Merge branch 'port-net' into add-crosshair-size-option

This commit is contained in:
fgsfds authored and GitHub committed 2024-01-14 21:11:44 +01:00
commit de14f90daf
31 files changed
+616 -169

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+3
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@@ -305,6 +305,9 @@ $(G_DIR)/tiles/%.h: $(A_DIR)/tiles/%.json
$(BIN): $(O_FILES)
$(LD) $(COMMON_CFLAGS) $(OPT_LVL) -o $(BIN) $^ $(LDFLAGS)
ifneq ($(CV2PDB),)
$(CV2PDB) $(BIN)
endif
$(B_DIR)/%.o: %.c
@mkdir -p $(dir $@)
+8 -1
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@@ -5,7 +5,9 @@
#include "constants.h"
#include "net/netbuf.h"
#define NET_PROTOCOL_VER 9
#define NET_PROTOCOL_VER 10
#define NET_QUERY_MAGIC "PDQM\x01"
#define NET_MAX_CLIENTS MAX_PLAYERS
#define NET_MAX_NAME MAX_PLAYERNAME
@@ -105,6 +107,9 @@ struct netclient {
extern s32 g_NetMode;
extern s32 g_NetJoinLatch;
extern s32 g_NetHostLatch;
// net frame, ticks at 60 fps, starts at 0 when the server is started
extern u32 g_NetTick;
extern u32 g_NetNextSyncId;
@@ -145,6 +150,8 @@ void netServerStageStart(void);
void netServerStageEnd(void);
void netServerKick(struct netclient *cl, const u32 reason);
struct netclient *netClientForPlayerNum(s32 playernum);
void netClientSyncRng(void);
void netClientSettingsChanged(void);
+1
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@@ -29,6 +29,7 @@ f32 sysGetSeconds(void);
void sysFatalError(const char *fmt, ...) __attribute__((noreturn));
s32 sysLogIsOpen(void);
void sysLogPrintf(s32 level, const char *fmt, ...);
void sysGetExecutablePath(char *outPath, const u32 outLen);
+3
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@@ -27,6 +27,8 @@ s32 videoGetWidth(void);
s32 videoGetHeight(void);
f32 videoGetAspect(void);
s32 videoGetFullscreen(void);
s32 videoGetMaximizeWindow(void);
void videoSetMaximizeWindow(s32 fs);
u32 videoGetTextureFilter(void);
u32 videoGetTextureFilter2D(void);
@@ -34,6 +36,7 @@ void videoSetWindowOffset(s32 x, s32 y);
void videoSetFullscreen(s32 fs);
void videoSetTextureFilter(u32 filter);
void videoSetTextureFilter2D(u32 filter);
void videoCapFramerate(s32 limit);
s32 videoCreateFramebuffer(u32 w, u32 h, s32 upscale, s32 autoresize);
void videoSetFramebuffer(s32 target);
+17 -3
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@@ -10,7 +10,8 @@
#include "system.h"
#include "platform.h"
#define CRASH_MAX_MSG 4096
#define CRASH_LOG_FNAME "pd.crash.log"
#define CRASH_MAX_MSG 8192
#define CRASH_MAX_SYM 256
#define CRASH_MAX_FRAMES 32
#define CRASH_MSG(...) \
@@ -79,8 +80,8 @@ static void crashStackTrace(char *msg, PEXCEPTION_POINTERS exinfo)
if (SymGetLineFromAddr64(process, (uintptr_t)exinfo->ExceptionRecord->ExceptionAddress, &disp, &line)) {
CRASH_MSG(": %s:%lu+%lu", line.FileName, line.LineNumber, disp);
}
CRASH_MSG("\nMODULE: %p\n", crashGetModuleBase(exinfo->ExceptionRecord->ExceptionAddress));
CRASH_MSG("MAIN MODULE: %p\n", crashGetModuleBase(crashInit));
CRASH_MSG("\nMODULE: [%p]\n", crashGetModuleBase(exinfo->ExceptionRecord->ExceptionAddress));
CRASH_MSG("MAIN MODULE: [%p]\n", crashGetModuleBase(crashInit));
CRASH_MSG("\nBACKTRACE:\n");
char symbuf[sizeof(SYMBOL_INFO) + CRASH_MAX_SYM * sizeof(TCHAR)];
@@ -99,6 +100,10 @@ static void crashStackTrace(char *msg, PEXCEPTION_POINTERS exinfo)
if (SymFromAddr(process, stackframe.AddrPC.Offset, &disp64, sym)) {
CRASH_MSG(": %s+%llu", sym->Name, disp64);
} else if (process, stackframe.AddrPC.Offset) {
const uintptr_t modbase = (uintptr_t)crashGetModuleBase((void *)(uintptr_t)stackframe.AddrPC.Offset);
const uintptr_t modofs = (uintptr_t)stackframe.AddrPC.Offset - modbase;
CRASH_MSG(": [%p]+%p", (void *)modbase, (void *)modofs);
}
if(SymGetLineFromAddr64(process, stackframe.AddrPC.Offset, &disp, &line)) {
@@ -135,6 +140,15 @@ static long __stdcall crashHandler(PEXCEPTION_POINTERS exinfo)
crashStackTrace(msg, exinfo);
// open log file for the crash dump if one hasn't been opened yet
if (!sysLogIsOpen()) {
FILE *f = fopen(CRASH_LOG_FNAME, "wb");
if (f) {
fprintf(f, "Crash!\n\n%s", msg);
fclose(f);
}
}
sysFatalError("Crash!\n\n%s", msg);
return EXCEPTION_CONTINUE_EXECUTION;
+19
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@@ -41,6 +41,10 @@ s32 g_TickRateDiv = 1;
s32 g_SkipIntro = false;
s32 g_FileAutoSelect = -1;
extern s32 g_StageNum;
s32 bootGetMemSize(void)
{
return (s32)g_OsMemSize;
@@ -133,6 +137,8 @@ int main(int argc, const char **argv)
g_StageNum = sysArgGetInt("--boot-stage", STAGE_TITLE);
g_FileAutoSelect = sysArgGetInt("--profile", -1);
if (g_StageNum == STAGE_TITLE && (sysArgCheck("--skip-intro") || g_SkipIntro)) {
// shorthand for --boot-stage 0x26
g_StageNum = STAGE_CITRAINING;
@@ -141,10 +147,23 @@ int main(int argc, const char **argv)
g_StageNum = STAGE_TITLE;
}
if (g_NetJoinLatch || g_NetHostLatch) {
if (g_FileAutoSelect < 0) {
// default to profile 0 if going into a net game
g_FileAutoSelect = 0;
}
// skip the intro if going into a net game
g_StageNum = STAGE_CITRAINING;
}
if (g_StageNum != STAGE_TITLE) {
sysLogPrintf(LOG_NOTE, "boot stage set to 0x%02x", g_StageNum);
}
if (g_FileAutoSelect >= 0) {
sysLogPrintf(LOG_NOTE, "player profile set to %d", g_FileAutoSelect);
}
mainProc();
return 0;
+178 -36
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@@ -17,19 +17,29 @@
#include "game/bondgun.h"
#include "game/game_1531a0.h"
#include "game/game_0b0fd0.h"
#include "game/title.h"
#include "game/menu.h"
#include "game/pdmode.h"
#include "game/mplayer/mplayer.h"
#include "lib/main.h"
#include "lib/vi.h"
#include "config.h"
#include "system.h"
#include "console.h"
#include "fs.h"
#include "romdata.h"
#include "utils.h"
s32 g_NetMode = NETMODE_NONE;
s32 g_NetHostLatch = false;
s32 g_NetJoinLatch = false;
u32 g_NetServerUpdateRate = 1;
u32 g_NetServerInRate = 128 * 1024;
u32 g_NetServerOutRate = 128 * 1024;
u32 g_NetServerPort = NET_DEFAULT_PORT;
s32 g_NetServerInfoQuery = true;
u32 g_NetClientUpdateRate = 1;
u32 g_NetClientInRate = 128 * 1024;
