forked from Ports/perfect_dark
port: when loading GL try 3.0 and 3.2 core as well
This commit is contained in:
1 parent
d3d313c9e8
commit
ed3bd97dd7
4 files changed
+1026
-193
No files matched your search
@@ -45,9 +45,7 @@ struct Framebuffer {
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static std::map<pair<uint64_t, uint32_t>, struct ShaderProgram> shader_program_pool;
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static GLuint opengl_vbo;
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#ifdef __APPLE__
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static GLuint opengl_vao;
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#endif
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static bool current_depth_mask;
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static uint32_t frame_count;
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@@ -59,6 +57,8 @@ static FilteringMode current_filter_mode = FILTER_LINEAR;
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static GLenum gl_mirror_clamp = GL_MIRROR_CLAMP_TO_EDGE;
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static bool gl_core_profile = false;
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static int gfx_opengl_get_max_texture_size() {
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GLint max_texture_size;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
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@@ -931,13 +931,23 @@ static void gfx_opengl_init(void) {
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gl_mirror_clamp = GL_MIRRORED_REPEAT;
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}
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if ((GLVersion.major == 3 && GLVersion.minor >= 2) || GLVersion.major > 3) {
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// check if we're using core profile, which is more strict
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int val = 0;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &val);
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gl_core_profile = (val == SDL_GL_CONTEXT_PROFILE_CORE);
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}
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glGenBuffers(1, &opengl_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, opengl_vbo);
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#ifdef __APPLE__
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glGenVertexArrays(1, &opengl_vao);
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glBindVertexArray(opengl_vao);
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#endif
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if (gl_core_profile) {
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// warn user that funny things can happen
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sysLogPrintf(LOG_WARNING, "GL: using core profile, watch out for errors");
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// core will explode if we don't use a VAO for our VBO
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glGenVertexArrays(1, &opengl_vao);
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glBindVertexArray(opengl_vao);
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}
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if (GLAD_GL_ARB_depth_clamp) {
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glEnable(GL_DEPTH_CLAMP);
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@@ -73,8 +73,6 @@ static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool s
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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if (sysArgCheck("--debug-gl")) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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}
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@@ -94,10 +92,36 @@ static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool s
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sysFatalError("Could not open SDL window:\n%s", SDL_GetError());
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}
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ctx = SDL_GL_CreateContext(wnd);
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if (!ctx) {
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sysFatalError("Could not create GL2.1 context:\n%s", SDL_GetError());
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// ideally we need 3.0 compat
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// if that doesn't work, try 3.2 core in case we're on mac, 2.1 compat as a last resort
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static const u32 glver[][3] = {
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{ 3, 0, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY },
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{ 3, 2, SDL_GL_CONTEXT_PROFILE_CORE },
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{ 2, 1, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY },
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};
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ctx = NULL;
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u32 vmin = 0, vmaj = 0;
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for (u32 i = 0; i < sizeof(glver) / sizeof(*glver); ++i) {
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vmaj = glver[i][0];
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vmin = glver[i][1];
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, vmaj);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, vmin);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, glver[i][2]);
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ctx = SDL_GL_CreateContext(wnd);
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if (!ctx) {
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sysLogPrintf(LOG_WARNING, "GL: could not create GL%d.%d context: %s", vmaj, vmin, SDL_GetError());
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} else {
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break;
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}
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}
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if (!ctx) {
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sysFatalError("Could not create an OpenGL context of any supported version.\nSDL error: %s", SDL_GetError());
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} else {
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sysLogPrintf(LOG_NOTE, "GL: created GL%d.%d context", vmaj, vmin);
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}
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SDL_GL_MakeCurrent(wnd, ctx);
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SDL_GL_SetSwapInterval(1);
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+258
-31
@@ -1,10 +1,10 @@
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/*
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OpenGL loader generated by glad 0.1.34 on Tue Sep 26 13:28:23 2023.
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OpenGL loader generated by glad 0.1.36 on Thu Oct 5 16:07:54 2023.
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Language/Generator: C/C++
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Specification: gl
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APIs: gl=2.1
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APIs: gl=3.2
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Profile: compatibility
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Extensions:
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GL_ARB_depth_clamp,
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@@ -23,9 +23,9 @@
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Reproducible: False
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Commandline:
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--profile="compatibility" --api="gl=2.1" --generator="c" --spec="gl" --local-files --extensions="GL_ARB_depth_clamp,GL_ARB_framebuffer_object,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_vertex_array_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_KHR_debug,GL_NV_depth_clamp"
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--profile="compatibility" --api="gl=3.2" --generator="c" --spec="gl" --local-files --extensions="GL_ARB_depth_clamp,GL_ARB_framebuffer_object,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_vertex_array_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_KHR_debug,GL_NV_depth_clamp"
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Online:
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https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.1&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_mirror_clamp_to_edge&extensions=GL_ARB_vertex_array_object&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_gpu_shader4&extensions=GL_KHR_debug&extensions=GL_NV_depth_clamp
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https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.2&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_mirror_clamp_to_edge&extensions=GL_ARB_vertex_array_object&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_gpu_shader4&extensions=GL_KHR_debug&extensions=GL_NV_depth_clamp
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*/
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#include <stdio.h>
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@@ -272,6 +272,9 @@ int GLAD_GL_VERSION_1_4 = 0;
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int GLAD_GL_VERSION_1_5 = 0;
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int GLAD_GL_VERSION_2_0 = 0;
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int GLAD_GL_VERSION_2_1 = 0;
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int GLAD_GL_VERSION_3_0 = 0;
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int GLAD_GL_VERSION_3_1 = 0;
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int GLAD_GL_VERSION_3_2 = 0;
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PFNGLACCUMPROC glad_glAccum = NULL;
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
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PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
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@@ -279,27 +282,43 @@ PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
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PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
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PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
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PFNGLBEGINPROC glad_glBegin = NULL;
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PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
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PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
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PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
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PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
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PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
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PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
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PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
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PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
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PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
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PFNGLBITMAPPROC glad_glBitmap = NULL;
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PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
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PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
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PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
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PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
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PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
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PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
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PFNGLCALLLISTPROC glad_glCallList = NULL;
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PFNGLCALLLISTSPROC glad_glCallLists = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
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PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
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PFNGLCLEARPROC glad_glClear = NULL;
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PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
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PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
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PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
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PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
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PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
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PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
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PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
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PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
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PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
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PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
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PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
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PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
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PFNGLCOLOR3BPROC glad_glColor3b = NULL;
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PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
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@@ -334,6 +353,7 @@ PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
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PFNGLCOLOR4USPROC glad_glColor4us = NULL;
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PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
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PFNGLCOLORMASKPROC glad_glColorMask = NULL;
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PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
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PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
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PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
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PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
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@@ -343,6 +363,7 @@ PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
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PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
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PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
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PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
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@@ -353,11 +374,15 @@ PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
