Merge branch 'port-net' into add-crosshair-size-option

This commit is contained in:
fgsfds authored and GitHub committed 2024-01-14 21:11:44 +01:00
commit de14f90daf
31 files changed
+616 -169

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+12 -2
View File
@@ -112,6 +112,10 @@ static void bgunProcessInputAltButton(struct movedata *data, s8 contpad, s32 i)
static inline void bmoveProcessRemoteInput(const bool allowc1buttons)
{
struct player *pl = g_Vars.currentplayer;
if (!pl->client) {
return;
}
struct netplayermove *inmove = &pl->client->inmove[0];
struct netplayermove *inmoveprev = &pl->client->inmove[1];
s32 moveticks = inmove->tick - inmoveprev->tick;
@@ -899,14 +903,17 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
const f32 mlookscale = g_Vars.lvupdate240 ? (4.f / (f32)g_Vars.lvupdate240) : 4.f;
const bool allowmlook = (g_Vars.currentplayernum == 0) && (allowc1x || allowc1y);
bool allowmcross = false;
#endif
if (g_Vars.currentplayer->isremote) {
controlmode = optionsGetControlMode(g_Vars.currentplayerstats->mpindex);
#ifndef PLATFORM_N64
if (g_Vars.currentplayer->isremote || controlmode == CONTROLMODE_NA) {
bmoveProcessRemoteInput(allowc1buttons);
return;
}
#endif
controlmode = optionsGetControlMode(g_Vars.currentplayerstats->mpindex);
weaponnum = bgunGetWeaponNum(HAND_RIGHT);
canmanualzoom = weaponHasAimFlag(weaponnum, INVAIMFLAG_MANUALZOOM);
contpad1 = optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex);
@@ -1421,6 +1428,9 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
aimoffhist[i] = !aimonhist[i];
}
#ifdef AVOID_UB
if (numsamples)
#endif
g_Vars.currentplayer->insightaimmode = aimonhist[numsamples - 1];
}
+4 -2
View File
@@ -265,8 +265,10 @@ void challengePerformSanityChecks(void)
g_Vars.mphilltime = 10;
}
} else if (!challengeIsFeatureUnlocked(MPFEATURE_8BOTS)) {
// Limit to 4 players and 4 simulants
#if MAX_PLAYERS > 4
// Limit to 4 players and 4 simulants in local games
#ifndef PLATFORM_N64
g_MpSetup.chrslots &= (g_NetMode ? 0x0fff : 0x0f0f);
#elif MAX_PLAYERS > 4
g_MpSetup.chrslots &= 0x0f0f;
#else
g_MpSetup.chrslots &= 0x00ff;
+10
View File
@@ -2592,6 +2592,16 @@ MenuItemHandlerResult filemgrChooseAgentListMenuHandler(s32 operation, struct me
}
}
}
#ifndef PLATFORM_N64
if (g_FileAutoSelect >= 0 && g_FileLists[0] && g_FileLists[0]->numfiles > 0) {
const u32 tmp = data->list.value;
data->list.value = g_FileAutoSelect;
g_FileAutoSelect = -1;
filemgrChooseAgentListMenuHandler(MENUOP_SET, item, data);
data->list.value = tmp;
}
#endif
break;
case MENUOP_GETOPTIONCOUNT:
data->list.value = g_FileLists[0]->numfiles + 1;
+2
View File
@@ -398,9 +398,11 @@ u16 weaponGetFileNum(s32 weaponnum)
}
if (weapon) {
#ifdef PLATFORM_N64
if (PLAYERCOUNT() >= 2) {
return weapon->lo_model;
}
#endif
return weapon->hi_model;
}
+2 -2
View File
@@ -349,7 +349,7 @@ void lvReset(s32 stagenum)
}
if (g_Vars.mplayerisrunning == false) {
g_Vars.playerstats[0].mpindex = 4;
g_Vars.playerstats[0].mpindex = MAX_PLAYERS;
g_PlayerConfigsArray[MAX_PLAYERS].contpad1 = 0;
g_PlayerConfigsArray[MAX_PLAYERS].contpad2 = 1;
}
@@ -1700,7 +1700,7 @@ Gfx *lvRender(Gfx *gdl)
artifactsTick();
#ifndef PLATFORM_N64
if ((g_NetMode && i) || i > MAX_LOCAL_PLAYERS) {
if ((g_NetMode && i) || i >= MAX_LOCAL_PLAYERS) {
gdl = savedgdl;
}
#endif