@@ -80,27 +90,20 @@ static s32 netParseAddr(ENetAddress *out, const char *str)
char *host = tmp;
char *port = NULL;
char *colon = strrchr(tmp, ':');
if (tmp[0] == '[') {
// ipv6 with port: [ADDR]:PORT
host = tmp + 1; // skip [
port = strrchr(host, ']'); // find ]
if (port) {
if (port[1] != ':' || !isdigit(port[2])) {
return false;
}
*port = '\0'; // terminate ip
port += 2; // skip ]:
}
} else {
// ipv4 or hostname
port = strrchr(host, ':');
if (port) {
if (!isdigit(port[1])) {
return false;
}
*port = '\0'; // terminate address
++port; // skip :
// if there is a : in the address string, there could be a port value
// otherwise it's an ip or hostname with default port
if (colon > tmp) {
if (tmp[0] == '[' && colon[-1] == ']' && isdigit(colon[1])) {
// ipv6 with port: [ADDR]:PORT
colon[-1] = '\0'; // terminate ip
host = tmp + 1; // skip [
port = colon + 1; // skip :
} else if (isdigit(colon[1]) && strchr(host, ':') == colon) {
// ipv4 or hostname with port
colon[0] = '\0'; // terminate ip
port = colon + 1; // skip :
}
}
@@ -330,6 +333,82 @@ static inline const char *netGetDisconnectReason(const u32 reason)
return msgs[0];
}
static void netServerQueryResponse(ENetAddress *address)
{
static u8 data[256];
static ENetBuffer ebuf;
struct netbuf buf = { .data = data, .size = sizeof(data) };
const u8 flags = (g_NetLocalClient && g_NetLocalClient->state > CLSTATE_LOBBY)
| (0 << 1); // TODO: this will indicate coop/anti/etc
const char *modDir = fsGetModDir();
if (!modDir) {
modDir = "";
}
netbufStartWrite(&buf);
netbufWriteData(&buf, NET_QUERY_MAGIC, sizeof(NET_QUERY_MAGIC) - 1);
netbufWriteU16(&buf, 0); // space for size
netbufWriteU32(&buf, NET_PROTOCOL_VER);
netbufWriteU8(&buf, flags);
netbufWriteU8(&buf, g_NetNumClients);
netbufWriteU8(&buf, g_NetMaxClients);
netbufWriteU8(&buf, g_StageNum);
netbufWriteU8(&buf, g_MpSetup.scenario);
netbufWriteStr(&buf, g_NetLocalClient ? g_NetLocalClient->settings.name : "");
netbufWriteStr(&buf, g_RomName);
netbufWriteStr(&buf, modDir);
netbufWriteU16(&buf, 0); // space for checksum
ebuf.data = buf.data;
ebuf.dataLength = buf.wp;
// rewrite size
buf.wp = sizeof(NET_QUERY_MAGIC) - 1;
netbufWriteU16(&buf, ebuf.dataLength);
// calculate and rewrite checksum
buf.wp = ebuf.dataLength - sizeof(u16);
u16 crc = 0xFFFF;
u16 x;
for (u32 i = 0; i < buf.wp; ++i) {
x = crc >> 8 ^ buf.data[i];
x ^= x >> 4;
crc += (crc << 8) ^ (x << 12) ^ (x << 5) ^ x;
}
netbufWriteU16(&buf, crc);
enet_socket_send(g_NetHost->socket, address, &ebuf, 1);
}
static s32 netServerConnectionlessPacket(ENetEvent *event, ENetAddress *address, u8 *rxdata, s32 rxlen)
{
if (rxdata && rxlen >= 5) {
if (!memcmp(rxdata, NET_QUERY_MAGIC, sizeof(NET_QUERY_MAGIC) - 1)) {
// this is a query packet, respond with server status
sysLogPrintf(LOG_NOTE | LOGFLAG_NOCON, "NET: query request from %s, responding", netFormatAddr(address));
netServerQueryResponse(address);
return 1;
}
}
// probably a normal packet, pass through to enet
return 0;
}
struct netclient *netClientForPlayerNum(s32 playernum)
{
s32 slot = 0;
for (s32 i = 0; i < g_NetMaxClients; ++i) {
struct netclient *cl = &g_NetClients[i];
if (cl->state >= CLSTATE_LOBBY) {
if (slot == playernum) {
return cl;
}
++slot;
}
}
return NULL;
}
void netInit(void)
{
if (enet_initialize() < 0) {
@@ -337,6 +416,26 @@ void netInit(void)
return;
}
const s32 argmaxclients = sysArgGetInt("--maxclients", -1);
if (argmaxclients > 0 && argmaxclients <= NET_MAX_CLIENTS) {
g_NetMaxClients = argmaxclients;
}
const s32 argport = sysArgGetInt("--port", -1);
if (argport > 0 && argport < 0x10000) {
g_NetServerPort = argport;
}
const char *argjoin = sysArgGetString("--connect");
if (argjoin) {
strncpy(g_NetLastJoinAddr, argjoin, sizeof(g_NetLastJoinAddr) - 1);
g_NetJoinLatch = true;
}
if (sysArgCheck("--host")) {
g_NetHostLatch = true;
}
g_NetInit = true;
}
@@ -354,6 +453,10 @@ s32 netStartServer(u16 port, s32 maxclients)
return -2;
}
if (g_NetServerInfoQuery) {
enet_host_set_intercept_callback(g_NetHost, netServerConnectionlessPacket);
}
netClientResetAll();
g_NetMaxClients = maxclients;
@@ -439,6 +542,8 @@ s32 netStartClient(const char *addr)
return -3;
}
enet_host_set_intercept_callback(g_NetHost, NULL);
// save the address since it appears to be valid
strncpy(g_NetLastJoinAddr, addr, NET_MAX_ADDR);
@@ -479,6 +584,9 @@ s32 netDisconnect(void)
return -1;
}
// stop responding to connectionless packets
enet_host_set_intercept_callback(g_NetHost, NULL);
const bool wasingame = (g_NetLocalClient->state >= CLSTATE_GAME);
for (s32 i = 0; i < NET_MAX_CLIENTS + 1; ++i) {
@@ -504,8 +612,24 @@ s32 netDisconnect(void)
sysLogPrintf(LOG_CHAT, "NET: disconnected");
if (wasingame) {
// skip the "want to save" dialog for all players
for (s32 i = 0; i < MAX_PLAYERS; ++i) {
if (g_Vars.players[i]) {
g_PlayerConfigsArray[i].options |= OPTION_ASKEDSAVEPLAYER;
}
}
// end the stage immediately
mainEndStage();
// try to drop back to main menu with 1 player
mpSetPaused(MPPAUSEMODE_UNPAUSED);
g_MpSetup.chrslots = 1;
g_Vars.mplayerisrunning = false;
g_Vars.normmplayerisrunning = false;
g_Vars.lvmpbotlevel = 0;
titleSetNextStage(STAGE_CITRAINING);
setNumPlayers(1);
titleSetNextMode(TITLEMODE_SKIP);
mainChangeToStage(STAGE_CITRAINING);
}
return 0;
@@ -709,7 +833,7 @@ void netStartFrame(void)
if (cl) {
netServerEvDisconnect(cl);
} else {
sysLogPrintf(LOG_WARNING, "NET: disconnect from %s without attached client", netFormatPeerAddr(ev.peer));
sysLogPrintf(LOG_WARNING | LOGFLAG_NOCON, "NET: disconnect from %s without attached client", netFormatPeerAddr(ev.peer));
--g_NetNumClients;
}
}
@@ -728,7 +852,7 @@ void netStartFrame(void)
netbufReset(&cl->in);
}
} else if (!isClient) {
sysLogPrintf(LOG_WARNING, "NET: receive from %s without attached client", netFormatPeerAddr(ev.peer));
sysLogPrintf(LOG_WARNING | LOGFLAG_NOCON, "NET: receive from %s without attached client", netFormatPeerAddr(ev.peer));
}
}
enet_packet_dispose(ev.packet);
@@ -827,18 +951,28 @@ u32 netSend(struct netclient *dstcl, struct netbuf *buf, const s32 reliable, con