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PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
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PFNGLCULLFACEPROC glad_glCullFace = NULL;
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PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
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PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
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PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
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PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
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PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
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PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
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PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
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PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
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PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
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PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
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PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
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PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
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PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
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@@ -365,21 +390,30 @@ PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
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PFNGLDISABLEPROC glad_glDisable = NULL;
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PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
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PFNGLDISABLEIPROC glad_glDisablei = NULL;
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PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
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PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
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PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
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PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
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PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
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PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
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PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
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PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
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PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
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PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
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PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
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PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
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PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
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PFNGLENABLEPROC glad_glEnable = NULL;
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PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
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PFNGLENABLEIPROC glad_glEnablei = NULL;
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PFNGLENDPROC glad_glEnd = NULL;
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PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
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PFNGLENDLISTPROC glad_glEndList = NULL;
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PFNGLENDQUERYPROC glad_glEndQuery = NULL;
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PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
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PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
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PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
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PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
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@@ -393,8 +427,10 @@ PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
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PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
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PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
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PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
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PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
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PFNGLFINISHPROC glad_glFinish = NULL;
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PFNGLFLUSHPROC glad_glFlush = NULL;
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
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PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
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PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
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PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
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@@ -404,17 +440,33 @@ PFNGLFOGFPROC glad_glFogf = NULL;
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PFNGLFOGFVPROC glad_glFogfv = NULL;
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PFNGLFOGIPROC glad_glFogi = NULL;
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PFNGLFOGIVPROC glad_glFogiv = NULL;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
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PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
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PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
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PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
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PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
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PFNGLFRUSTUMPROC glad_glFrustum = NULL;
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PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
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PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
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PFNGLGENLISTSPROC glad_glGenLists = NULL;
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PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
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PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
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PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
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PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
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PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
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PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
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PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
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PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
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PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
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PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
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PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
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PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
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PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
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PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
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PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
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PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
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PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
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@@ -423,6 +475,11 @@ PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
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PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
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PFNGLGETERRORPROC glad_glGetError = NULL;
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PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
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PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
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PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
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PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
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PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
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PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
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PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
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PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
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@@ -431,6 +488,7 @@ PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
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PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
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PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
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PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
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PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
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PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
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PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
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PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
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@@ -441,10 +499,13 @@ PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
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PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
|
||||
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
|
||||
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
|
||||
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
|
||||
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
|
||||
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
|
||||
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
|
||||
PFNGLGETSTRINGPROC glad_glGetString = NULL;
|
||||
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
|
||||
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
|
||||
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
|
||||
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
|
||||
PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
|
||||
@@ -453,11 +514,19 @@ PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
|
||||
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
|
||||
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
|
||||
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
|
||||
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
|
||||
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
|
||||
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
|
||||
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
|
||||
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
|
||||
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
|
||||
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
|
||||
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
|
||||
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
|
||||
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
|
||||
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
|
||||
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
|
||||
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
|
||||
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
|
||||
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
|
||||
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
|
||||
@@ -479,11 +548,16 @@ PFNGLINITNAMESPROC glad_glInitNames = NULL;
|
||||
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
|
||||
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
|
||||
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
|
||||
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
|
||||
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
|
||||
PFNGLISLISTPROC glad_glIsList = NULL;
|
||||
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
|
||||
PFNGLISQUERYPROC glad_glIsQuery = NULL;
|
||||
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
|
||||
PFNGLISSHADERPROC glad_glIsShader = NULL;
|
||||
PFNGLISSYNCPROC glad_glIsSync = NULL;
|
||||
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
|
||||
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
|
||||
PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
|
||||
PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
|
||||
PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
|
||||
@@ -508,6 +582,7 @@ PFNGLMAP1FPROC glad_glMap1f = NULL;
|
||||
PFNGLMAP2DPROC glad_glMap2d = NULL;
|
||||
PFNGLMAP2FPROC glad_glMap2f = NULL;
|
||||
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
|
||||
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
|
||||
PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
|
||||
PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
|
||||
PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
|
||||
@@ -523,6 +598,7 @@ PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
|
||||
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
|
||||
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
|
||||
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
|
||||
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
|
||||
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
|
||||
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
|
||||
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
|
||||
@@ -589,7 +665,9 @@ PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
|
||||
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
|
||||
PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
|
||||
PFNGLPOPNAMEPROC glad_glPopName = NULL;
|
||||
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
|
||||
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
|
||||
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
|
||||
PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
|
||||
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
|
||||
PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
|
||||
@@ -629,9 +707,12 @@ PFNGLRECTIVPROC glad_glRectiv = NULL;
|
||||
PFNGLRECTSPROC glad_glRects = NULL;
|
||||
PFNGLRECTSVPROC glad_glRectsv = NULL;
|
||||
PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
||||
PFNGLROTATEDPROC glad_glRotated = NULL;
|
||||
PFNGLROTATEFPROC glad_glRotatef = NULL;