+71 -56
View File
@@ -45,6 +45,10 @@ struct menudialogdef g_CinemaMenuDialog;
#ifndef PLATFORM_N64
extern struct menudialogdef g_ExtendedMenuDialog;
extern struct menudialogdef g_NetMenuDialog;
extern MenuItemHandlerResult menuhandlerJoinGame(s32 operation, struct menuitem *item, union handlerdata *data);
extern MenuItemHandlerResult menuhandlerJoinStart(s32 operation, struct menuitem *item, union handlerdata *data);
extern MenuItemHandlerResult menuhandlerHostGame(s32 operation, struct menuitem *item, union handlerdata *data);
extern MenuItemHandlerResult menuhandlerHostStart(s32 operation, struct menuitem *item, union handlerdata *data);
#endif
char *menuTextCurrentStageName(struct menuitem *item)
@@ -2686,7 +2690,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_205, // "Sight on Screen"
0x00000004,
MAX_PLAYERS,
menuhandlerSightOnScreen,
},
{
@@ -2694,7 +2698,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_206, // "Always Show Target"
0x00000004,
MAX_PLAYERS,
menuhandlerAlwaysShowTarget,
},
{
@@ -2702,7 +2706,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_207, // "Show Zoom Range"
0x00000004,
MAX_PLAYERS,
menuhandlerShowZoomRange,
},
{
@@ -2710,7 +2714,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_208, // "Ammo on Screen"
0x00000004,
MAX_PLAYERS,
menuhandlerAmmoOnScreen,
},
{
@@ -2718,7 +2722,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_209, // "Show Gun Function"
0x00000004,
MAX_PLAYERS,
menuhandlerShowGunFunction,
},
{
@@ -2726,7 +2730,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_210, // "Paintball"
0x00000004,
MAX_PLAYERS,
menuhandlerPaintball,
},
{
@@ -2734,7 +2738,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_MPWEAPONS_169, // "In-Game Subtitles"
0x00000004,
MAX_PLAYERS,
menuhandlerInGameSubtitles,
},
{
@@ -2742,7 +2746,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_MPWEAPONS_168, // "Cutscene Subtitles"
0x00000004,
MAX_PLAYERS,
menuhandlerCutsceneSubtitles,
},
{
@@ -2750,7 +2754,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_212, // "Show Mission Time"
0x00000004,
MAX_PLAYERS,
menuhandlerShowMissionTime,
},
{
@@ -2787,7 +2791,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_145, // "Sight on Screen"
0x00000004,
MAX_PLAYERS,
menuhandlerSightOnScreen,
},
{
@@ -2795,7 +2799,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_146, // "Target"
0x00000004,
MAX_PLAYERS,
menuhandlerAlwaysShowTarget,
},
{
@@ -2803,7 +2807,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_147, // "Zoom Range"
0x00000004,
MAX_PLAYERS,
menuhandlerShowZoomRange,
},
{
@@ -2811,7 +2815,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_148, // "Show Ammo"
0x00000004,
MAX_PLAYERS,
menuhandlerAmmoOnScreen,
},
{
@@ -2819,7 +2823,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_149, // "Gun Function"
0x00000004,
MAX_PLAYERS,
menuhandlerShowGunFunction,
},
{
@@ -2827,7 +2831,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_150, // "Paintball"
0x00000004,
MAX_PLAYERS,
menuhandlerPaintball,
},
{
@@ -2839,7 +2843,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
#else
L_MPWEAPONS_169, // "In-Game Subtitles"
#endif
0x00000004,
MAX_PLAYERS,
menuhandlerInGameSubtitles,
},
{
@@ -2851,7 +2855,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
#else
L_MPWEAPONS_168, // "Cutscene Subtitles"
