forked from Ports/perfect_dark
port: implement motion blur and zoom blur
This commit is contained in:
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ed3bd97dd7
commit
b78a5ee064
11 files changed
+205
-36
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@@ -41,7 +41,8 @@ void gfx_set_target_fps(int);
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void gfx_set_maximum_frame_latency(int latency);
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void gfx_texture_cache_clear(void);
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void gfx_texture_cache_delete(const uint8_t *orig_addr);
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int gfx_create_framebuffer(uint32_t width, uint32_t height);
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int gfx_create_framebuffer(uint32_t width, uint32_t height, int upscale, int autoresize);
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void gfx_resize_framebuffer(int fb, uint32_t width, uint32_t height, int upscale, int autoresize);
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void gfx_set_framebuffer(int fb, float noise_scale) ;
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void gfx_reset_framebuffer(void);
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void gfx_copy_framebuffer(int fb_dst, int fb_src, int left, int top);
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@@ -1139,16 +1139,19 @@ void gfx_opengl_copy_framebuffer(int fb_dst, int fb_src, int left, int top) {
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srcY1 = src.height;
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}
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if (fb_src == 0) {
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// flip the dst rect to mirror the image vertically
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std::swap(dstY0, dstY1);
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}
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glDisable(GL_SCISSOR_TEST);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, src.fbo);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst.fbo);
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if (fb_src == 0) {
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// flip the dst rect to mirror the image vertically
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std::swap(dstY0, dstY1);
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glReadBuffer(GL_FRONT);
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} else {
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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}
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glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffers[current_framebuffer].fbo);
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+116
-16
@@ -242,6 +242,7 @@ static uintptr_t segmentPointers[16];
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struct FBInfo {
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uint32_t orig_width, orig_height;
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uint32_t applied_width, applied_height;
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bool upscale, autoresize;
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};
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static bool fbActive = 0;
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@@ -2152,10 +2153,10 @@ static void gfx_dp_texture_rectangle(int32_t ulx, int32_t uly, int32_t lrx, int3
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// lrx, lry, ulx, uly are U10.2
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// lrs, lrt are S10.5
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int16_t width = !flip ? lrx - ulx : lry - uly;
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int16_t height = !flip ? lry - uly : lrx - ulx;
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float lrs = ((uls << 7) + dsdx * width) >> 7;
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float lrt = ((ult << 7) + dtdy * height) >> 7;
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const int16_t width = flip ? lry - uly : lrx - ulx;
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const int16_t height = flip ? lrx - ulx : lry - uly;
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const float lrs = ((uls << 7) + dsdx * width) >> 7;
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const float lrt = ((ult << 7) + dtdy * height) >> 7;
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struct LoadedVertex* ul = &rsp.loaded_vertices[MAX_VERTICES + 0];
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struct LoadedVertex* ll = &rsp.loaded_vertices[MAX_VERTICES + 1];
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@@ -2193,6 +2194,53 @@ static void gfx_dp_texture_rectangle(int32_t ulx, int32_t uly, int32_t lrx, int3
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rdp.combine_mode = saved_combine_mode;
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}
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static void gfx_dp_image_rectangle(int32_t tile, int32_t w, int32_t h,
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int32_t ulx, int32_t uly, int16_t uls, int16_t ult,
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int32_t lrx, int32_t lry, int16_t lrs, int16_t lrt) {
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uint64_t saved_combine_mode = rdp.combine_mode;
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struct LoadedVertex* ul = &rsp.loaded_vertices[MAX_VERTICES + 0];
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struct LoadedVertex* ll = &rsp.loaded_vertices[MAX_VERTICES + 1];
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struct LoadedVertex* lr = &rsp.loaded_vertices[MAX_VERTICES + 2];
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struct LoadedVertex* ur = &rsp.loaded_vertices[MAX_VERTICES + 3];
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ul->u = uls * 32;
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ul->v = ult * 32;
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lr->u = lrs * 32;
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lr->v = lrt * 32;
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ll->u = uls * 32;
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ll->v = lrt * 32;
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ur->u = lrs * 32;