|
||||
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
|
||||
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
|
||||
PFNGLSCALEDPROC glad_glScaled = NULL;
|
||||
PFNGLSCALEFPROC glad_glScalef = NULL;
|
||||
PFNGLSCISSORPROC glad_glScissor = NULL;
|
||||
@@ -661,6 +742,7 @@ PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
|
||||
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
|
||||
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
|
||||
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
|
||||
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
|
||||
PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
|
||||
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
|
||||
PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
|
||||
@@ -706,7 +788,11 @@ PFNGLTEXGENIPROC glad_glTexGeni = NULL;
|
||||
PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
|
||||
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
|
||||
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
|
||||
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
|
||||
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
|
||||
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
|
||||
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
|
||||
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
|
||||
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
|
||||
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
|
||||
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
|
||||
@@ -714,24 +800,34 @@ PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
|
||||
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
|
||||
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
|
||||
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
|
||||
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
|
||||
PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
|
||||
PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
|
||||
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
|
||||
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
|
||||
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
|
||||
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
|
||||
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
|
||||
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
|
||||
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
|
||||
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
|
||||
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
|
||||
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
|
||||
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
|
||||
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
|
||||
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
|
||||
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
|
||||
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
|
||||
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
|
||||
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
|
||||
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
|
||||
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
|
||||
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
|
||||
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
|
||||
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
|
||||
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
|
||||
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
|
||||
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
|
||||
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
|
||||
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
|
||||
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
|
||||
@@ -804,9 +900,31 @@ PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
|
||||
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
|
||||
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
|
||||
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
|
||||
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
|
||||
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
|
||||
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
|
||||
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
|
||||
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
|
||||
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
|
||||
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
|
||||
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
|
||||
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
|
||||
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
|
||||
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
|
||||
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
|
||||
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
|
||||
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
|
||||
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
|
||||
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
|
||||
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
|
||||
PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
|
||||
PFNGLVIEWPORTPROC glad_glViewport = NULL;
|
||||
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
|
||||
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
|
||||
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
|
||||
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
|
||||
@@ -833,30 +951,6 @@ int GLAD_GL_EXT_framebuffer_object = 0;
|
||||
int GLAD_GL_EXT_gpu_shader4 = 0;
|
||||
int GLAD_GL_KHR_debug = 0;
|
||||
int GLAD_GL_NV_depth_clamp = 0;
|
||||
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
|
||||
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
|
||||
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
|
||||
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
||||
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
|
||||
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
|
||||
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
|
||||
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
|
||||
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
|
||||
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
|
||||
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
|
||||
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
|
||||
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
|
||||
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
|
||||
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
|
||||
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
|
||||
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
|
||||
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
|
||||
PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
|
||||
PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;
|
||||
@@ -1506,6 +1600,133 @@ static void load_GL_VERSION_2_1(GLADloadproc load) {
|
||||
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
|
||||
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
|
||||
}
|
||||
static void load_GL_VERSION_3_0(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_3_0) return;
|
||||
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
|
||||
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
|
||||
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
||||
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
|
||||
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
|
||||
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
|
||||
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
|
||||
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
|
||||
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
||||
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
||||
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
|
||||
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
|
||||
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
|
||||
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
|
||||
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
|
||||
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
|
||||
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
|
||||
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
|
||||
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
|
||||
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
|
||||
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
|
||||
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
|
||||
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
|
||||
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
|
||||
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
|
||||
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
|
||||
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
|
||||
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
|
||||
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
|
||||
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
|
||||
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
|
||||
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
|
||||
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
|
||||
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
|
||||
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
|
||||
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
|
||||
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
|
||||
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
|
||||
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
|
||||
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
|
||||
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
|
||||
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
|
||||
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
|
||||
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
|
||||
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
|
||||
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
|
||||
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
|
||||
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
|
||||
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
|
||||
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
|
||||
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
|
||||
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
|
||||
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
|
||||
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
|
||||
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
|
||||
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
|
||||
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
|
||||
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
|
||||
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
||||
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
|
||||
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
|
||||
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
|
||||
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
|
||||
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
|
||||
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
|
||||
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
|
||||
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
|
||||
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
|
||||
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
|
||||
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
|
||||
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
|
||||
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
|
||||
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
|
||||
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
|
||||
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
|
||||
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
|
||||
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
|
||||
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
|
||||
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
|
||||
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
|
||||
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
|
||||
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
|
||||
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
|
||||
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
|
||||
}
|
||||
static void load_GL_VERSION_3_1(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_3_1) return;
|
||||
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
|
||||
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
|
||||
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
|
||||
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
|
||||
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
|
||||
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
|
||||
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
|
||||
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
|
||||
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
|
||||
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
|
||||
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
|
||||
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
|
||||
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
||||
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
||||
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
||||
}
|
||||
static void load_GL_VERSION_3_2(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_3_2) return;
|
||||
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
|
||||
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
|
||||
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
|
||||
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
|
||||
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
|
||||
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
|
||||
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
|
||||
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
|
||||
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
|
||||
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
|
||||
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
|
||||
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
|
||||
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
|
||||
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
|
||||
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
|
||||
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
|
||||
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
|
||||
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
|
||||
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
|
||||
}
|
||||
static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
|
||||
if(!GLAD_GL_ARB_framebuffer_object) return;
|
||||
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
||||
@@ -1686,9 +1907,12 @@ static void find_coreGL(void) {
|
||||
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
||||
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
||||
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
||||
if (GLVersion.major > 2 || (GLVersion.major >= 2 && GLVersion.minor >= 1)) {
|
||||
max_loaded_major = 2;
|
||||
max_loaded_minor = 1;
|
||||
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
||||
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
||||
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
||||
if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) {
|
||||
max_loaded_major = 3;
|
||||
max_loaded_minor = 2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1706,6 +1930,9 @@ int gladLoadGLLoader(GLADloadproc load) {
|
||||
load_GL_VERSION_1_5(load);
|
||||
load_GL_VERSION_2_0(load);
|
||||
load_GL_VERSION_2_1(load);
|
||||
load_GL_VERSION_3_0(load);
|
||||
load_GL_VERSION_3_1(load);
|
||||
load_GL_VERSION_3_2(load);
|
||||
|
||||
if (!find_extensionsGL()) return 0;
|
||||
load_GL_ARB_framebuffer_object(load);
|
||||
|
||||
+723
-151
@@ -1,10 +1,10 @@
|
||||
/*
|
||||
|
||||
OpenGL loader generated by glad 0.1.34 on Tue Sep 26 13:28:23 2023.