void netPlayersAllocate(void)
{
s32 playernum = 0;
if (g_NetMode == NETMODE_CLIENT) {
// we always put the local player at index 0, even client-side
// which means that clientside we have to put the server's player into our slot
const s32 svplayernum = g_NetLocalClient->playernum;
g_NetLocalClient->playernum = 0;
g_NetClients[0].playernum = svplayernum;
}
for (s32 i = 0; i < g_NetMaxClients; ++i) {
struct netclient *cl = &g_NetClients[i];
if (cl->state < CLSTATE_LOBBY) {
continue;
}
if (cl == g_NetLocalClient) {
// we always put the local player at index 0, even client-side
cl->playernum = 0;
} else {
// which means that clientside we have to put the server's player into our slot
cl->playernum = (g_NetMode == NETMODE_CLIENT && i == 0) ? g_NetLocalClient->id : cl->id;
if (g_NetMode == NETMODE_SERVER) {
// on the server allocate players sequentially
cl->playernum = playernum++;
}
if (cl != g_NetLocalClient) {
// disable controls for the remote pawns and set their settings
// TODO: backup the player configs or something
struct mpplayerconfig *cfg = &g_PlayerConfigsArray[cl->playernum];
@@ -850,16 +984,18 @@ void netPlayersAllocate(void)
cfg->options = g_PlayerConfigsArray[0].options & OPTION_PAINTBALL;
cfg->options |= cl->settings.options & ~OPTION_PAINTBALL;
// don't enable toggle aim, invert pitch or lookahead for remote players
cfg->options &= ~(OPTION_AIMCONTROL | OPTION_LOOKAHEAD | OPTION_ASKEDSAVEPLAYER);
cfg->options |= OPTION_FORWARDPITCH;
cfg->options &= ~(OPTION_AIMCONTROL | OPTION_LOOKAHEAD);
cfg->options |= OPTION_FORWARDPITCH | OPTION_ASKEDSAVEPLAYER;
}
cl->player = g_Vars.players[cl->playernum];
cl->config = &g_PlayerConfigsArray[cl->playernum];
cl->config->client = cl;
cl->config->handicap = 0x80;
cl->player->client = cl;
cl->player->isremote = (cl != g_NetLocalClient);
cl->player = g_Vars.players[cl->playernum];
if (cl->player) {
cl->player->client = cl;
cl->player->isremote = (cl != g_NetLocalClient);
}
}
}
@@ -896,9 +1032,14 @@ void netSyncIdsAllocate(void)
// HACK: when we're a client, we'll need to swap our player and server player's props
// because of what we do in netPlayersAllocate
if (g_NetMode == NETMODE_CLIENT) {
const u16 sid = g_Vars.players[g_NetLocalClient->id]->prop->syncid;
g_Vars.players[g_NetLocalClient->id]->prop->syncid = g_Vars.players[0]->prop->syncid;
g_Vars.players[0]->prop->syncid = sid;
if (!g_NetLocalClient->player || !g_NetLocalClient->player->prop) {
sysLogPrintf(LOG_ERROR, "NET: no props allocated for players?");
netDisconnect();
return;
}
const u16 sid = g_NetClients[0].player->prop->syncid;
g_NetClients[0].player->prop->syncid = g_NetLocalClient->player->prop->syncid;
g_NetLocalClient->player->prop->syncid = sid;
}
sysLogPrintf(LOG_NOTE, "NET: last initial syncid: %u", g_NetNextSyncId);
@@ -981,4 +1122,5 @@ PD_CONSTRUCTOR static void netConfigInit(void)
configRegisterUInt("Net.Server.InRate", &g_NetServerInRate, 0, 10 * 1024 * 1024);
configRegisterUInt("Net.Server.OutRate", &g_NetServerOutRate, 0, 10 * 1024 * 1024);
configRegisterUInt("Net.Server.UpdateFrames", &g_NetServerUpdateRate, 0, 60);
configRegisterInt("Net.Server.AllowInfoQuery", &g_NetServerInfoQuery, 0, 1);
}
+4 -4
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@@ -56,7 +56,7 @@ static char *menuhandlerHostPortValue(struct menuitem *item)
return tmp;
}
static MenuItemHandlerResult menuhandlerHostStart(s32 operation, struct menuitem *item, union handlerdata *data)
MenuItemHandlerResult menuhandlerHostStart(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
if (netStartServer(g_NetMenuPort, g_NetMenuMaxPlayers) == 0) {
@@ -292,7 +292,7 @@ static MenuItemHandlerResult menuhandlerJoinAddress(s32 operation, struct menuit
return 0;
}
static MenuItemHandlerResult menuhandlerJoinStart(s32 operation, struct menuitem *item, union handlerdata *data)
MenuItemHandlerResult menuhandlerJoinStart(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
if (netStartClient(g_NetJoinAddr) == 0) {
@@ -350,7 +350,7 @@ struct menudialogdef g_NetJoinMenuDialog = {
/* main */
static MenuItemHandlerResult menuhandlerHostGame(s32 operation, struct menuitem *item, union handlerdata *data)
MenuItemHandlerResult menuhandlerHostGame(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
g_NetMenuPort = g_NetServerPort;
@@ -360,7 +360,7 @@ static MenuItemHandlerResult menuhandlerHostGame(s32 operation, struct menuitem
return 0;
}
static MenuItemHandlerResult menuhandlerJoinGame(s32 operation, struct menuitem *item, union handlerdata *data)
MenuItemHandlerResult menuhandlerJoinGame(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
if (g_NetJoinAddr[0] == '\0') {
+11 -6
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@@ -424,8 +424,9 @@ u32 netmsgSvcStageStartWrite(struct netbuf *dst)
for (s32 i = 0; i < g_NetMaxClients; ++i) {
struct netclient *ncl = &g_NetClients[i];
if (ncl->state) {
ncl->settings.team = g_PlayerConfigsArray[ncl->id].base.team;
ncl->settings.team = ncl->config->base.team;
netbufWriteU8(dst, ncl->id);
netbufWriteU8(dst, ncl->playernum);
netbufWriteU8(dst, ncl->settings.team);
netbufWriteU16(dst, ncl->settings.options);
netbufWriteU8(dst, ncl->settings.bodynum);
@@ -490,6 +491,7 @@ u32 netmsgSvcStageStartRead(struct netbuf *src, struct netclient *srccl)
for (u8 i = 0; i < numplayers; ++i) {
const u8 id = netbufReadU8(src);
struct netclient *ncl = &g_NetClients[id];
ncl->playernum = netbufReadU8(src);
ncl->settings.team = netbufReadU8(src);
if (ncl != g_NetLocalClient) {
ncl->id = id;
@@ -506,7 +508,7 @@ u32 netmsgSvcStageStartRead(struct netbuf *src, struct netclient *srccl)
return 3;
}
} else {
// skip our own settings except for the team
// skip our own settings except for the team and player number
netbufReadU16(src);
netbufReadU8(src);
netbufReadU8(src);
@@ -523,16 +525,17 @@ u32 netmsgSvcStageStartRead(struct netbuf *src, struct netclient *srccl)
}
// set teams on the player configs, but swap teams with the server player
// because we haven't swapped player numbers yet (see netPlayersAlloc)