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ur->v = ult * 32;
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// ensure we have the correct texture size
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rdp.texture_tile[tile].line_size_bytes = w << rdp.texture_tile[tile].siz >> 1;
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rdp.texture_tile[tile].width = w;
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rdp.texture_tile[tile].height = h;
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rdp.texture_tile[tile].cms = 0;
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rdp.texture_tile[tile].cmt = 0;
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rdp.texture_tile[tile].shifts = 0;
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rdp.texture_tile[tile].shiftt = 0;
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auto& loadtex = rdp.loaded_texture[rdp.texture_tile[tile].tmem];
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loadtex.full_image_line_size_bytes = loadtex.line_size_bytes = rdp.texture_tile[tile].line_size_bytes;
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loadtex.size_bytes = loadtex.orig_size_bytes = loadtex.full_size_bytes = loadtex.line_size_bytes * h;
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uint8_t saved_tile = rdp.first_tile_index;
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if (saved_tile != tile) {
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rdp.textures_changed[0] = true;
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rdp.textures_changed[1] = true;
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}
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rdp.first_tile_index = tile;
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gfx_draw_rectangle(ulx, uly, lrx, lry);
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if (saved_tile != tile) {
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rdp.textures_changed[0] = true;
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rdp.textures_changed[1] = true;
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}
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rdp.first_tile_index = saved_tile;
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rdp.combine_mode = saved_combine_mode;
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}
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static void gfx_dp_fill_rectangle(int32_t ulx, int32_t uly, int32_t lrx, int32_t lry) {
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if (rdp.color_image_address == rdp.z_buf_address) {
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// Don't clear Z buffer here since we already did it with glClear
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@@ -2529,9 +2577,11 @@ static void gfx_run_dl(Gfx* cmd) {
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case G_TEXRECT_WIDE_EXT: {
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int32_t lrx, lry, tile, ulx, uly;
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uint32_t uls, ult, dsdx, dtdy;
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bool flip;
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lrx = (int32_t)((C0(0, 24) << 8)) >> 8;
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lry = (int32_t)((C1(0, 24) << 8)) >> 8;
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tile = C1(24, 3);
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flip = C1(27, 1);
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++cmd;
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ulx = (int32_t)((C0(0, 24) << 8)) >> 8;
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uly = (int32_t)((C1(0, 24) << 8)) >> 8;
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@@ -2540,7 +2590,27 @@ static void gfx_run_dl(Gfx* cmd) {
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ult = C0(0, 16);
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dsdx = C1(16, 16);
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dtdy = C1(0, 16);
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gfx_dp_texture_rectangle(ulx, uly, lrx, lry, tile, uls, ult, dsdx, dtdy, opcode == G_TEXRECTFLIP);
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gfx_dp_texture_rectangle(ulx, uly, lrx, lry, tile, uls, ult, dsdx, dtdy, flip);
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break;
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}
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case G_IMAGERECT_EXT: {
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int16_t tile, iw, ih;
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int16_t x0, y0, s0, t0;
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int16_t x1, y1, s1, t1;
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tile = C0(0, 3);
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iw = C1(16, 16);
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ih = C1(0, 16);
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++cmd;
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x0 = C0(16, 16);
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y0 = C0(0, 16);
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s0 = C1(16, 16);
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t0 = C1(0, 16);
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++cmd;
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x1 = C0(16, 16);
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y1 = C0(0, 16);
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s1 = C1(16, 16);
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t1 = C1(0, 16);
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gfx_dp_image_rectangle(tile, iw, ih, x0, y0, s0, t0, x1, y1, s1, t1);
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break;
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}
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case G_SETSCISSOR:
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@@ -2665,12 +2735,22 @@ extern "C" void gfx_start_frame(void) {
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if (gfx_current_dimensions.height != gfx_prev_dimensions.height) {
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for (auto& fb : framebuffers) {
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uint32_t width = fb.second.orig_width, height = fb.second.orig_height;
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gfx_adjust_width_height_for_scale(width, height);