|
||||
OpenGL loader generated by glad 0.1.36 on Thu Oct 5 16:07:54 2023.
|
||||
|
||||
Language/Generator: C/C++
|
||||
Specification: gl
|
||||
APIs: gl=2.1
|
||||
APIs: gl=3.2
|
||||
Profile: compatibility
|
||||
Extensions:
|
||||
GL_ARB_depth_clamp,
|
||||
@@ -23,9 +23,9 @@
|
||||
Reproducible: False
|
||||
|
||||
Commandline:
|
||||
--profile="compatibility" --api="gl=2.1" --generator="c" --spec="gl" --local-files --extensions="GL_ARB_depth_clamp,GL_ARB_framebuffer_object,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_vertex_array_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_KHR_debug,GL_NV_depth_clamp"
|
||||
--profile="compatibility" --api="gl=3.2" --generator="c" --spec="gl" --local-files --extensions="GL_ARB_depth_clamp,GL_ARB_framebuffer_object,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_vertex_array_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_KHR_debug,GL_NV_depth_clamp"
|
||||
Online:
|
||||
https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.1&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_mirror_clamp_to_edge&extensions=GL_ARB_vertex_array_object&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_gpu_shader4&extensions=GL_KHR_debug&extensions=GL_NV_depth_clamp
|
||||
https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.2&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_mirror_clamp_to_edge&extensions=GL_ARB_vertex_array_object&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_gpu_shader4&extensions=GL_KHR_debug&extensions=GL_NV_depth_clamp
|
||||
*/
|
||||
|
||||
|
||||
@@ -1014,6 +1014,368 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
|
||||
#define GL_SLUMINANCE8 0x8C47
|
||||
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
|
||||
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
|
||||
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
||||
#define GL_CLIP_DISTANCE0 0x3000
|
||||
#define GL_CLIP_DISTANCE1 0x3001
|
||||
#define GL_CLIP_DISTANCE2 0x3002
|
||||
#define GL_CLIP_DISTANCE3 0x3003
|
||||
#define GL_CLIP_DISTANCE4 0x3004
|
||||
#define GL_CLIP_DISTANCE5 0x3005
|
||||
#define GL_CLIP_DISTANCE6 0x3006
|
||||
#define GL_CLIP_DISTANCE7 0x3007
|
||||
#define GL_MAX_CLIP_DISTANCES 0x0D32
|
||||
#define GL_MAJOR_VERSION 0x821B
|
||||
#define GL_MINOR_VERSION 0x821C
|
||||
#define GL_NUM_EXTENSIONS 0x821D
|
||||
#define GL_CONTEXT_FLAGS 0x821E
|
||||
#define GL_COMPRESSED_RED 0x8225
|
||||
#define GL_COMPRESSED_RG 0x8226
|
||||
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
|
||||
#define GL_RGBA32F 0x8814
|
||||
#define GL_RGB32F 0x8815
|
||||
#define GL_RGBA16F 0x881A
|
||||
#define GL_RGB16F 0x881B
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
||||
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
||||
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
||||
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
||||
#define GL_CLAMP_READ_COLOR 0x891C
|
||||
#define GL_FIXED_ONLY 0x891D
|
||||
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
||||
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
||||
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
||||
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
||||
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
||||
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
||||
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
||||
#define GL_R11F_G11F_B10F 0x8C3A
|
||||
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
||||
#define GL_RGB9_E5 0x8C3D
|
||||
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
||||
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
||||
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
||||
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
||||
#define GL_PRIMITIVES_GENERATED 0x8C87
|
||||
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
||||
#define GL_RASTERIZER_DISCARD 0x8C89
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
||||
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
||||
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
||||
#define GL_RGBA32UI 0x8D70
|
||||
#define GL_RGB32UI 0x8D71
|
||||
#define GL_RGBA16UI 0x8D76
|
||||
#define GL_RGB16UI 0x8D77
|
||||
#define GL_RGBA8UI 0x8D7C
|
||||
#define GL_RGB8UI 0x8D7D
|
||||
#define GL_RGBA32I 0x8D82
|
||||
#define GL_RGB32I 0x8D83
|
||||
#define GL_RGBA16I 0x8D88
|
||||
#define GL_RGB16I 0x8D89
|
||||
#define GL_RGBA8I 0x8D8E
|
||||
#define GL_RGB8I 0x8D8F
|
||||
#define GL_RED_INTEGER 0x8D94
|
||||
#define GL_GREEN_INTEGER 0x8D95
|
||||
#define GL_BLUE_INTEGER 0x8D96
|
||||
#define GL_RGB_INTEGER 0x8D98
|
||||
#define GL_RGBA_INTEGER 0x8D99
|
||||
#define GL_BGR_INTEGER 0x8D9A
|
||||
#define GL_BGRA_INTEGER 0x8D9B
|
||||
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
||||
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
||||
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
||||
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
||||
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
||||
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
||||
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
||||
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
||||
#define GL_INT_SAMPLER_1D 0x8DC9
|
||||
#define GL_INT_SAMPLER_2D 0x8DCA
|
||||
#define GL_INT_SAMPLER_3D 0x8DCB
|
||||
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
||||
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
||||
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
||||
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
||||
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
||||
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
||||
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
||||
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
||||
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
||||
#define GL_QUERY_WAIT 0x8E13
|
||||
#define GL_QUERY_NO_WAIT 0x8E14
|
||||
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
||||
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
||||
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
||||
#define GL_BUFFER_MAP_LENGTH 0x9120
|
||||
#define GL_BUFFER_MAP_OFFSET 0x9121
|
||||
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
||||
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
||||
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
||||
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
||||
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
||||
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
||||
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
||||
#define GL_DEPTH_STENCIL 0x84F9
|
||||
#define GL_UNSIGNED_INT_24_8 0x84FA
|
||||
#define GL_DEPTH24_STENCIL8 0x88F0
|
||||
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
||||
#define GL_TEXTURE_RED_TYPE 0x8C10
|
||||
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
||||
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
||||
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
||||
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
||||
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
||||
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
||||
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
||||
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
||||
#define GL_READ_FRAMEBUFFER 0x8CA8
|
||||
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
||||
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
||||
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||||
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
||||
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
||||
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
||||
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
||||
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
||||
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
||||
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
||||
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
||||
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
||||
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
||||
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
||||
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
||||
#define GL_COLOR_ATTACHMENT13 0x8CED
|
||||
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
||||
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
||||
#define GL_COLOR_ATTACHMENT16 0x8CF0
|
||||
#define GL_COLOR_ATTACHMENT17 0x8CF1
|
||||
#define GL_COLOR_ATTACHMENT18 0x8CF2
|
||||
#define GL_COLOR_ATTACHMENT19 0x8CF3
|
||||
#define GL_COLOR_ATTACHMENT20 0x8CF4
|
||||
#define GL_COLOR_ATTACHMENT21 0x8CF5
|
||||
#define GL_COLOR_ATTACHMENT22 0x8CF6
|
||||
#define GL_COLOR_ATTACHMENT23 0x8CF7
|
||||
#define GL_COLOR_ATTACHMENT24 0x8CF8
|
||||
#define GL_COLOR_ATTACHMENT25 0x8CF9
|
||||
#define GL_COLOR_ATTACHMENT26 0x8CFA
|
||||
#define GL_COLOR_ATTACHMENT27 0x8CFB
|
||||
#define GL_COLOR_ATTACHMENT28 0x8CFC
|
||||
#define GL_COLOR_ATTACHMENT29 0x8CFD
|
||||
#define GL_COLOR_ATTACHMENT30 0x8CFE
|
||||
#define GL_COLOR_ATTACHMENT31 0x8CFF
|
||||
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
#define GL_RENDERBUFFER 0x8D41
|
||||
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||||
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
||||
#define GL_STENCIL_INDEX1 0x8D46
|
||||
#define GL_STENCIL_INDEX4 0x8D47
|
||||
#define GL_STENCIL_INDEX8 0x8D48
|
||||
#define GL_STENCIL_INDEX16 0x8D49
|
||||
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
||||