#endif
0x00000004,
MAX_PLAYERS,
menuhandlerCutsceneSubtitles,
},
{
@@ -2859,7 +2863,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_152, // "Mission Time"
0x00000004,
MAX_PLAYERS,
menuhandlerShowMissionTime,
},
{
@@ -2896,7 +2900,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_205, // "Sight on Screen"
0x00000004,
MAX_PLAYERS,
menuhandlerSightOnScreen,
},
{
@@ -2904,7 +2908,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_206, // "Always Show Target"
0x00000004,
MAX_PLAYERS,
menuhandlerAlwaysShowTarget,
},
{
@@ -2912,7 +2916,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_207, // "Show Zoom Range"
0x00000004,
MAX_PLAYERS,
menuhandlerShowZoomRange,
},
{
@@ -2920,7 +2924,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_208, // "Ammo on Screen"
0x00000004,
MAX_PLAYERS,
menuhandlerAmmoOnScreen,
},
{
@@ -2928,7 +2932,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_209, // "Show Gun Function"
0x00000004,
MAX_PLAYERS,
menuhandlerShowGunFunction,
},
{
@@ -2936,7 +2940,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_210, // "Paintball"
0x00000004,
MAX_PLAYERS,
menuhandlerPaintball,
},
{
@@ -2944,7 +2948,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_MPWEAPONS_169, // "In-Game Subtitles"
0x00000004,
MAX_PLAYERS,
menuhandlerInGameSubtitles,
},
{
@@ -2952,7 +2956,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_MPWEAPONS_168, // "Cutscene Subtitles"
0x00000004,
MAX_PLAYERS,
menuhandlerCutsceneSubtitles,
},
{
@@ -2960,7 +2964,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_212, // "Show Mission Time"
0x00000004,
MAX_PLAYERS,
menuhandlerShowMissionTime,
},
{
@@ -2999,7 +3003,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_205, // "Sight on Screen"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerSightOnScreen,
},
{
@@ -3007,7 +3011,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_206, // "Always Show Target"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerAlwaysShowTarget,
},
{
@@ -3015,7 +3019,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_207, // "Show Zoom Range"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerShowZoomRange,
},
{
@@ -3023,7 +3027,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_208, // "Ammo on Screen"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerAmmoOnScreen,
},
{
@@ -3031,7 +3035,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_209, // "Show Gun Function"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerShowGunFunction,
},
{
@@ -3039,7 +3043,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_210, // "Paintball"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerPaintball,
},
{
@@ -3047,7 +3051,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_MPWEAPONS_169, // "In-Game Subtitles"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerInGameSubtitles,
},
{
@@ -3055,7 +3059,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_MPWEAPONS_168, // "Cutscene Subtitles"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerCutsceneSubtitles,
},
{
@@ -3063,7 +3067,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_212, // "Show Mission Time"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerShowMissionTime,
},
{
@@ -3108,7 +3112,7 @@ struct menuitem g_MissionControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_195, // "Reverse Pitch"
