forked from Ports/perfect_dark
port: fix GE muzzleflashes on single-shot guns
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@@ -1919,7 +1919,7 @@ void bgun0f09a6f8(struct handweaponinfo *info, s32 handnum, struct hand *hand, s
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hand->flashon = true;
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#else
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if (g_BgunGeMuzzleFlashes) {
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if (func->type != INVENTORYFUNCTYPE_SHOOT_SINGLE && (hand->shotstotake & 1)) {
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if (func->type == INVENTORYFUNCTYPE_SHOOT_SINGLE || (hand->shotstotake & 1)) {
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hand->flashon = true;
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}
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} else {
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