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
||||
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
||||
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
||||
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
||||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
||||
#define GL_MAX_SAMPLES 0x8D57
|
||||
#define GL_INDEX 0x8222
|
||||
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
|
||||
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
|
||||
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
||||
#define GL_HALF_FLOAT 0x140B
|
||||
#define GL_MAP_READ_BIT 0x0001
|
||||
#define GL_MAP_WRITE_BIT 0x0002
|
||||
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
||||
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
||||
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
||||
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
||||
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
||||
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
||||
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
||||
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
||||
#define GL_RG 0x8227
|
||||
#define GL_RG_INTEGER 0x8228
|
||||
#define GL_R8 0x8229
|
||||
#define GL_R16 0x822A
|
||||
#define GL_RG8 0x822B
|
||||
#define GL_RG16 0x822C
|
||||
#define GL_R16F 0x822D
|
||||
#define GL_R32F 0x822E
|
||||
#define GL_RG16F 0x822F
|
||||
#define GL_RG32F 0x8230
|
||||
#define GL_R8I 0x8231
|
||||
#define GL_R8UI 0x8232
|
||||
#define GL_R16I 0x8233
|
||||
#define GL_R16UI 0x8234
|
||||
#define GL_R32I 0x8235
|
||||
#define GL_R32UI 0x8236
|
||||
#define GL_RG8I 0x8237
|
||||
#define GL_RG8UI 0x8238
|
||||
#define GL_RG16I 0x8239
|
||||
#define GL_RG16UI 0x823A
|
||||
#define GL_RG32I 0x823B
|
||||
#define GL_RG32UI 0x823C
|
||||
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
||||
#define GL_CLAMP_VERTEX_COLOR 0x891A
|
||||
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
|
||||
#define GL_ALPHA_INTEGER 0x8D97
|
||||
#define GL_SAMPLER_2D_RECT 0x8B63
|
||||
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
||||
#define GL_SAMPLER_BUFFER 0x8DC2
|
||||
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
||||
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
||||
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
||||
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
||||
#define GL_TEXTURE_BUFFER 0x8C2A
|
||||
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
||||
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
||||
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
||||
#define GL_TEXTURE_RECTANGLE 0x84F5
|
||||
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
||||
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
||||
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
||||
#define GL_R8_SNORM 0x8F94
|
||||
#define GL_RG8_SNORM 0x8F95
|
||||
#define GL_RGB8_SNORM 0x8F96
|
||||
#define GL_RGBA8_SNORM 0x8F97
|
||||
#define GL_R16_SNORM 0x8F98
|
||||
#define GL_RG16_SNORM 0x8F99
|
||||
#define GL_RGB16_SNORM 0x8F9A
|
||||
#define GL_RGBA16_SNORM 0x8F9B
|
||||
#define GL_SIGNED_NORMALIZED 0x8F9C
|
||||
#define GL_PRIMITIVE_RESTART 0x8F9D
|
||||
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
||||
#define GL_COPY_READ_BUFFER 0x8F36
|
||||
#define GL_COPY_WRITE_BUFFER 0x8F37
|
||||
#define GL_UNIFORM_BUFFER 0x8A11
|
||||
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
||||
#define GL_UNIFORM_BUFFER_START 0x8A29
|
||||
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
||||
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
||||
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
||||
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
||||
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
||||
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
||||
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
||||
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
||||
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
||||
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
||||
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
||||
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
||||
#define GL_UNIFORM_TYPE 0x8A37
|
||||
#define GL_UNIFORM_SIZE 0x8A38
|
||||
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
||||
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
||||
#define GL_UNIFORM_OFFSET 0x8A3B
|
||||
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
||||
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
||||
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
||||
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
||||
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
||||
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
||||
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
||||
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
||||
#define GL_INVALID_INDEX 0xFFFFFFFF
|
||||
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
||||
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
||||
#define GL_LINES_ADJACENCY 0x000A
|
||||
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
||||
#define GL_TRIANGLES_ADJACENCY 0x000C
|
||||
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
||||
#define GL_PROGRAM_POINT_SIZE 0x8642
|
||||
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
||||
#define GL_GEOMETRY_SHADER 0x8DD9
|
||||
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
||||
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
||||
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
||||
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
||||
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
||||
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
||||
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
||||
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
||||
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
||||
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
||||
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
||||
#define GL_DEPTH_CLAMP 0x864F
|
||||
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
||||
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
||||
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
||||
#define GL_PROVOKING_VERTEX 0x8E4F
|
||||
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
||||
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
||||
#define GL_OBJECT_TYPE 0x9112
|
||||
#define GL_SYNC_CONDITION 0x9113
|
||||
#define GL_SYNC_STATUS 0x9114
|
||||
#define GL_SYNC_FLAGS 0x9115
|
||||
#define GL_SYNC_FENCE 0x9116
|
||||
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
||||
#define GL_UNSIGNALED 0x9118
|
||||
#define GL_SIGNALED 0x9119
|
||||
#define GL_ALREADY_SIGNALED 0x911A
|
||||
#define GL_TIMEOUT_EXPIRED 0x911B
|
||||
#define GL_CONDITION_SATISFIED 0x911C
|
||||
#define GL_WAIT_FAILED 0x911D
|
||||
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
|
||||
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
||||
#define GL_SAMPLE_POSITION 0x8E50
|
||||
#define GL_SAMPLE_MASK 0x8E51
|
||||
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
||||
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
||||
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
||||
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
|
||||
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
||||
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
|
||||
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
||||
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
|
||||
#define GL_TEXTURE_SAMPLES 0x9106
|
||||
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
||||
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
||||
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
||||
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
||||
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
|
||||
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
|
||||
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
|
||||
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
||||
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
||||
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
||||
#ifndef GL_VERSION_1_0
|
||||
#define GL_VERSION_1_0 1
|
||||
GLAPI int GLAD_GL_VERSION_1_0;
|
||||
@@ -2699,82 +3061,364 @@ typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei cou
|
||||
GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
|
||||
#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
|
||||
#endif
|
||||
#define GL_DEPTH_CLAMP 0x864F
|
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
||||
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
||||
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
||||
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
||||
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
||||
#define GL_DEPTH_STENCIL 0x84F9
|
||||
#define GL_UNSIGNED_INT_24_8 0x84FA
|
||||
#define GL_DEPTH24_STENCIL8 0x88F0
|
||||
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
||||
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
||||
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
||||
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
||||
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
||||
#define GL_READ_FRAMEBUFFER 0x8CA8
|
||||
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
||||
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
||||
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||||
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