for (u32 i = 0; i < NET_MAX_CLIENTS; ++i) {
struct netclient *ncl = &g_NetClients[i];
if (ncl->state) {
u32 playernum = 0;
if (ncl->id == 0) {
playernum = g_NetLocalClient->id;
playernum = g_NetLocalClient->playernum;
} else if (ncl == g_NetLocalClient) {
playernum = 0;
playernum = g_NetClients[0].playernum;
} else {
playernum = ncl->id;
playernum = ncl->playernum;
}
g_PlayerConfigsArray[playernum].base.team = ncl->settings.team;
}
@@ -577,12 +580,14 @@ u32 netmsgSvcStageEndRead(struct netbuf *src, struct netclient *srccl)
for (s32 i = 0; i < g_NetMaxClients; ++i) {
struct netclient *ncl = &g_NetClients[i];
if (ncl->state) {
ncl->state = CLSTATE_LOBBY;
ncl->state = CLSTATE_DISCONNECTED;
ncl->player = NULL;
ncl->config = NULL;
}
}
g_NetLocalClient->state = CLSTATE_LOBBY;
g_NumReasonsToEndMpMatch = 1;
mainEndStage();
+33 -25
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@@ -945,29 +945,17 @@ static MenuItemHandlerResult menuhandlerCrosshairSway(s32 operation, struct menu
return 0;
}
static MenuItemHandlerResult menuhandlerCrosshairSize(s32 operation, struct menuitem *item, union handlerdata *data)
static MenuItemHandlerResult menuhandlerCrosshairR(s32 operation, struct menuitem* item, union handlerdata* data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = g_PlayerExtCfg[g_ExtMenuPlayer].crosshairsize;
break;
case MENUOP_SET:
g_PlayerExtCfg[g_ExtMenuPlayer].crosshairsize = data->slider.value;
break;
}
u32 newColor;
return 0;
}
static MenuItemHandlerResult menuhandlerCrosshair_R(s32 operation, struct menuitem* item, union handlerdata* data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = (g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour >> 24) & 0xFF;
break;
case MENUOP_SET:
u32 newColor = g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour & 0xFFFFFF | data->slider.value << 24;
newColor = (g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour & 0xFFFFFF) | data->slider.value << 24;
g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour = newColor;
break;
}
@@ -975,15 +963,17 @@ static MenuItemHandlerResult menuhandlerCrosshair_R(s32 operation, struct menuit
return 0;
}
static MenuItemHandlerResult menuhandlerCrosshair_G(s32 operation, struct menuitem* item, union handlerdata* data)
static MenuItemHandlerResult menuhandlerCrosshairG(s32 operation, struct menuitem* item, union handlerdata* data)
{
u32 newColor;
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = (g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour >> 16) & 0xFF;
break;
case MENUOP_SET:
u32 newColor = g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour & 0xFF00FFFF | data->slider.value << 16;
newColor = (g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour & 0xFF00FFFF) | data->slider.value << 16;
g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour = newColor;
break;
}
@@ -991,15 +981,17 @@ static MenuItemHandlerResult menuhandlerCrosshair_G(s32 operation, struct menuit
return 0;
}
static MenuItemHandlerResult menuhandlerCrosshair_B(s32 operation, struct menuitem* item, union handlerdata* data)
static MenuItemHandlerResult menuhandlerCrosshairB(s32 operation, struct menuitem* item, union handlerdata* data)
{
u32 newColor;
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = (g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour >> 8) & 0xFF;
break;
case MENUOP_SET:
u32 newColor = g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour & 0xFFFF00FF | data->slider.value << 8;
newColor = (g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour & 0xFFFF00FF) | data->slider.value << 8;
g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour = newColor;
break;
}
@@ -1007,15 +999,17 @@ static MenuItemHandlerResult menuhandlerCrosshair_B(s32 operation, struct menuit
return 0;
}
static MenuItemHandlerResult menuhandlerCrosshair_A(s32 operation, struct menuitem* item, union handlerdata* data)
static MenuItemHandlerResult menuhandlerCrosshairA(s32 operation, struct menuitem* item, union handlerdata* data)
{
u32 newColor;
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour & 0xFF;
break;
case MENUOP_SET:
u32 newColor = g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour & 0xFFFFFF00 | data->slider.value;
newColor = (g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour & 0xFFFFFF00) | data->slider.value;
g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour = newColor;
break;
}
@@ -1032,6 +1026,20 @@ static MenuItemHandlerResult menuhandlerCrosshairColorPreview(s32 operation, str
return 0;
}
static MenuItemHandlerResult menuhandlerCrosshairSize(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = g_PlayerExtCfg[g_ExtMenuPlayer].crosshairsize;
break;
case MENUOP_SET:
g_PlayerExtCfg[g_ExtMenuPlayer].crosshairsize = data->slider.value;
break;
}
return 0;
}
struct menuitem g_ExtendedGameCrosshairColourMenuItems[] = {
{
MENUITEMTYPE_SLIDER,
@@ -1039,7 +1047,7 @@ struct menuitem g_ExtendedGameCrosshairColourMenuItems[] = {
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Red",
255,
menuhandlerCrosshair_R,
menuhandlerCrosshairR,
},
{
MENUITEMTYPE_SLIDER,
@@ -1047,7 +1055,7 @@ struct menuitem g_ExtendedGameCrosshairColourMenuItems[] = {
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Green",
255,
menuhandlerCrosshair_G,
menuhandlerCrosshairG,
},
{
MENUITEMTYPE_SLIDER,
@@ -1055,7 +1063,7 @@ struct menuitem g_ExtendedGameCrosshairColourMenuItems[] = {
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Blue",
255,
menuhandlerCrosshair_B,
menuhandlerCrosshairB,
},
{
MENUITEMTYPE_SLIDER,
@@ -1063,7 +1071,7 @@ struct menuitem g_ExtendedGameCrosshairColourMenuItems[] = {
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Alpha",
255,
menuhandlerCrosshair_A,
menuhandlerCrosshairA,
},
{
MENUITEMTYPE_SEPARATOR,
+2 -2
View File
@@ -585,7 +585,7 @@ void mainEndStage(void)
s32 prevplayernum = g_Vars.currentplayernum;
s32 i;
for (i = 0; i < PLAYERCOUNT(); i++) {
for (i = 0; i < LOCALPLAYERCOUNT(); i++) {
setCurrentPlayerNum(i);