0x00000004,
MAX_PLAYERS,
menuhandlerReversePitch,
},
{
@@ -3116,7 +3120,7 @@ struct menuitem g_MissionControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_196, // "Look Ahead"
0x00000004,
MAX_PLAYERS,
menuhandlerLookAhead,
},
{
@@ -3124,7 +3128,7 @@ struct menuitem g_MissionControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_197, // "Head Roll"
0x00000004,
MAX_PLAYERS,
menuhandlerHeadRoll,
},
{
@@ -3132,7 +3136,7 @@ struct menuitem g_MissionControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_198, // "Auto-Aim"
0x00000004,
MAX_PLAYERS,
menuhandlerAutoAim,
},
{
@@ -3140,7 +3144,7 @@ struct menuitem g_MissionControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_199, // "Aim Control"
0x00000004,
MAX_PLAYERS,
menuhandlerAimControl,
},
{
@@ -3186,7 +3190,7 @@ struct menuitem g_CiControlOptionsMenuItems2[] = {
0,
0,
L_MPWEAPONS_271, // ""
0x00000004,
MAX_PLAYERS,
menuhandlerReversePitch,
},
{
@@ -3194,7 +3198,7 @@ struct menuitem g_CiControlOptionsMenuItems2[] = {
0,
0,
L_MPWEAPONS_272, // ""
0x00000004,
MAX_PLAYERS,
menuhandlerLookAhead,
},
{
@@ -3202,7 +3206,7 @@ struct menuitem g_CiControlOptionsMenuItems2[] = {
0,
0,
L_MPWEAPONS_273, // ""
0x00000004,
MAX_PLAYERS,
menuhandlerHeadRoll,
},
{
@@ -3210,7 +3214,7 @@ struct menuitem g_CiControlOptionsMenuItems2[] = {
0,
0,
L_MPWEAPONS_274, // ""
0x00000004,
MAX_PLAYERS,
menuhandlerAutoAim,
},
{
@@ -3218,7 +3222,7 @@ struct menuitem g_CiControlOptionsMenuItems2[] = {
0,
0,
L_MPWEAPONS_275, // ""
0x00000004,
MAX_PLAYERS,
menuhandlerAimControl,
},
{
@@ -3264,7 +3268,7 @@ struct menuitem g_CiControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_195, // "Reverse Pitch"
0x00000004,
MAX_PLAYERS,
menuhandlerReversePitch,
},
{
@@ -3272,7 +3276,7 @@ struct menuitem g_CiControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_196, // "Look Ahead"
0x00000004,
MAX_PLAYERS,
menuhandlerLookAhead,
},
{
@@ -3280,7 +3284,7 @@ struct menuitem g_CiControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_197, // "Head Roll"
0x00000004,
MAX_PLAYERS,
menuhandlerHeadRoll,
},
{
@@ -3288,7 +3292,7 @@ struct menuitem g_CiControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_198, // "Auto-Aim"
0x00000004,
MAX_PLAYERS,
menuhandlerAutoAim,
},
{
@@ -3296,7 +3300,7 @@ struct menuitem g_CiControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_199, // "Aim Control"
0x00000004,
MAX_PLAYERS,
menuhandlerAimControl,
},
{
@@ -3341,7 +3345,7 @@ struct menuitem g_CiControlPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_195, // "Reverse Pitch"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerReversePitch,
},
{
@@ -3349,7 +3353,7 @@ struct menuitem g_CiControlPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_196, // "Look Ahead"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerLookAhead,
},
{
@@ -3357,7 +3361,7 @@ struct menuitem g_CiControlPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_197, // "Head Roll"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerHeadRoll,
},
{
@@ -3365,7 +3369,7 @@ struct menuitem g_CiControlPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_198, // "Auto-Aim"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerAutoAim,
},
{
