fgsfds
110876b036
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2025-03-16 09:18:31 +01:00
Matthew Coppola
ea464ca6ac
Allow dragging sliders with the mouse
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Additional code was introduced to handle edge cases. Sliders are always
dimmed when clicked with the mouse, now. When the mouse button is
release, dimmed mode is turned off. This was done to prevent adjacent
slider items from being accidentally modified by moving the mouse over
them with the left mouse button held down, as well as to allow proper
functioning of deferred sliders with the mouse.
2025-02-24 00:05:51 -05:00
fgsfds
ac4f317879
port: changes to the video settings PR:
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- change FPS calculation to use average FPS, use real time instead of render time for interval timing
- remove Maximize Window (you already have a maximize button and it's saved to the INI)
- remove Display FPS Interval from settings (the average user won't care and whoever cares can change it in the INI)
- remove the tickrate override flag and implicit tickrate adjustment in the framerate limit option, instead add one checkbox to uncap tickrate (mostly because I'd like the game to default to the og 60 FPS cap since high FPS is still unstable)
- rearrange some options a bit
2025-02-22 13:22:00 +01:00
fgsfds
e8a57d7f6f
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2025-02-22 11:28:12 +01:00
fgsfds
e3104b7043
Merge pull request #538 from ZenithMDC/revamp-video-options
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Allow changing video resolution at runtime + more
2025-02-22 11:26:43 +01:00
Jonaeru
904faa5485
Add MP Select Random Weapon Menu
2025-02-08 14:01:22 +09:00
fgsfds
5ebce756ed
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2025-01-05 15:43:52 +01:00
fgsfds
5084b4be39
port: simplify the keyboard input a bit and match it to port-net's
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backspace key now repeats properly
TYPE WITH KEYBOARD changes into a tooltip when typing
players with controllers are allowed to type, because that seems more convenient
players 2, 3 and 4 are allowed to type too if they hit the button, but only one player can have keyboard focus at a time
2025-01-05 15:27:45 +01:00
Matthew Coppola
da07772b1c
Allow typing with keyboard in menuitemKeyboard
2024-12-17 05:47:43 -05:00
Matthew Coppola
687b966c5e
Allow overriding g_TickRateDiv at runtime
2024-12-06 17:20:24 -05:00
fgsfds
f52fa8f759
Merge branch 'port' into port-net
2024-05-14 22:53:08 +02:00
fgsfds
2ba192d411
port: make menu mouse flag global
2024-05-14 22:53:02 +02:00
fgsfds
948a3e0c51
Merge branch 'port' into port-net
2024-05-14 20:33:50 +02:00
fgsfds
a83e0aa407
port: add mouse control to menus; mouse now unlocks when you pause
2024-05-14 20:28:59 +02:00
fgsfds
0d0de5b0d4
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-03-09 17:43:11 +01:00
fgsfds
4baae8de0b
port: add extra sleep calls to busy loops; separate sleep into system.c
2024-03-09 17:39:41 +01:00
fgsfds
511d6ca299
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-01-07 22:06:47 +01:00
fgsfds
b9db86f89b
port: add command line parameter to select player file
2024-01-07 22:05:31 +01:00
fgsfds
4eca4a1f07
port: net: fix a bunch of access violations
2024-01-07 19:54:27 +01:00
fgsfds
b74cd095a1
port: net: better gun and crosshair position sync; fix zooming guns
2024-01-01 20:18:32 +01:00
fgsfds
312c752205
port: net: set client rng at the same time the server sends it
2023-12-28 12:10:43 +01:00
fgsfds
04f95ed1d1
port: net: experimental 8 player support
2023-12-26 22:48:28 +01:00
fgsfds
aae0f70dd3
port: net: sync some projectiles, doors, parts of bgun, etc
2023-12-23 22:09:37 +01:00
fgsfds
370047b1b0
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2023-12-18 16:34:58 +01:00
fgsfds
6fc99e4c23