endscreenPushCoop();
}
@@ -596,7 +596,7 @@ void mainEndStage(void)
s32 prevplayernum = g_Vars.currentplayernum;
s32 i;
for (i = 0; i < PLAYERCOUNT(); i++) {
for (i = 0; i < LOCALPLAYERCOUNT(); i++) {
setCurrentPlayerNum(i);
endscreenPushAnti();
}
+6 -1
View File
@@ -243,7 +243,12 @@ void schedStartFrame(OSSched *sc)
{
videoStartFrame();
if (g_Vars.diffframe60) {
netStartFrame();
if (g_NetMode) {
videoCapFramerate(120);
netStartFrame();
} else {
videoCapFramerate(0);
}
}
}
+25 -13
View File
@@ -12,6 +12,7 @@
#include "system.h"
#define LOG_FNAME "pd.log"
#define CRASHLOG_FNAME "pd.crash.log"
#define USEC_IN_SEC 1000000ULL
static u64 startTick = 0;
@@ -20,6 +21,24 @@ static char logPath[2048];
static s32 sysArgc;
static const char **sysArgv;
static inline void sysLogSetPath(const char *fname)
{
// figure out where the log is and clear it
// try working dir first
snprintf(logPath, sizeof(logPath), "./%s", fname);
FILE *f = fopen(logPath, "wb");
if (!f) {
// try home dir
sysGetHomePath(logPath, sizeof(logPath) - 1);
strncat(logPath, "/", sizeof(logPath) - 1);
strncat(logPath, fname, sizeof(logPath) - 1);
f = fopen(logPath, "wb");
}
if (f) {
fclose(f);
}
}
void sysInitArgs(s32 argc, const char **argv)
{
sysArgc = argc;
@@ -31,19 +50,7 @@ void sysInit(void)
startTick = sysGetMicroseconds();
if (sysArgCheck("--log")) {
// figure out where the log is and clear it
// try working dir first
snprintf(logPath, sizeof(logPath), "./%s", LOG_FNAME);
FILE *f = fopen(logPath, "wb");
if (!f) {
// try home dir
sysGetHomePath(logPath, sizeof(logPath) - 1);
strncat(logPath, "/" LOG_FNAME, sizeof(logPath) - 1);
f = fopen(logPath, "wb");
}
if (f) {
fclose(f);
}
sysLogSetPath(LOG_FNAME);
}
#ifdef VERSION_HASH
@@ -103,6 +110,11 @@ float sysGetSeconds(void)
return (f32)t / 1000000.f;
}
s32 sysLogIsOpen(void)
{
return (logPath[0] != '\0');
}
void sysLogPrintf(s32 level, const char *fmt, ...)
{
static const char *prefix[3] = {
+8
View File
@@ -202,6 +202,14 @@ void videoSetTextureFilter2D(u32 filter)
texFilter2D = !!filter;
}
void videoCapFramerate(s32 limit)
{
if (vidFramerateLimit > 0 && vidFramerateLimit < limit) {
limit = vidFramerateLimit;
}
wmAPI->set_target_fps(limit ? limit : vidFramerateLimit);
}
s32 videoCreateFramebuffer(u32 w, u32 h, s32 upscale, s32 autoresize)
{
return gfx_create_framebuffer(w, h, upscale, autoresize);
+12 -2
View File
@@ -112,6 +112,10 @@ static void bgunProcessInputAltButton(struct movedata *data, s8 contpad, s32 i)
static inline void bmoveProcessRemoteInput(const bool allowc1buttons)
{
struct player *pl = g_Vars.currentplayer;
if (!pl->client) {
return;
}
struct netplayermove *inmove = &pl->client->inmove[0];
struct netplayermove *inmoveprev = &pl->client->inmove[1];
s32 moveticks = inmove->tick - inmoveprev->tick;
@@ -899,14 +903,17 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
const f32 mlookscale = g_Vars.lvupdate240 ? (4.f / (f32)g_Vars.lvupdate240) : 4.f;
const bool allowmlook = (g_Vars.currentplayernum == 0) && (allowc1x || allowc1y);
bool allowmcross = false;
#endif
if (g_Vars.currentplayer->isremote) {
controlmode = optionsGetControlMode(g_Vars.currentplayerstats->mpindex);
#ifndef PLATFORM_N64
if (g_Vars.currentplayer->isremote || controlmode == CONTROLMODE_NA) {
bmoveProcessRemoteInput(allowc1buttons);
return;
}
#endif
controlmode = optionsGetControlMode(g_Vars.currentplayerstats->mpindex);
weaponnum = bgunGetWeaponNum(HAND_RIGHT);
canmanualzoom = weaponHasAimFlag(weaponnum, INVAIMFLAG_MANUALZOOM);
contpad1 = optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex);
@@ -1421,6 +1428,9 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
aimoffhist[i] = !aimonhist[i];
}
#ifdef AVOID_UB
if (numsamples)
#endif
g_Vars.currentplayer->insightaimmode = aimonhist[numsamples - 1];
}
+4 -2
View File
@@ -265,8 +265,10 @@ void challengePerformSanityChecks(void)
g_Vars.mphilltime = 10;
}
} else if (!challengeIsFeatureUnlocked(MPFEATURE_8BOTS)) {
// Limit to 4 players and 4 simulants
#if MAX_PLAYERS > 4
// Limit to 4 players and 4 simulants in local games
#ifndef PLATFORM_N64
g_MpSetup.chrslots &= (g_NetMode ? 0x0fff : 0x0f0f);
#elif MAX_PLAYERS > 4
g_MpSetup.chrslots &= 0x0f0f;
#else
g_MpSetup.chrslots &= 0x00ff;
+10
View File
@@ -2592,6 +2592,16 @@ MenuItemHandlerResult filemgrChooseAgentListMenuHandler(s32 operation, struct me
}
}
}
#ifndef PLATFORM_N64
if (g_FileAutoSelect >= 0 && g_FileLists[0] && g_FileLists[0]->numfiles > 0) {
const u32 tmp = data->list.value;
data->list.value = g_FileAutoSelect;
g_FileAutoSelect = -1;
filemgrChooseAgentListMenuHandler(MENUOP_SET, item, data);
data->list.value = tmp;
}
#endif
break;
case MENUOP_GETOPTIONCOUNT:
data->list.value = g_FileLists[0]->numfiles + 1;
+2
View File
@@ -398,9 +398,11 @@ u16 weaponGetFileNum(s32 weaponnum)
}
if (weapon) {
#ifdef PLATFORM_N64
if (PLAYERCOUNT() >= 2) {
return weapon->lo_model;
}
#endif
return weapon->hi_model;
}
+2 -2
View File
@@ -349,7 +349,7 @@ void lvReset(s32 stagenum)
}
if (g_Vars.mplayerisrunning == false) {
g_Vars.playerstats[0].mpindex = 4;
g_Vars.playerstats[0].mpindex = MAX_PLAYERS;
g_PlayerConfigsArray[MAX_PLAYERS].contpad1 = 0;
g_PlayerConfigsArray[MAX_PLAYERS].contpad2 = 1;
}
@@ -1700,7 +1700,7 @@ Gfx *lvRender(Gfx *gdl)
artifactsTick();
#ifndef PLATFORM_N64
if ((g_NetMode && i) || i > MAX_LOCAL_PLAYERS) {
if ((g_NetMode && i) || i >= MAX_LOCAL_PLAYERS) {
gdl = savedgdl;
}
#endif
+71 -56
View File
@@ -45,6 +45,10 @@ struct menudialogdef g_CinemaMenuDialog;
#ifndef PLATFORM_N64
extern struct menudialogdef g_ExtendedMenuDialog;
extern struct menudialogdef g_NetMenuDialog;
extern MenuItemHandlerResult menuhandlerJoinGame(s32 operation, struct menuitem *item, union handlerdata *data);
extern MenuItemHandlerResult menuhandlerJoinStart(s32 operation, struct menuitem *item, union handlerdata *data);
extern MenuItemHandlerResult menuhandlerHostGame(s32 operation, struct menuitem *item, union handlerdata *data);
extern MenuItemHandlerResult menuhandlerHostStart(s32 operation, struct menuitem *item, union handlerdata *data);