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if (width != fb.second.applied_width || height != fb.second.applied_height) {
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gfx_rapi->update_framebuffer_parameters(fb.first, width, height, 1, true, true, true, true);
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fb.second.applied_width = width;
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fb.second.applied_height = height;
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uint32_t width, height, msaa;
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if (fb.second.autoresize) {
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if (fb.second.upscale) {
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width = fb.second.orig_width;
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height = fb.second.orig_height;
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gfx_adjust_width_height_for_scale(width, height);
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} else {
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// assume this is a fullscreen fb
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width = gfx_current_dimensions.width;
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height = gfx_current_dimensions.height;
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}
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if (width != fb.second.applied_width || height != fb.second.applied_height) {
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gfx_rapi->update_framebuffer_parameters(fb.first, width, height, 1, true, true, true, true);
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fb.second.applied_width = width;
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fb.second.applied_height = height;
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}
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}
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}
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}
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@@ -2768,15 +2848,35 @@ extern "C" void gfx_set_target_fps(int fps) {
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gfx_wapi->set_target_fps(fps);
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}
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extern "C" int gfx_create_framebuffer(uint32_t width, uint32_t height) {
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uint32_t orig_width = width, orig_height = height;
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gfx_adjust_width_height_for_scale(width, height);
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extern "C" int gfx_create_framebuffer(uint32_t width, uint32_t height, int upscale, int autoresize) {
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int fb = gfx_rapi->create_framebuffer();
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gfx_rapi->update_framebuffer_parameters(fb, width, height, 1, true, true, true, true);
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framebuffers[fb] = { orig_width, orig_height, width, height };
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gfx_resize_framebuffer(fb, width, height, upscale, autoresize);
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return fb;
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}
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extern "C" void gfx_resize_framebuffer(int fb, uint32_t width, uint32_t height, int upscale, int autoresize) {
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uint32_t orig_width, orig_height;
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if (width && height) {
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// user-specified size
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orig_width = width;
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orig_height = height;
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if (upscale) {
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gfx_adjust_width_height_for_scale(width, height);
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}
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gfx_rapi->update_framebuffer_parameters(fb, width, height, 1, true, true, true, true);
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} else {
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// same size as main fb
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orig_width = width = gfx_current_dimensions.width;
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orig_height = height = gfx_current_dimensions.height;
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upscale = false;
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autoresize = true;
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gfx_rapi->update_framebuffer_parameters(fb, width, height, 1, true, true, true, true);
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}
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framebuffers[fb] = { orig_width, orig_height, width, height, (bool)upscale, (bool)autoresize };
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}
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extern "C" void gfx_set_framebuffer(int fb, float noise_scale) {
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gfx_rapi->start_draw_to_framebuffer(fb, noise_scale);
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gfx_rapi->clear_framebuffer();
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@@ -23,10 +23,11 @@ u32 videoGetTextureFilter2D(void);
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void videoSetWindowOffset(s32 x, s32 y);
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s32 videoCreateFramebuffer(u32 w, u32 h);
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s32 videoCreateFramebuffer(u32 w, u32 h, s32 upscale, s32 autoresize);
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void videoSetFramebuffer(s32 target);
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void videoResetFramebuffer(void);
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void videoCopyFramebuffer(s32 dst, s32 src, s32 left, s32 top);
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void videoResizeFramebuffer(s32 target, u32 w, u32 h, s32 upscale, s32 autoresize);
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void videoResetTextureCache(void);