||||
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
||||
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
||||
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
||||
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
||||
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
||||
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
||||
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
||||
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
||||
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
||||
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
||||
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
||||
#define GL_COLOR_ATTACHMENT13 0x8CED
|
||||
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
||||
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
||||
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
#define GL_RENDERBUFFER 0x8D41
|
||||
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||||
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
||||
#define GL_STENCIL_INDEX1 0x8D46
|
||||
#define GL_STENCIL_INDEX4 0x8D47
|
||||
#define GL_STENCIL_INDEX8 0x8D48
|
||||
#define GL_STENCIL_INDEX16 0x8D49
|
||||
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
||||
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
||||
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
||||
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
||||
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
||||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
||||
#define GL_MAX_SAMPLES 0x8D57
|
||||
#define GL_INDEX 0x8222
|
||||
#ifndef GL_VERSION_3_0
|
||||
#define GL_VERSION_3_0 1
|
||||
GLAPI int GLAD_GL_VERSION_3_0;
|
||||
typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
|
||||
GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
|
||||
#define glColorMaski glad_glColorMaski
|
||||
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
|
||||
GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
|
||||
#define glGetBooleani_v glad_glGetBooleani_v
|
||||
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
|
||||
GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
|
||||
#define glGetIntegeri_v glad_glGetIntegeri_v
|
||||
typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
|
||||
GLAPI PFNGLENABLEIPROC glad_glEnablei;
|
||||
#define glEnablei glad_glEnablei
|
||||
typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
|
||||
GLAPI PFNGLDISABLEIPROC glad_glDisablei;
|
||||
#define glDisablei glad_glDisablei
|
||||
typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
|
||||
GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
|
||||
#define glIsEnabledi glad_glIsEnabledi
|
||||
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
|
||||
GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
|
||||
#define glBeginTransformFeedback glad_glBeginTransformFeedback
|
||||
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);
|
||||
GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
||||
#define glEndTransformFeedback glad_glEndTransformFeedback
|
||||
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
|
||||
#define glBindBufferRange glad_glBindBufferRange
|
||||
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
|
||||
GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
|
||||
#define glBindBufferBase glad_glBindBufferBase
|
||||
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
|
||||
GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
|
||||
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
|
||||
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
|
||||
GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
|
||||
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
|
||||
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
|
||||
GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
|
||||
#define glClampColor glad_glClampColor
|
||||
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
|
||||
GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
|
||||
#define glBeginConditionalRender glad_glBeginConditionalRender
|
||||
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);
|
||||
GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
|
||||
#define glEndConditionalRender glad_glEndConditionalRender
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
|
||||
GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
|
||||
#define glVertexAttribIPointer glad_glVertexAttribIPointer
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
|
||||
GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
|
||||
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
|
||||
GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
|
||||
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
|
||||
GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
|
||||
#define glVertexAttribI1i glad_glVertexAttribI1i
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
|
||||
GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
|
||||
#define glVertexAttribI2i glad_glVertexAttribI2i
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
|
||||
GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
|
||||
#define glVertexAttribI3i glad_glVertexAttribI3i
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
|
||||
GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
|
||||
#define glVertexAttribI4i glad_glVertexAttribI4i
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
|
||||
GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
|
||||
#define glVertexAttribI1ui glad_glVertexAttribI1ui
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
|
||||
GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
|
||||
#define glVertexAttribI2ui glad_glVertexAttribI2ui
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
|
||||
GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
|
||||
#define glVertexAttribI3ui glad_glVertexAttribI3ui
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
||||
GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
|
||||
#define glVertexAttribI4ui glad_glVertexAttribI4ui
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
|
||||
GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
|
||||
#define glVertexAttribI1iv glad_glVertexAttribI1iv
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
|
||||
GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
|
||||
#define glVertexAttribI2iv glad_glVertexAttribI2iv
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
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||||
GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
|
||||
#define glVertexAttribI3iv glad_glVertexAttribI3iv
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
|
||||
GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
|
||||
#define glVertexAttribI4iv glad_glVertexAttribI4iv
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
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||||
GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
|
||||
#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
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||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
|
||||
GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
|
||||
#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
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||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
|
||||
GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
|
||||
#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
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||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
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||||
GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
|
||||
#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
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||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
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||||
GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
|
||||
#define glVertexAttribI4bv glad_glVertexAttribI4bv
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
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||||
GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
|
||||
#define glVertexAttribI4sv glad_glVertexAttribI4sv
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||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
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||||
GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
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||||
#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
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||||
GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
|
||||
#define glVertexAttribI4usv glad_glVertexAttribI4usv
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||||
typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
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||||
GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
|
||||
#define glGetUniformuiv glad_glGetUniformuiv
|
||||
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
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||||
GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
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||||
#define glBindFragDataLocation glad_glBindFragDataLocation
|
||||
typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
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||||
GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
|
||||
#define glGetFragDataLocation glad_glGetFragDataLocation
|
||||
typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
|
||||
GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
|
||||
#define glUniform1ui glad_glUniform1ui
|
||||
typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
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||||
GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
|
||||
#define glUniform2ui glad_glUniform2ui
|
||||
typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
||||
GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
|
||||
#define glUniform3ui glad_glUniform3ui
|
||||
typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
||||
GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
|
||||
#define glUniform4ui glad_glUniform4ui
|
||||
typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
|
||||
GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
|
||||
#define glUniform1uiv glad_glUniform1uiv
|
||||
typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
|
||||
GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
|
||||
#define glUniform2uiv glad_glUniform2uiv
|
||||
typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
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||||
GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
|
||||
#define glUniform3uiv glad_glUniform3uiv
|
||||
typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
|
||||
GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
|
||||
#define glUniform4uiv glad_glUniform4uiv
|
||||
typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
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||||
GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
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||||
#define glTexParameterIiv glad_glTexParameterIiv
|
||||
typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
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||||
GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
|
||||
#define glTexParameterIuiv glad_glTexParameterIuiv
|
||||
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
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||||
GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
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||||
#define glGetTexParameterIiv glad_glGetTexParameterIiv
|
||||
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
|
||||
GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
|
||||
#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
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||||
typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
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||||
GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
|
||||
#define glClearBufferiv glad_glClearBufferiv
|
||||
typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
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||||
GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
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||||
#define glClearBufferuiv glad_glClearBufferuiv
|
||||
typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
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||||
GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
|
||||
#define glClearBufferfv glad_glClearBufferfv
|
||||
typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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||||
GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
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||||
#define glClearBufferfi glad_glClearBufferfi
|
||||
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
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||||
GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
|
||||
#define glGetStringi glad_glGetStringi
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||||
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
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||||
GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
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||||
#define glIsRenderbuffer glad_glIsRenderbuffer
|
||||
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
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||||
GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
|
||||
#define glBindRenderbuffer glad_glBindRenderbuffer
|
||||
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
|
||||
GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
|
||||
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
|
||||
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
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||||
GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
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||||
#define glGenRenderbuffers glad_glGenRenderbuffers
|
||||
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
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||||
#define glRenderbufferStorage glad_glRenderbufferStorage
|
||||
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
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||||
GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
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||||
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
|
||||
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
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||||
GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
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||||
#define glIsFramebuffer glad_glIsFramebuffer
|
||||
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
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||||
GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
|
||||
#define glBindFramebuffer glad_glBindFramebuffer
|
||||
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
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||||
GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
|
||||
#define glDeleteFramebuffers glad_glDeleteFramebuffers
|
||||
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
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||||
GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
|
||||
#define glGenFramebuffers glad_glGenFramebuffers
|
||||
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
|
||||
GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
|
||||
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
|
||||
#define glFramebufferTexture1D glad_glFramebufferTexture1D
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
|
||||
#define glFramebufferTexture2D glad_glFramebufferTexture2D
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
||||
GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
|
||||
#define glFramebufferTexture3D glad_glFramebufferTexture3D
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
|
||||
#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
|
||||
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
||||
GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
|
||||
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
|
||||
typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
|
||||
GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
|
||||
#define glGenerateMipmap glad_glGenerateMipmap
|
||||
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
|
||||
#define glBlitFramebuffer glad_glBlitFramebuffer
|
||||
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
|
||||
#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
|
||||
#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
|
||||
typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
|
||||
#define glMapBufferRange glad_glMapBufferRange
|
||||
typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
|
||||
GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
|
||||
#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
|
||||
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
|
||||
GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
|
||||
#define glBindVertexArray glad_glBindVertexArray
|
||||
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
|
||||
GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
|
||||
#define glDeleteVertexArrays glad_glDeleteVertexArrays
|
||||
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
|
||||
GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
|
||||
#define glGenVertexArrays glad_glGenVertexArrays
|
||||
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
|
||||
GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
|
||||
#define glIsVertexArray glad_glIsVertexArray
|
||||
#endif
|
||||
#ifndef GL_VERSION_3_1
|
||||
#define GL_VERSION_3_1 1
|
||||
GLAPI int GLAD_GL_VERSION_3_1;
|
||||
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
||||
GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
|
||||
#define glDrawArraysInstanced glad_glDrawArraysInstanced
|
||||
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
|
||||
GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
|
||||
#define glDrawElementsInstanced glad_glDrawElementsInstanced
|
||||
typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
|
||||
GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
|
||||
#define glTexBuffer glad_glTexBuffer
|
||||
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
|
||||
GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
|
||||
#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
