forked from Ports/perfect_dark
port: modify zoom range hud to use player FOV
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e883144a76
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1 file changed
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@@ -269,7 +269,11 @@ Gfx *hudmsgRenderZoomRange(Gfx *gdl, u32 alpha)
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return gdl;
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}
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} else {
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#ifdef PLATFORM_N64
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maxzoom = 60.0f / zoomfov;
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#else
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maxzoom = g_PlayerDefaultFovY / zoomfov;
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#endif
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curzoom = maxzoom - 1.0f / (zoomfov / zoominfovy) + 1;
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}
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