#endif
char *menuTextCurrentStageName(struct menuitem *item)
@@ -2686,7 +2690,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_205, // "Sight on Screen"
0x00000004,
MAX_PLAYERS,
menuhandlerSightOnScreen,
},
{
@@ -2694,7 +2698,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_206, // "Always Show Target"
0x00000004,
MAX_PLAYERS,
menuhandlerAlwaysShowTarget,
},
{
@@ -2702,7 +2706,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_207, // "Show Zoom Range"
0x00000004,
MAX_PLAYERS,
menuhandlerShowZoomRange,
},
{
@@ -2710,7 +2714,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_208, // "Ammo on Screen"
0x00000004,
MAX_PLAYERS,
menuhandlerAmmoOnScreen,
},
{
@@ -2718,7 +2722,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_209, // "Show Gun Function"
0x00000004,
MAX_PLAYERS,
menuhandlerShowGunFunction,
},
{
@@ -2726,7 +2730,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_210, // "Paintball"
0x00000004,
MAX_PLAYERS,
menuhandlerPaintball,
},
{
@@ -2734,7 +2738,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_MPWEAPONS_169, // "In-Game Subtitles"
0x00000004,
MAX_PLAYERS,
menuhandlerInGameSubtitles,
},
{
@@ -2742,7 +2746,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_MPWEAPONS_168, // "Cutscene Subtitles"
0x00000004,
MAX_PLAYERS,
menuhandlerCutsceneSubtitles,
},
{
@@ -2750,7 +2754,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_212, // "Show Mission Time"
0x00000004,
MAX_PLAYERS,
menuhandlerShowMissionTime,
},
{
@@ -2787,7 +2791,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_145, // "Sight on Screen"
0x00000004,
MAX_PLAYERS,
menuhandlerSightOnScreen,
},
{
@@ -2795,7 +2799,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_146, // "Target"
0x00000004,
MAX_PLAYERS,
menuhandlerAlwaysShowTarget,
},
{
@@ -2803,7 +2807,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_147, // "Zoom Range"
0x00000004,
MAX_PLAYERS,
menuhandlerShowZoomRange,
},
{
@@ -2811,7 +2815,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_148, // "Show Ammo"
0x00000004,
MAX_PLAYERS,
menuhandlerAmmoOnScreen,
},
{
@@ -2819,7 +2823,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_149, // "Gun Function"
0x00000004,
MAX_PLAYERS,
menuhandlerShowGunFunction,
},
{
@@ -2827,7 +2831,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_150, // "Paintball"
0x00000004,
MAX_PLAYERS,
menuhandlerPaintball,
},
{
@@ -2839,7 +2843,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
#else
L_MPWEAPONS_169, // "In-Game Subtitles"
#endif
0x00000004,
MAX_PLAYERS,
menuhandlerInGameSubtitles,
},
{
@@ -2851,7 +2855,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
#else
L_MPWEAPONS_168, // "Cutscene Subtitles"
#endif
0x00000004,
MAX_PLAYERS,
menuhandlerCutsceneSubtitles,
},
{
@@ -2859,7 +2863,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_152, // "Mission Time"
0x00000004,
MAX_PLAYERS,
menuhandlerShowMissionTime,
},
{
@@ -2896,7 +2900,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_205, // "Sight on Screen"
0x00000004,
MAX_PLAYERS,
menuhandlerSightOnScreen,
},
{
@@ -2904,7 +2908,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_206, // "Always Show Target"
0x00000004,
MAX_PLAYERS,
menuhandlerAlwaysShowTarget,
},
{
@@ -2912,7 +2916,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_207, // "Show Zoom Range"
0x00000004,
MAX_PLAYERS,
menuhandlerShowZoomRange,
},
{
@@ -2920,7 +2924,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_208, // "Ammo on Screen"
0x00000004,
MAX_PLAYERS,
menuhandlerAmmoOnScreen,
},
{
@@ -2928,7 +2932,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_209, // "Show Gun Function"
0x00000004,
MAX_PLAYERS,
menuhandlerShowGunFunction,
},
{
@@ -2936,7 +2940,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_210, // "Paintball"
0x00000004,
MAX_PLAYERS,
menuhandlerPaintball,
},
{
@@ -2944,7 +2948,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_MPWEAPONS_169, // "In-Game Subtitles"
0x00000004,
MAX_PLAYERS,
menuhandlerInGameSubtitles,
},
{
@@ -2952,7 +2956,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_MPWEAPONS_168, // "Cutscene Subtitles"
0x00000004,
MAX_PLAYERS,
menuhandlerCutsceneSubtitles,
},
{
@@ -2960,7 +2964,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_212, // "Show Mission Time"
0x00000004,
MAX_PLAYERS,
menuhandlerShowMissionTime,
},
{
@@ -2999,7 +3003,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_205, // "Sight on Screen"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerSightOnScreen,
},
{
@@ -3007,7 +3011,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_206, // "Always Show Target"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerAlwaysShowTarget,
},
{
@@ -3015,7 +3019,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_207, // "Show Zoom Range"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerShowZoomRange,
},
{
@@ -3023,7 +3027,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_208, // "Ammo on Screen"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerAmmoOnScreen,
},
{
@@ -3031,7 +3035,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_209, // "Show Gun Function"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerShowGunFunction,
},
{
@@ -3039,7 +3043,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_210, // "Paintball"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerPaintball,
},
{
@@ -3047,7 +3051,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_MPWEAPONS_169, // "In-Game Subtitles"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerInGameSubtitles,
},
{
@@ -3055,7 +3059,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_MPWEAPONS_168, // "Cutscene Subtitles"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerCutsceneSubtitles,
},
{
@@ -3063,7 +3067,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_212, // "Show Mission Time"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerShowMissionTime,
},
{
@@ -3108,7 +3112,7 @@ struct menuitem g_MissionControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_195, // "Reverse Pitch"