|
||||
typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
||||
GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
|
||||
#define glCopyBufferSubData glad_glCopyBufferSubData
|
||||
typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
|
||||
GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
|
||||
#define glGetUniformIndices glad_glGetUniformIndices
|
||||
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
|
||||
GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
|
||||
#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
|
||||
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
|
||||
GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
|
||||
#define glGetActiveUniformName glad_glGetActiveUniformName
|
||||
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
|
||||
GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
|
||||
#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
|
||||
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
|
||||
GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
|
||||
#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
|
||||
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
|
||||
GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
|
||||
#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
|
||||
typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
|
||||
#define glUniformBlockBinding glad_glUniformBlockBinding
|
||||
#endif
|
||||
#ifndef GL_VERSION_3_2
|
||||
#define GL_VERSION_3_2 1
|
||||
GLAPI int GLAD_GL_VERSION_3_2;
|
||||
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
||||
GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
|
||||
#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
|
||||
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
||||
GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
|
||||
#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
|
||||
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
|
||||
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
|
||||
#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
|
||||
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
|
||||
GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
|
||||
#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
|
||||
typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
|
||||
GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
|
||||
#define glProvokingVertex glad_glProvokingVertex
|
||||
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
|
||||
GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
|
||||
#define glFenceSync glad_glFenceSync
|
||||
typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
|
||||
GLAPI PFNGLISSYNCPROC glad_glIsSync;
|
||||
#define glIsSync glad_glIsSync
|
||||
typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
|
||||
GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
|
||||
#define glDeleteSync glad_glDeleteSync
|
||||
typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
|
||||
#define glClientWaitSync glad_glClientWaitSync
|
||||
typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
|
||||
#define glWaitSync glad_glWaitSync
|
||||
typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
|
||||
GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
|
||||
#define glGetInteger64v glad_glGetInteger64v
|
||||
typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
|
||||
GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
|
||||
#define glGetSynciv glad_glGetSynciv
|
||||
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
|
||||
GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
|
||||
#define glGetInteger64i_v glad_glGetInteger64i_v
|
||||
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);
|
||||
GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
|
||||
#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
||||
GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
|
||||
#define glFramebufferTexture glad_glFramebufferTexture
|
||||
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
|
||||
GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
|
||||
#define glTexImage2DMultisample glad_glTexImage2DMultisample
|
||||
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
|
||||
GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
|
||||
#define glTexImage3DMultisample glad_glTexImage3DMultisample
|
||||
typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);
|
||||
GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
|
||||
#define glGetMultisamplefv glad_glGetMultisamplefv
|
||||
typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
|
||||
GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
|
||||
#define glSampleMaski glad_glSampleMaski
|
||||
#endif
|
||||
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
|
||||
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
||||
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
|
||||
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
|
||||
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
||||
@@ -2947,66 +3591,6 @@ GLAPI int GLAD_GL_ARB_depth_clamp;
|
||||
#ifndef GL_ARB_framebuffer_object
|
||||
#define GL_ARB_framebuffer_object 1
|
||||
GLAPI int GLAD_GL_ARB_framebuffer_object;
|
||||
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
|
||||
GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
|
||||
#define glIsRenderbuffer glad_glIsRenderbuffer
|
||||
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
|
||||
GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
|
||||
#define glBindRenderbuffer glad_glBindRenderbuffer
|
||||
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
|
||||
GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
|
||||
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
|
||||
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
|
||||
GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
|
||||
#define glGenRenderbuffers glad_glGenRenderbuffers
|
||||
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
|
||||
#define glRenderbufferStorage glad_glRenderbufferStorage
|
||||
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
|
||||
GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
|
||||
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
|
||||
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
|
||||
GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
|
||||
#define glIsFramebuffer glad_glIsFramebuffer
|
||||
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
|
||||
GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
|
||||
#define glBindFramebuffer glad_glBindFramebuffer
|
||||
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
|
||||
GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
|
||||
#define glDeleteFramebuffers glad_glDeleteFramebuffers
|
||||
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
|
||||
GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
|
||||
#define glGenFramebuffers glad_glGenFramebuffers
|
||||
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
|
||||
GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
|
||||
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
|
||||
#define glFramebufferTexture1D glad_glFramebufferTexture1D
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
|
||||
#define glFramebufferTexture2D glad_glFramebufferTexture2D
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
||||
GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
|
||||
#define glFramebufferTexture3D glad_glFramebufferTexture3D
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
|
||||
#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
|
||||
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
||||
GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
|
||||
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
|
||||
typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
|
||||
GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
|
||||
#define glGenerateMipmap glad_glGenerateMipmap
|
||||
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
|
||||
#define glBlitFramebuffer glad_glBlitFramebuffer
|
||||
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
|
||||
#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
|
||||
#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
|
||||
#endif
|
||||
#ifndef GL_ARB_texture_mirror_clamp_to_edge
|
||||
#define GL_ARB_texture_mirror_clamp_to_edge 1
|
||||
@@ -3015,18 +3599,6 @@ GLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
|
||||
#ifndef GL_ARB_vertex_array_object
|
||||
#define GL_ARB_vertex_array_object 1
|
||||
GLAPI int GLAD_GL_ARB_vertex_array_object;
|
||||
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
|
||||
GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
|
||||
#define glBindVertexArray glad_glBindVertexArray
|
||||
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
|
||||
GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
|
||||
#define glDeleteVertexArrays glad_glDeleteVertexArrays
|
||||
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
|
||||
GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
|
||||
#define glGenVertexArrays glad_glGenVertexArrays
|
||||
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
|
||||
GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
|
||||
#define glIsVertexArray glad_glIsVertexArray
|
||||
#endif
|
||||
#ifndef GL_EXT_framebuffer_blit
|
||||
#define GL_EXT_framebuffer_blit 1
|
||||
|
||||
Reference in new issue
Block a user