forked from Ports/perfect_dark
port: roll back to old variant of #76
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@@ -2970,19 +2970,21 @@
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#define MPWEAPON_XRAYSCANNER (VERSION == VERSION_JPN_FINAL ? 0x21 : 0x22)
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#define MPWEAPON_CLOAKINGDEVICE (VERSION == VERSION_JPN_FINAL ? 0x22 : 0x23)
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#define MPWEAPON_COMBATBOOST (VERSION == VERSION_JPN_FINAL ? 0x23 : 0x24)
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#ifdef PLATFORM_N64
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#define MPWEAPON_SHIELD (VERSION == VERSION_JPN_FINAL ? 0x24 : 0x25)
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#define MPWEAPON_DISABLED (VERSION == VERSION_JPN_FINAL ? 0x25 : 0x26)
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#ifdef PLATFORM_N64
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#define NUM_MPWEAPONS (VERSION == VERSION_JPN_FINAL ? 0x26 : 0x27)
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#else // add all classic weapons to multiplayer
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#define MPWEAPON_PP9I (VERSION == VERSION_JPN_FINAL ? 0x26 : 0x27)
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#define MPWEAPON_CC13 (VERSION == VERSION_JPN_FINAL ? 0x27 : 0x28)
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#define MPWEAPON_KL01313 (VERSION == VERSION_JPN_FINAL ? 0x28 : 0x29)
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#define MPWEAPON_KF7SPECIAL (VERSION == VERSION_JPN_FINAL ? 0x29 : 0x2a)
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#define MPWEAPON_ZZT (VERSION == VERSION_JPN_FINAL ? 0x2a : 0x2b)
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#define MPWEAPON_DMC (VERSION == VERSION_JPN_FINAL ? 0x2b : 0x2c)
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#define MPWEAPON_AR53 (VERSION == VERSION_JPN_FINAL ? 0x2c : 0x2d)
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#define MPWEAPON_RCP45 (VERSION == VERSION_JPN_FINAL ? 0x2d : 0x2e)
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#define MPWEAPON_PP9I (VERSION == VERSION_JPN_FINAL ? 0x24 : 0x25)
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#define MPWEAPON_CC13 (VERSION == VERSION_JPN_FINAL ? 0x25 : 0x26)
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#define MPWEAPON_KL01313 (VERSION == VERSION_JPN_FINAL ? 0x26 : 0x27)
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#define MPWEAPON_KF7SPECIAL (VERSION == VERSION_JPN_FINAL ? 0x27 : 0x28)
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#define MPWEAPON_ZZT (VERSION == VERSION_JPN_FINAL ? 0x28 : 0x29)
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#define MPWEAPON_DMC (VERSION == VERSION_JPN_FINAL ? 0x29 : 0x2a)
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#define MPWEAPON_AR53 (VERSION == VERSION_JPN_FINAL ? 0x2a : 0x2b)
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#define MPWEAPON_RCP45 (VERSION == VERSION_JPN_FINAL ? 0x2b : 0x2c)
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#define MPWEAPON_SHIELD (VERSION == VERSION_JPN_FINAL ? 0x2c : 0x2d)
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#define MPWEAPON_DISABLED (VERSION == VERSION_JPN_FINAL ? 0x2d : 0x2e)
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#define NUM_MPWEAPONS (VERSION == VERSION_JPN_FINAL ? 0x2e : 0x2f)
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#endif
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