readme: update supported platforms

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fgsfds authored and GitHub committed 2024-11-23 20:45:16 +01:00
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@@ -35,9 +35,11 @@ There are minor graphics- and gameplay-related issues, and possibly occasional c
* in practice the game will have issues running faster than ~165 FPS, so use VSync or `Video.FramerateLimit` to cap it.
* emulate the Transfer Pak functionality the game has on the Nintendo 64 to unlock some cheats automatically.
Currently both 32-bit and 64-bit platforms should be supported.
The port is tested on i686 and x86_64, both on Windows and on Linux.
ARM platforms might be supported, but are mostly untested.
The following platforms are officially supported and tested:
* Windows: x86_64, i686
* Linux: x86_64, i686
* Mac: x86_64, arm64
* Nintendo Switch: arm64
## Download
@@ -68,7 +70,7 @@ Optionally, you can also put your Perfect Dark for GameBoy Color ROM named `pd.g
Additional information can be found in the [wiki](https://github.com/fgsfdsfgs/perfect_dark/wiki).
A GPU supporting OpenGL 3.0 or above is required to run the port.
A GPU supporting OpenGL 3.0/ES3.0 or above is required to run the port.
### Installing the Nintendo Switch version
@@ -165,7 +167,7 @@ Alternate compilers or toolchains can be specified by passing `-DCMAKE_TOOLCHAIN
You will need to provide a `jpn-final` or `pal-final` ROM to run executables built for those regions, named `pd.jpn-final.z64` or `pd.pal-final.z64`.
It might be possible to build and run the game on an ARM/AArch64 platform, but this has not been tested.
It might be possible to build and run the game on platforms that are not specified in the supported platforms list (e.g. Linux on armv7), but this has not been tested.
## Credits