port: small cleanup; decrease bigfont height to 26

this avoids scrolling in the main menu; will probably also help with the extended options later
This commit is contained in:
fgsfds committed 2023-08-30 12:14:18 +02:00
1 parent 3490f1d7ae
commit e29e20e779
2 files changed
+11 -3

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+10 -2
View File
@@ -2237,7 +2237,8 @@ MenuItemHandlerResult menuhandlerChangeAgent(s32 operation, struct menuitem *ite
return 0;
}
MenuItemHandlerResult menuhandlerExitGame(s32 operation, struct menuitem *item)
#ifndef PLATFORM_N64
MenuItemHandlerResult menuhandlerExitGame(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
exit(0);
@@ -2245,6 +2246,7 @@ MenuItemHandlerResult menuhandlerExitGame(s32 operation, struct menuitem *item)
return 0;
}
#endif
struct menuitem g_2PMissionControlStyleMenuItems[] = {
{
@@ -3417,12 +3419,14 @@ struct menudialogdef g_ChangeAgentMenuDialog = {
NULL,
};
#ifndef PLATFORM_N64
struct menuitem g_ExitGameMenuItems[] = {
{
MENUITEMTYPE_LABEL,
0,
MENUITEMFLAG_00000002 | MENUITEMFLAG_LESSLEFTPADDING,
L_OPTIONS_110, // "Are you sure you want to exit the game?"
L_OPTIONS_110, // "Exit"
0,
NULL,
},
@@ -3454,6 +3458,8 @@ struct menudialogdef g_ExitGameMenuDialog = {
NULL,
};
#endif
struct menuitem g_SoloMissionOptionsMenuItems[] = {
{
MENUITEMTYPE_SELECTABLE,
@@ -4872,6 +4878,7 @@ struct menuitem g_MainMenuMenuItems[] = {
0x00000006,
(void *)&g_ChangeAgentMenuDialog,
},
#ifndef PLATFORM_N64
{
MENUITEMTYPE_SELECTABLE,
0,
@@ -4880,6 +4887,7 @@ struct menuitem g_MainMenuMenuItems[] = {
0x00000007,
(void *)&g_ExitGameMenuDialog,
},
#endif
{ MENUITEMTYPE_END },
};
+1 -1
View File
@@ -761,7 +761,7 @@ void menuCalculateItemSize(struct menuitem *item, s16 *width, s16 *height, struc
}
if (item->flags & MENUITEMFLAG_BIGFONT) {
*height = 28;
*height = 26;
*width += 36;
}