port: net: basic networking with barely working position sync
2023-12-17 12:54:48 +01:00
fgsfds
28218b26c2
port: add setting for GE muzzle flashes and disable it by default
2023-12-16 15:22:23 +01:00
fgsfds
3118d01921
port: don't render garbage in the first blur frame ( fixes #287 )
2023-12-06 14:57:21 +01:00
fgsfds
2d3e3d1aaf
port: add option to disable death music in MP
2023-11-26 19:10:19 +01:00
fgsfds
72e9e2af95
port: very experimental uncapped framerate support
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set Game.TickRateDivisor in pd.ini to 0
this still has many issues, such as combat boost not working
2023-11-14 23:29:44 +01:00
fgsfds
83a155fa49
port: fix #210
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by using a separate fullscreen fb for blur effects
2023-11-12 15:05:21 +01:00
fgsfds
407d4724a7
port: use mpindex to index player specific settings
2023-11-04 02:39:16 +01:00
fgsfds
d75adeb0c8
port: per-player settings
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NOTE: this will reset big parts of your config
2023-11-04 02:08:45 +01:00
fgsfds
fbae610a3b
port: rework config system a bit
2023-11-04 02:08:44 +01:00
fgsfds
afb91ab9e9
port: add radial menu sensitivity slider
2023-10-30 19:00:26 +01:00
fgsfds
4c1076080d
port: allow user to go back to the original crouch controls
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set Game.ClassicCrouch=1
2023-10-22 15:17:47 +02:00
fgsfds
b78a5ee064
port: implement motion blur and zoom blur
2023-10-16 22:07:41 +02:00
fgsfds
704015deac
port: modconfig: add user defined extended weather config
...
includes a way to specify weatherproof rooms and other hardcoded stuff
this might break something, as it removes some hardcoded checks
2023-09-27 19:44:51 +02:00
fgsfds
ca8851789a
port: add centered HUD mode
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set Game.CenterHUD=1 in pd.ini to enable
2023-09-22 20:26:32 +02:00
fgsfds
180e62d597
port: cosmetics
2023-09-08 14:37:44 +02:00
Phnod
7d96cd8fbd
Merge branch 'port' of https://github.com/Phnod/perfect_dark into zoom-hud-fov
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# Conflicts:
# port/src/main.c
# src/include/data.h
2023-09-03 15:39:46 -04:00
fgsfds
840a2e73a5
port: implement screen shake
2023-09-03 19:12:29 +02:00
Phnod
d033a7fa02
Merge branch 'port' of https://github.com/Phnod/perfect_dark into zoom-hud-fov
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# Conflicts:
# src/include/data.h
2023-09-02 19:05:12 -04:00
fgsfds
07c3a513ef
port: generalize the texture font filter a bit
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now called TextureFilter2D; although for now I couldn't find anything other than fonts to use it on
2023-09-03 00:36:27 +02:00
Phnod
5033c096a2
cleanup: move PLATFORM_N64 preprocessor checks for fov zoom into a separate macro to reduce clutter
2023-09-01 09:48:53 -04:00
Phnod
2a5160c519
cleanup: move repetitive zoom fov logic to single multiplier value
2023-08-31 20:39:30 -04:00
Phnod
96bd8e05aa
port: add ini config parameter to control whether ini FOV change should affect the max zoom of weapons
2023-08-31 20:39:29 -04:00
fgsfds
24ced381de
port: add separate mouse aim sensitivity
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Game.MouseAimSpeedX and Game.MouseAimSpeedY
2023-08-31 01:21:33 +02:00
fgsfds
c3b4d59168
port: add 1964GEPD-like mouse aim mode
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you can switch to the old variant by setting Game.MouseAimMode to 1 in pd.ini
2023-08-30 15:28:33 +02:00
fgsfds
af1422a1de
port: move CrosshairSway and FovY to the [Game] ini section
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fov doesn't really belong in the video functions either
2023-08-30 12:31:27 +02:00
fgsfds
6fbb7e39ec
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
2023-08-20 14:41:57 +02:00