forked from Ports/perfect_dark
fixes AB remote detonation
This commit is contained in:
1 parent
10844e7a52
commit
e95c7f144e
1 file changed
+25
@@ -1543,6 +1543,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
|
||||
}
|
||||
|
||||
// Handle mine detonation
|
||||
#ifdef PLATFORM_N64
|
||||
if ((((c1buttons & invbuttons) && (c1buttonsthisframe & B_BUTTON))
|
||||
|| ((c1buttons & B_BUTTON) && (c1buttonsthisframe & invbuttons)))
|
||||
&& weaponnum == WEAPON_REMOTEMINE) {
|
||||
@@ -1553,6 +1554,30 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
|
||||
g_Vars.currentplayer->invdowntime = -2;
|
||||
g_Vars.currentplayer->usedowntime = -2;
|
||||
}
|
||||
#else
|
||||
if ((((c1buttons & BUTTON_RADIAL) && (c1buttonsthisframe & BUTTON_CANCEL_USE))
|
||||
|| ((c1buttons & BUTTON_CANCEL_USE) && (c1buttonsthisframe & BUTTON_RADIAL)))
|
||||
&& weaponnum == WEAPON_REMOTEMINE) {
|
||||
movedata.detonating = true;
|
||||
movedata.weaponbackoffset = 0;
|
||||
movedata.weaponforwardoffset = 0;
|
||||
movedata.btapcount = 0;
|
||||
amClose();
|
||||
g_Vars.currentplayer->invdowntime = -2;
|
||||
g_Vars.currentplayer->usedowntime = -2;
|
||||
g_Vars.currentplayer->amdowntime = 0;
|
||||
}
|
||||
if ((((c1buttons & BUTTON_WPNBACK) && (c1buttonsthisframe & BUTTON_CANCEL_USE))
|
||||
|| ((c1buttons & BUTTON_CANCEL_USE) && (c1buttonsthisframe & BUTTON_WPNBACK)))
|
||||
&& weaponnum == WEAPON_REMOTEMINE) {
|
||||
movedata.detonating = true;
|
||||
movedata.weaponbackoffset = 0;
|
||||
movedata.weaponforwardoffset = 0;
|
||||
movedata.btapcount = 0;
|
||||
g_Vars.currentplayer->invdowntime = -2;
|
||||
g_Vars.currentplayer->usedowntime = -2;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
movedata.aiming = g_Vars.currentplayer->insightaimmode;
|
||||
|
||||
Reference in new issue
Block a user