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void videoFreeCachedTexture(const void *texptr);
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@@ -101,6 +101,9 @@ u32 var8005cea4 = 0;
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OSScMsg g_SchedRspMsg = {OS_SC_RSP_MSG};
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bool g_SchedIsFirstTask = true;
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s32 g_PrevFrameFb = -1;
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s32 g_PrevFrameCapTimer = -1;
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void schedSetCrashEnable1(bool enable)
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{
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g_SchedCrashEnable1 = enable;
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@@ -380,6 +383,17 @@ void schedConsiderScreenshot(void)
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g_MenuData.screenshottimer = 0;
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}
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if (g_PrevFrameFb < 0) {
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g_PrevFrameFb = videoCreateFramebuffer(0, 0, false, true);
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}
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if (g_PrevFrameCapTimer == 0) {
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videoCopyFramebuffer(g_PrevFrameFb, 0, -1, -1);
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g_PrevFrameCapTimer = -1;
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} else if (g_PrevFrameCapTimer > 0) {
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--g_PrevFrameCapTimer;
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}
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if (g_MenuData.screenshottimer >= 2) {
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g_MenuData.screenshottimer--;
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}
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+7
-2
@@ -148,9 +148,9 @@ void videoSetWindowOffset(s32 x, s32 y)
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gfx_current_game_window_viewport.y = y;
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}
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s32 videoCreateFramebuffer(u32 w, u32 h)
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s32 videoCreateFramebuffer(u32 w, u32 h, s32 upscale, s32 autoresize)
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{
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return gfx_create_framebuffer(w, h);
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return gfx_create_framebuffer(w, h, upscale, autoresize);
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}
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void videoSetFramebuffer(s32 target)
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@@ -163,6 +163,11 @@ void videoResetFramebuffer(void)
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return gfx_reset_framebuffer();
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}
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void videoResizeFramebuffer(s32 target, u32 w, u32 h, s32 upscale, s32 autoresize)
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{
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gfx_resize_framebuffer(target, w, h, upscale, autoresize);
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}
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void videoCopyFramebuffer(s32 dst, s32 src, s32 left, s32 top)
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{
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gfx_copy_framebuffer(dst, src, left, top);
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@@ -20,6 +20,9 @@
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#include "data.h"
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#include "types.h"
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#include "gbiex.h"
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#ifndef PLATFORM_N64
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#include "video.h"
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#endif
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#ifdef AVOID_UB
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char var800a41c0[26];
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@@ -291,10 +294,19 @@ Gfx *bviewDrawMotionBlur(Gfx *gdl, u32 colour, u32 alpha)
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somefloat = (viewheight - viewheight / fyyy) * 0.5f;
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gdl = bviewPrepareStaticRgba16(gdl, colour, newalpha);
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#ifdef PLATFORM_N64
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for (i = viewtop; i < viewtop + viewheight; i++) {
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gdl = bviewCopyPixels(gdl, fb, viewtop + (s32)somefloat, 5, i, fxxx, viewleft, viewwidth);
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somefloat += 1.0f / fyyy;
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}
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#else
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gDPSetFramebufferTextureEXT(gdl++, 0, 0, 0, g_PrevFrameFb);
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gSPImageRectangleEXT(gdl++,
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viewleft << 2, viewtop << 2, viewleft, viewtop,
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(viewleft + viewwidth) << 2, (viewtop + viewheight) << 2, viewleft + viewwidth, viewtop + viewheight,
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0, videoGetNativeWidth(), videoGetNativeHeight());
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g_PrevFrameCapTimer = 0;
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#endif
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return gdl;
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}
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@@ -506,10 +518,27 @@ Gfx *bviewDrawZoomBlur(Gfx *gdl, u32 colour, s32 alpha, f32 arg3, f32 arg4)
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gdl = bviewPrepareStaticRgba16(gdl, colour, alpha);
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#ifdef PLATFORM_N64
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for (i = viewtop; i < viewtop + viewheight; i++) {