@@ -3373,7 +3377,7 @@ struct menuitem g_CiControlPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_199, // "Aim Control"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerAimControl,
},
{
@@ -4881,6 +4885,17 @@ MenuDialogHandlerResult menudialogMainMenu(s32 operation, struct menudialogdef *
g_MissionConfig.iscoop = false;
g_MissionConfig.isanti = false;
}
#ifndef PLATFORM_N64
if (g_NetJoinLatch) {
menuhandlerJoinGame(MENUOP_SET, NULL, NULL);
menuhandlerJoinStart(MENUOP_SET, NULL, NULL);
g_NetJoinLatch = false;
} else if (g_NetHostLatch) {
menuhandlerHostGame(MENUOP_SET, NULL, NULL);
menuhandlerHostStart(MENUOP_SET, NULL, NULL);
g_NetHostLatch = false;
}
#endif
break;
}
+1 -1
View File
@@ -5379,7 +5379,7 @@ Gfx *menuRender(Gfx *gdl)
#ifndef PLATFORM_N64
if (g_NetMode) {
if (g_NetMode == NETMODE_SERVER) {
sprintf(text, "Server: %d/%d", g_NetNumClients, g_NetMaxClients);
sprintf(text, "Server: %d/%d %04x", g_NetNumClients, g_NetMaxClients, g_MpSetup.chrslots);
} else {
sprintf(text, "Client: ID %u", g_NetLocalClient->id);
}
+12
View File
@@ -321,6 +321,18 @@ void menuTick(void)
}
}
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER && g_MenuData.unk008 == -1) {
s32 slot = 1;
for (i = 1; i < g_NetMaxClients; ++i) {
if (g_NetClients[i].state >= CLSTATE_LOBBY) {
g_MpSetup.chrslots |= (1 << slot);
++slot;
}
}
}
#endif
mpCalculateLockIfLastWinnerOrLoser();
challengePerformSanityChecks();
}
+4 -9
View File
@@ -192,9 +192,11 @@ void mpStartMatch(void)
if (g_NetMode == NETMODE_SERVER) {
g_MpSetup.chrslots &= 0xff00;
g_MpSetup.chrslots |= 1;
s32 slot = 1;
for (s32 i = 1; i < g_NetMaxClients; ++i) {
if (g_NetClients[i].state >= CLSTATE_LOBBY) {
g_MpSetup.chrslots |= (1 << i);
g_MpSetup.chrslots |= (1 << slot);
++slot;
}
}
}
@@ -3001,13 +3003,6 @@ struct mpchrconfig *mpGetChrConfigBySlotNum(s32 slot)
}
}
#ifndef PLATFORM_N64
// ignore chrslots while setting up a netgame
if (!result && g_NetMode && slot < g_NetMaxClients && g_NetClients[slot].state >= CLSTATE_LOBBY) {
result = &g_PlayerConfigsArray[slot].base;
}
#endif
return result;
}
@@ -3323,7 +3318,7 @@ s32 func0f18d074(s32 index)
for (i = 0; i < MAX_BOTS; i++) {
if (&g_BotConfigsArray[i].base == g_MpAllChrConfigPtrs[index]) {
return i + 4;
return i + MAX_PLAYERS;
}
}
+55
View File
@@ -23,6 +23,9 @@
#include "data.h"
#include "gbiex.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "net/net.h"
#endif
struct menuitem g_MpCharacterMenuItems[];
struct menudialogdef g_MpAddSimulantMenuDialog;
@@ -2297,6 +2300,15 @@ MenuItemHandlerResult menuhandlerMpHandicapPlayer(s32 operation, struct menuitem
char *mpMenuTextHandicapPlayerName(struct menuitem *item)
{
if (g_MpSetup.chrslots & (1 << item->param)) {
#ifndef PLATFORM_N64
if (g_NetMode) {
// use client names directly, as the config names are not set yet
struct netclient *cl = netClientForPlayerNum(item->param);
if (cl) {
return cl->settings.name;
}
}
#endif
return g_PlayerConfigsArray[item->param].base.name;
}
@@ -2598,6 +2610,40 @@ struct menuitem g_MpHandicapsMenuItems[] = {
0x000000ff,
menuhandlerMpHandicapPlayer,
},
#if MAX_PLAYERS > 4
{
MENUITEMTYPE_SLIDER,
4,
MENUITEMFLAG_LESSLEFTPADDING | MENUITEMFLAG_LOCKABLEMINOR,
(uintptr_t)&mpMenuTextHandicapPlayerName,
0x000000ff,
menuhandlerMpHandicapPlayer,
},
{
MENUITEMTYPE_SLIDER,
5,