0x00000004,
MAX_PLAYERS,
menuhandlerReversePitch,
},
{
@@ -3116,7 +3120,7 @@ struct menuitem g_MissionControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_196, // "Look Ahead"
0x00000004,
MAX_PLAYERS,
menuhandlerLookAhead,
},
{
@@ -3124,7 +3128,7 @@ struct menuitem g_MissionControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_197, // "Head Roll"
0x00000004,
MAX_PLAYERS,
menuhandlerHeadRoll,
},
{
@@ -3132,7 +3136,7 @@ struct menuitem g_MissionControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_198, // "Auto-Aim"
0x00000004,
MAX_PLAYERS,
menuhandlerAutoAim,
},
{
@@ -3140,7 +3144,7 @@ struct menuitem g_MissionControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_199, // "Aim Control"
0x00000004,
MAX_PLAYERS,
menuhandlerAimControl,
},
{
@@ -3186,7 +3190,7 @@ struct menuitem g_CiControlOptionsMenuItems2[] = {
0,
0,
L_MPWEAPONS_271, // ""
0x00000004,
MAX_PLAYERS,
menuhandlerReversePitch,
},
{
@@ -3194,7 +3198,7 @@ struct menuitem g_CiControlOptionsMenuItems2[] = {
0,
0,
L_MPWEAPONS_272, // ""
0x00000004,
MAX_PLAYERS,
menuhandlerLookAhead,
},
{
@@ -3202,7 +3206,7 @@ struct menuitem g_CiControlOptionsMenuItems2[] = {
0,
0,
L_MPWEAPONS_273, // ""
0x00000004,
MAX_PLAYERS,
menuhandlerHeadRoll,
},
{
@@ -3210,7 +3214,7 @@ struct menuitem g_CiControlOptionsMenuItems2[] = {
0,
0,
L_MPWEAPONS_274, // ""
0x00000004,
MAX_PLAYERS,
menuhandlerAutoAim,
},
{
@@ -3218,7 +3222,7 @@ struct menuitem g_CiControlOptionsMenuItems2[] = {
0,
0,
L_MPWEAPONS_275, // ""
0x00000004,
MAX_PLAYERS,
menuhandlerAimControl,
},
{
@@ -3264,7 +3268,7 @@ struct menuitem g_CiControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_195, // "Reverse Pitch"
0x00000004,
MAX_PLAYERS,
menuhandlerReversePitch,
},
{
@@ -3272,7 +3276,7 @@ struct menuitem g_CiControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_196, // "Look Ahead"
0x00000004,
MAX_PLAYERS,
menuhandlerLookAhead,
},
{
@@ -3280,7 +3284,7 @@ struct menuitem g_CiControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_197, // "Head Roll"
0x00000004,
MAX_PLAYERS,
menuhandlerHeadRoll,
},
{
@@ -3288,7 +3292,7 @@ struct menuitem g_CiControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_198, // "Auto-Aim"
0x00000004,
MAX_PLAYERS,
menuhandlerAutoAim,
},
{
@@ -3296,7 +3300,7 @@ struct menuitem g_CiControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_199, // "Aim Control"
0x00000004,
MAX_PLAYERS,
menuhandlerAimControl,
},
{
@@ -3341,7 +3345,7 @@ struct menuitem g_CiControlPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_195, // "Reverse Pitch"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerReversePitch,
},
{
@@ -3349,7 +3353,7 @@ struct menuitem g_CiControlPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_196, // "Look Ahead"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerLookAhead,
},
{
@@ -3357,7 +3361,7 @@ struct menuitem g_CiControlPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_197, // "Head Roll"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerHeadRoll,
},
{
@@ -3365,7 +3369,7 @@ struct menuitem g_CiControlPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_198, // "Auto-Aim"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerAutoAim,
},
{
@@ -3373,7 +3377,7 @@ struct menuitem g_CiControlPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_199, // "Aim Control"
0x00000005,
MAX_PLAYERS + 1,
menuhandlerAimControl,
},
{
@@ -4881,6 +4885,17 @@ MenuDialogHandlerResult menudialogMainMenu(s32 operation, struct menudialogdef *
g_MissionConfig.iscoop = false;
g_MissionConfig.isanti = false;
}
#ifndef PLATFORM_N64
if (g_NetJoinLatch) {
menuhandlerJoinGame(MENUOP_SET, NULL, NULL);
menuhandlerJoinStart(MENUOP_SET, NULL, NULL);
g_NetJoinLatch = false;
} else if (g_NetHostLatch) {
menuhandlerHostGame(MENUOP_SET, NULL, NULL);
menuhandlerHostStart(MENUOP_SET, NULL, NULL);
g_NetHostLatch = false;
}
#endif
break;
}
+1 -1
View File
@@ -5379,7 +5379,7 @@ Gfx *menuRender(Gfx *gdl)
#ifndef PLATFORM_N64
if (g_NetMode) {
if (g_NetMode == NETMODE_SERVER) {
sprintf(text, "Server: %d/%d", g_NetNumClients, g_NetMaxClients);
sprintf(text, "Server: %d/%d %04x", g_NetNumClients, g_NetMaxClients, g_MpSetup.chrslots);
} else {
sprintf(text, "Client: ID %u", g_NetLocalClient->id);
}
+12
View File
@@ -321,6 +321,18 @@ void menuTick(void)
}
}
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER && g_MenuData.unk008 == -1) {
s32 slot = 1;
for (i = 1; i < g_NetMaxClients; ++i) {
if (g_NetClients[i].state >= CLSTATE_LOBBY) {
g_MpSetup.chrslots |= (1 << slot);
++slot;
}
}
}
#endif
mpCalculateLockIfLastWinnerOrLoser();
challengePerformSanityChecks();
}
+4 -9
View File
@@ -192,9 +192,11 @@ void mpStartMatch(void)
if (g_NetMode == NETMODE_SERVER) {
g_MpSetup.chrslots &= 0xff00;
g_MpSetup.chrslots |= 1;
s32 slot = 1;
for (s32 i = 1; i < g_NetMaxClients; ++i) {
if (g_NetClients[i].state >= CLSTATE_LOBBY) {
g_MpSetup.chrslots |= (1 << i);
g_MpSetup.chrslots |= (1 << slot);
++slot;
}
}
}
@@ -3001,13 +3003,6 @@ struct mpchrconfig *mpGetChrConfigBySlotNum(s32 slot)
}
}
#ifndef PLATFORM_N64
// ignore chrslots while setting up a netgame
if (!result && g_NetMode && slot < g_NetMaxClients && g_NetClients[slot].state >= CLSTATE_LOBBY) {
result = &g_PlayerConfigsArray[slot].base;
}
#endif
return result;
}
@@ -3323,7 +3318,7 @@ s32 func0f18d074(s32 index)
for (i = 0; i < MAX_BOTS; i++) {
if (&g_BotConfigsArray[i].base == g_MpAllChrConfigPtrs[index]) {
return i + 4;
return i + MAX_PLAYERS;
}
}
+55
View File
@@ -23,6 +23,9 @@
#include "data.h"
#include "gbiex.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "net/net.h"
#endif
struct menuitem g_MpCharacterMenuItems[];
struct menudialogdef g_MpAddSimulantMenuDialog;
@@ -2297,6 +2300,15 @@ MenuItemHandlerResult menuhandlerMpHandicapPlayer(s32 operation, struct menuitem
char *mpMenuTextHandicapPlayerName(struct menuitem *item)
{
if (g_MpSetup.chrslots & (1 << item->param)) {
#ifndef PLATFORM_N64
if (g_NetMode) {
