @@ MenuDialogHandlerResult dtTrainingDetailsMenuDialog(s32 operation, struct menudi
|
||||
case MENUOP_CLOSE:
|
||||
break;
|
||||
case MENUOP_TICK:
|
||||
#ifndef PLATFORM_N64
|
||||
#if VERSION == VERSION_PAL_FINAL
|
||||
if (g_ViRes == VIRES_HI) {
|
||||
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
|
||||
g_Menus[g_MpPlayerNum].menumodel.newposx = 84;
|
||||
g_Menus[g_MpPlayerNum].menumodel.curposx = 84;
|
||||
} else {
|
||||
g_Menus[g_MpPlayerNum].menumodel.newposx = 104;
|
||||
g_Menus[g_MpPlayerNum].menumodel.curposx = 104;
|
||||
}
|
||||
} else {
|
||||
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
|
||||
g_Menus[g_MpPlayerNum].menumodel.newposx = 64;
|
||||
g_Menus[g_MpPlayerNum].menumodel.curposx = 64;
|
||||
} else {
|
||||
g_Menus[g_MpPlayerNum].menumodel.newposx = 84;
|
||||
g_Menus[g_MpPlayerNum].menumodel.curposx = 84;
|
||||
}
|
||||
}
|
||||
#elif VERSION == VERSION_PAL_BETA
|
||||
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
|
||||
g_Menus[g_MpPlayerNum].menumodel.newposx = 64;
|
||||
g_Menus[g_MpPlayerNum].menumodel.curposx = 64;
|
||||
} else {
|
||||
g_Menus[g_MpPlayerNum].menumodel.newposx = 84;
|
||||
g_Menus[g_MpPlayerNum].menumodel.curposx = 84;
|
||||
}
|
||||
#else
|
||||
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
|
||||
g_Menus[g_MpPlayerNum].menumodel.newposx = 70;
|
||||
g_Menus[g_MpPlayerNum].menumodel.curposx = 70;
|
||||
} else {
|
||||
g_Menus[g_MpPlayerNum].menumodel.newposx = 90;
|
||||
g_Menus[g_MpPlayerNum].menumodel.curposx = 90;
|
||||
}
|
||||
#endif
|
||||
|
||||
g_Menus[g_MpPlayerNum].menumodel.newposx *= ((f32)SCREEN_WIDTH_LO / (f32)SCREEN_HEIGHT_LO) / videoGetAspect();
|
||||
g_Menus[g_MpPlayerNum].menumodel.curposx = g_Menus[g_MpPlayerNum].menumodel.newposx;
|
||||
#endif
|
||||
|
||||
if (g_Menus[g_MpPlayerNum].curdialog && g_Menus[g_MpPlayerNum].curdialog->definition == dialogdef) {
|
||||
if (dtGetWeaponByDeviceIndex(dtGetIndexBySlot(g_DtSlot)) == WEAPON_DISGUISE41) {
|
||||
g_Menus[g_MpPlayerNum].menumodel.newanimnum = ANIM_006A;
|
||||
|
||||
Reference in new issue
Block a user