forked from Ports/perfect_dark
fix: sniper crouching
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@@ -1421,6 +1421,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
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}
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}
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g_Vars.currentplayer->altdowntime = 0;
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bgun0f0a8c50();
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}
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}
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