// use client names directly, as the config names are not set yet
struct netclient *cl = netClientForPlayerNum(item->param);
if (cl) {
return cl->settings.name;
}
}
#endif
return g_PlayerConfigsArray[item->param].base.name;
}
@@ -2598,6 +2610,40 @@ struct menuitem g_MpHandicapsMenuItems[] = {
0x000000ff,
menuhandlerMpHandicapPlayer,
},
#if MAX_PLAYERS > 4
{
MENUITEMTYPE_SLIDER,
4,
MENUITEMFLAG_LESSLEFTPADDING | MENUITEMFLAG_LOCKABLEMINOR,
(uintptr_t)&mpMenuTextHandicapPlayerName,
0x000000ff,
menuhandlerMpHandicapPlayer,
},
{
MENUITEMTYPE_SLIDER,
5,
MENUITEMFLAG_LESSLEFTPADDING | MENUITEMFLAG_LOCKABLEMINOR,
(uintptr_t)&mpMenuTextHandicapPlayerName,
0x000000ff,
menuhandlerMpHandicapPlayer,
},
{
MENUITEMTYPE_SLIDER,
6,
MENUITEMFLAG_LESSLEFTPADDING | MENUITEMFLAG_LOCKABLEMINOR,
(uintptr_t)&mpMenuTextHandicapPlayerName,
0x000000ff,
menuhandlerMpHandicapPlayer,
},
{
MENUITEMTYPE_SLIDER,
7,
MENUITEMFLAG_LESSLEFTPADDING | MENUITEMFLAG_LOCKABLEMINOR,
(uintptr_t)&mpMenuTextHandicapPlayerName,
0x000000ff,
menuhandlerMpHandicapPlayer,
},
#endif
{
MENUITEMTYPE_SEPARATOR,
0,
@@ -3407,6 +3453,15 @@ char *mpMenuTextChrNameForTeamSetup(struct menuitem *item)
struct mpchrconfig *mpchr = mpGetChrConfigBySlotNum(item->param);
if (mpchr) {
#ifndef PLATFORM_N64
if (g_NetMode) {
// use client names directly, as the config names are not set yet
struct netclient *cl = netClientForPlayerNum(item->param);
if (cl) {
return cl->settings.name;
}
}
#endif
return mpchr->name;
}
+20 -4
View File
@@ -184,7 +184,10 @@ u32 var80070748 = 0;
u32 var8007074c = 0;
bool g_PlayersWithControl[] = {
true, true, true, true,
#if MAX_PLAYERS > 4
true, true, true, true
#endif
};
bool g_PlayerInvincible = false;
@@ -3507,6 +3510,11 @@ void playerTick(bool arg0)
bool pause = false;
f32 newspeed;
#ifndef PLATFORM_N64
if (mode == CONTROLMODE_NA) {
// TODO
} else
#endif
if (mode == CONTROLMODE_23
|| mode == CONTROLMODE_24
|| mode == CONTROLMODE_22
@@ -5886,10 +5894,6 @@ f32 playerGetZoomFovMult(s32 playernum)
return g_PlayerExtCfg[playernum % MAX_LOCAL_PLAYERS].fovzoommult;
}
#endif
#if MAX_PLAYERS > 4
s32 playerGetCount(void)
{
s32 count = 0;
@@ -5899,4 +5903,16 @@ s32 playerGetCount(void)
return count;
}
s32 playerGetLocalCount(void)
{
if (g_NetMode) {
return 1;
}
const s32 playercount = playerGetCount();
if (playercount > MAX_LOCAL_PLAYERS) {
return MAX_LOCAL_PLAYERS;
}
return playercount;
}
#endif
+6
View File
@@ -148,6 +148,12 @@ void playerReset(void)
g_PlayersWithControl[1] = true;
g_PlayersWithControl[2] = true;
g_PlayersWithControl[3] = true;
#if MAX_PLAYERS > 4
g_PlayersWithControl[4] = true;
g_PlayersWithControl[5] = true;
g_PlayersWithControl[6] = true;
g_PlayersWithControl[7] = true;
#endif
g_PlayerInvincible = false;
playerSetTickMode(TICKMODE_GE_FADEIN);
+1 -1
View File
@@ -49,7 +49,7 @@ void frametimeCalculate(void)
#ifdef PLATFORM_N64
g_Vars.mininc60 = 1;
#else
g_Vars.mininc60 = g_NetMode ? 1 : g_TickRateDiv;
g_Vars.mininc60 = g_TickRateDiv;
#endif
frametimeApply(diffframe60, diffframe240, count);
+1 -1
View File
@@ -4728,7 +4728,7 @@ enum weaponnum {
#define NETMODE_SERVER 1
#define NETMODE_CLIENT 2
#define LOCALPLAYERCOUNT() (g_NetMode ? 1 : PLAYERCOUNT())
#define LOCALPLAYERCOUNT() playerGetLocalCount()
#endif
+2
View File
@@ -552,6 +552,7 @@ extern bool g_BlurFbDirty;
extern s32 g_TickRateDiv;
extern s32 g_MusicDisableMpDeath;
extern s32 g_BgunGeMuzzleFlashes;
extern s32 g_FileAutoSelect;
extern s32 g_NetMode;
@@ -562,6 +563,7 @@ extern s32 g_NetMode;
#define TEX_FILTER_2D g_TexFilter2D
s32 playerGetCount(void);
s32 playerGetLocalCount(void);
#else // PLATFORM_N64
+1
View File
@@ -110,6 +110,7 @@ struct sndstate *playerSndStart(s32 arg0, s16 sound, struct sndstate **handle, s
#if MAX_PLAYERS > 4
s32 playerGetCount(void);
s32 playerGetLocalCount(void);
#endif
#ifndef PLATFORM_N64
+94
View File
@@ -0,0 +1,94 @@
#!/usr/bin/env python3
# simple client for server status queries
import sys, os, socket, struct, time
DEFAULT_PORT = 27100
QUERY_MAGIC = b"PDQM\x01"
MAX_WAIT = 5.0
def checksum(data):
crc = 0xFFFF
for b in data[:-2]:
x = crc >> 8 ^ b
x ^= x >> 4
crc += (crc << 8) ^ (x << 12) ^ (x << 5) ^ x
crc &= 0xFFFF
return crc
def eat_string(data):
strlen = struct.unpack_from("<H", data)[0]
strdata = data[2:strlen + 2]
return strdata[:-1].decode(encoding='utf-8'), data[2 + strlen:]
if len(sys.argv) < 2:
print("usage: query <address>[:<port>]")
sys.exit(1)
addrstr = sys.argv[1].strip()
host = addrstr
port = None
if addrstr.startswith('[') and ("]:" in addrstr):
# [ipv6]:port
host, sep, port = addrstr.rpartition(':')
elif addrstr.count(':') == 1:
# possibly ipv4:port or hostname:port
host, sep, port = addrstr.rpartition(':')
host = host.strip('[]')
if port != None:
port = int(port)
else:
port = DEFAULT_PORT
sockfam = socket.AF_INET
if ':' in host:
sockfam = socket.AF_INET6
sock = socket.socket(sockfam, socket.SOCK_DGRAM)
sock.settimeout(MAX_WAIT)
# send query magic to server
sock.sendto(QUERY_MAGIC, (host, port))
# wait for response
data = sock.recv(256)
# check magic
if data[:5] != QUERY_MAGIC:
print("invalid magic: expected", QUERY_MAGIC, "got", data[:5])
sys.exit(1)
# check checksum
chkremote = struct.unpack("<H", data[-2:])[0]
chklocal = checksum(data)
if chkremote != chklocal:
print("invalid checksum: expected", chklocal, "got", chkremote)
sys.exit(1)
# check size
datalen = struct.unpack("<H", data[5:7])[0]
if datalen > len(data):
print("invalid size: expected", len(data), "got", datalen)
sys.exit(1)
data = data[7:datalen - 2]
# unpack fixed size part of the response
msgdata = struct.unpack_from("<LBBBBB", data)
# unpack strings from the end of the response
hostname, data = eat_string(data[9:])
romname, data = eat_string(data)
moddir, data = eat_string(data)
print("protocol ver:", msgdata[0])
print("in progress:", msgdata[1])
print("clients: {0}/{1}".format(msgdata[2], msgdata[3]))
print("stage num:", hex(msgdata[4]))
print("scenario:", msgdata[5])
print("host name:", hostname)
print("rom name:", romname)
print("mod dir:", moddir)