MENUITEMFLAG_LESSLEFTPADDING | MENUITEMFLAG_LOCKABLEMINOR,
(uintptr_t)&mpMenuTextHandicapPlayerName,
0x000000ff,
menuhandlerMpHandicapPlayer,
},
{
MENUITEMTYPE_SLIDER,
6,
MENUITEMFLAG_LESSLEFTPADDING | MENUITEMFLAG_LOCKABLEMINOR,
(uintptr_t)&mpMenuTextHandicapPlayerName,
0x000000ff,
menuhandlerMpHandicapPlayer,
},
{
MENUITEMTYPE_SLIDER,
7,
MENUITEMFLAG_LESSLEFTPADDING | MENUITEMFLAG_LOCKABLEMINOR,
(uintptr_t)&mpMenuTextHandicapPlayerName,
0x000000ff,
menuhandlerMpHandicapPlayer,
},
#endif
{
MENUITEMTYPE_SEPARATOR,
0,
@@ -3407,6 +3453,15 @@ char *mpMenuTextChrNameForTeamSetup(struct menuitem *item)
struct mpchrconfig *mpchr = mpGetChrConfigBySlotNum(item->param);
if (mpchr) {
#ifndef PLATFORM_N64
if (g_NetMode) {
// use client names directly, as the config names are not set yet
struct netclient *cl = netClientForPlayerNum(item->param);
if (cl) {
return cl->settings.name;
}
}
#endif
return mpchr->name;
}
+20 -4
View File
@@ -184,7 +184,10 @@ u32 var80070748 = 0;
u32 var8007074c = 0;
bool g_PlayersWithControl[] = {
true, true, true, true,
#if MAX_PLAYERS > 4
true, true, true, true
#endif
};
bool g_PlayerInvincible = false;
@@ -3507,6 +3510,11 @@ void playerTick(bool arg0)
bool pause = false;
f32 newspeed;
#ifndef PLATFORM_N64
if (mode == CONTROLMODE_NA) {
// TODO
} else
#endif
if (mode == CONTROLMODE_23
|| mode == CONTROLMODE_24
|| mode == CONTROLMODE_22
@@ -5886,10 +5894,6 @@ f32 playerGetZoomFovMult(s32 playernum)
return g_PlayerExtCfg[playernum % MAX_LOCAL_PLAYERS].fovzoommult;
}
#endif
#if MAX_PLAYERS > 4
s32 playerGetCount(void)
{
s32 count = 0;
@@ -5899,4 +5903,16 @@ s32 playerGetCount(void)
return count;
}
s32 playerGetLocalCount(void)
{
if (g_NetMode) {
return 1;
}
const s32 playercount = playerGetCount();
if (playercount > MAX_LOCAL_PLAYERS) {
return MAX_LOCAL_PLAYERS;
}
return playercount;
}
#endif
+6
View File
@@ -148,6 +148,12 @@ void playerReset(void)
g_PlayersWithControl[1] = true;
g_PlayersWithControl[2] = true;
g_PlayersWithControl[3] = true;
#if MAX_PLAYERS > 4
g_PlayersWithControl[4] = true;
g_PlayersWithControl[5] = true;
g_PlayersWithControl[6] = true;
g_PlayersWithControl[7] = true;
#endif
g_PlayerInvincible = false;
playerSetTickMode(TICKMODE_GE_FADEIN);
+1 -1
View File
@@ -49,7 +49,7 @@ void frametimeCalculate(void)
#ifdef PLATFORM_N64
g_Vars.mininc60 = 1;
#else
g_Vars.mininc60 = g_NetMode ? 1 : g_TickRateDiv;
g_Vars.mininc60 = g_TickRateDiv;
#endif
frametimeApply(diffframe60, diffframe240, count);
+1 -1
View File
@@ -4728,7 +4728,7 @@ enum weaponnum {
#define NETMODE_SERVER 1
#define NETMODE_CLIENT 2
#define LOCALPLAYERCOUNT() (g_NetMode ? 1 : PLAYERCOUNT())
#define LOCALPLAYERCOUNT() playerGetLocalCount()
#endif
+2
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@@ -552,6 +552,7 @@ extern bool g_BlurFbDirty;
extern s32 g_TickRateDiv;
extern s32 g_MusicDisableMpDeath;
extern s32 g_BgunGeMuzzleFlashes;
extern s32 g_FileAutoSelect;
extern s32 g_NetMode;
@@ -562,6 +563,7 @@ extern s32 g_NetMode;
#define TEX_FILTER_2D g_TexFilter2D
s32 playerGetCount(void);
s32 playerGetLocalCount(void);
#else // PLATFORM_N64
+1
View File
@@ -110,6 +110,7 @@ struct sndstate *playerSndStart(s32 arg0, s16 sound, struct sndstate **handle, s
#if MAX_PLAYERS > 4
s32 playerGetCount(void);
s32 playerGetLocalCount(void);
#endif
#ifndef PLATFORM_N64