forked from Ports/perfect_dark
port: extend sky slightly beyond screen
to push glitchy corners out of view
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1 parent
368021201b
commit
da7e1493a5
1 file changed
+7
@@ -307,10 +307,17 @@ Gfx *skyRender(Gfx *gdl)
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if (&tl3dpos);
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#ifdef PLATFORM_N64
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skyGetWorldPosFromScreenPos(0.0f, 0.0f, &tl3dpos);
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skyGetWorldPosFromScreenPos(camGetScreenWidth() - 0.1f, 0.0f, &tr3dpos);
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skyGetWorldPosFromScreenPos(0.0f, camGetScreenHeight() - 0.1f, &bl3dpos);
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skyGetWorldPosFromScreenPos(camGetScreenWidth() - 0.1f, camGetScreenHeight() - 0.1f, &br3dpos);
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#else
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skyGetWorldPosFromScreenPos(-4.0f, -4.0f, &tl3dpos);
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skyGetWorldPosFromScreenPos(camGetScreenWidth() + 4.0f, -4.0f, &tr3dpos);
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skyGetWorldPosFromScreenPos(-4.0f, camGetScreenHeight() + 4.0f, &bl3dpos);
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skyGetWorldPosFromScreenPos(camGetScreenWidth() + 4.0f, camGetScreenHeight() + 4.0f, &br3dpos);
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#endif
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tlcornerissky = skyIsScreenCornerInSky(&tl3dpos, &sp644, &sp58c);
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trcornerissky = skyIsScreenCornerInSky(&tr3dpos, &sp638, &sp588);
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