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gdl = bviewCopyPixels(gdl, fb, (s32)somefloat + viewtop, 5, i, arg3, viewleft, viewwidth);
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somefloat += 1.0f / arg4;
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}
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#else
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const f32 xcenter = viewleft + viewwidth * 0.5f;
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const f32 ycenter = viewtop + viewheight * 0.5f;
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const f32 halfw = viewwidth * 0.5f * arg3;
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const f32 halfh = viewheight * 0.5f * arg4;
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const s32 left = xcenter - halfw;
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const s32 top = ycenter - halfh;
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const s32 right = xcenter + halfw;
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const s32 bottom = ycenter + halfh;
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gDPSetFramebufferTextureEXT(gdl++, 0, 0, 0, g_PrevFrameFb);
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gSPImageRectangleEXT(gdl++,
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left << 2, top << 2, viewleft, viewtop,
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right << 2, bottom << 2, viewleft + viewwidth, viewtop + viewheight,
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0, videoGetNativeWidth(), videoGetNativeHeight());
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g_PrevFrameCapTimer = 0;
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#endif
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return gdl;
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}
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+1
-1
@@ -41,7 +41,7 @@ void chrmgrReset(void)
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var8009ccc0[i] = (void *)ALIGN64(mempAlloc(16 * 16 * sizeof(u16) + 0x40, MEMPOOL_STAGE));
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#else
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if (!var8009ccc0[i]) {
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var8009ccc0[i] = videoCreateFramebuffer(16, 16);
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var8009ccc0[i] = videoCreateFramebuffer(16, 16, false, false);
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}
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#endif
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}
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+1
-1
@@ -123,7 +123,7 @@ void menugfxCreateBlur(void)
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g_ScaleX = 1;
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#else
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if (g_MenuBlurFb == 0) {
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g_MenuBlurFb = videoCreateFramebuffer(BLURIMG_WIDTH, BLURIMG_HEIGHT);
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g_MenuBlurFb = videoCreateFramebuffer(BLURIMG_WIDTH, BLURIMG_HEIGHT, true, false);
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}
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// copy full viewport and downscale to 40x30
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videoCopyFramebuffer(g_MenuBlurFb, 0, -1, -1);
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@@ -546,6 +546,8 @@ extern f32 g_ViShakeIntensityMult;
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extern u32 g_TexFilter2D;
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extern u32 g_HudAlignModeL;
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extern u32 g_HudAlignModeR;
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extern s32 g_PrevFrameFb;
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extern s32 g_PrevFrameCapTimer;
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#define TEX_FILTER_2D g_TexFilter2D
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#define ADJUST_ZOOM_FOV(x) ((x) * g_PlayerFovZoomMultiplier)
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|
||||
+23
-9
@@ -193,6 +193,7 @@
|
||||
#define G_EXTRAGEOMETRYMODE_EXT 0x3a
|
||||
#define G_SETINTENSITY_EXT 0x40
|
||||
#define G_COPYFB_EXT 0x41
|
||||
#define G_IMAGERECT_EXT 0x42
|
||||
|
||||
/* G_EXTRAGEOMETRYMODE flags */
|
||||
|
||||
@@ -251,19 +252,31 @@
|
||||
_g1->words.w1 = _SHIFTL((uly), 2, 22); \
|
||||
}
|
||||
|
||||
#define gSPTextureRectangleWideEXT(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
|
||||
#define gSPTextureRectangleWideEXT(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy, flip) \
|
||||
{ \
|
||||
Gfx *_g0 = (Gfx*)(pkt), *_g1 = (Gfx*)(pkt), *_g2 = (Gfx*)(pkt); \
|
||||
\
|
||||
_g0->words.w0 = _SHIFTL(G_TEXRECT_WIDE_EXT, 24, 8) | _SHIFTL((xh), 0, 24); \
|
||||
_g0->words.w1 = (_SHIFTL((yh), 0, 24) | _SHIFTL((tile), 24, 3) | _SHIFTL((flip), 27, 1)); \
|
||||
_g1->words.w0 = _SHIFTL((xl), 0, 24); \
|
||||
_g1->words.w1 = _SHIFTL((yl), 0, 24); \
|
||||
_g2->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)); \
|
||||
_g2->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \
|
||||
}
|
||||
|
||||
#define gSPImageRectangleEXT(pkt, x0, y0, s0, t0, x1, y1, s1, t1, tile, iw, ih) \
|
||||
{ \
|
||||
Gfx *_g0 = (Gfx*)(pkt), *_g1 = (Gfx*)(pkt), *_g2 = (Gfx*)(pkt); \
|
||||
\
|
||||
_g0->words.w0 = _SHIFTL(G_TEXRECT_WIDE_EXT, 24, 8) | _SHIFTL((xh), 0, 24); \
|
||||
_g0->words.w1 = _SHIFTL((yh), 0, 24); \
|
||||
_g1->words.w0 = (_SHIFTL(tile, 24, 3) | _SHIFTL((xl), 0, 24)); \
|
||||
_g1->words.w1 = _SHIFTL((yl), 0, 24); \
|
||||
_g2->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)); \
|
||||
_g2->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \
|
||||
_g0->words.w0 = _SHIFTL(G_IMAGERECT_EXT, 24, 8) | _SHIFTL((tile), 0, 3); \
|
||||
_g0->words.w1 = _SHIFTL((iw), 16, 16) | _SHIFTL((ih), 0, 16); \
|
||||
_g1->words.w0 = _SHIFTL((x0), 16, 16) | _SHIFTL((y0), 0, 16); \
|
||||
_g1->words.w1 = _SHIFTL((s0), 16, 16) | _SHIFTL((t0), 0, 16); \
|
||||
_g2->words.w0 = _SHIFTL((x1), 16, 16) | _SHIFTL((y1), 0, 16); \
|
||||
_g2->words.w1 = _SHIFTL((s1), 16, 16) | _SHIFTL((t1), 0, 16); \
|
||||
}
|
||||
|
||||
#define gSPExtraGeometryModeEXT(pkt, c, s) \
|
||||
#define gSPExtraGeometryModeEXT(pkt, c, s) \
|
||||
{ \
|
||||
Gfx* _g = (Gfx*)(pkt); \
|
||||
\
|
||||
@@ -275,7 +288,8 @@
|
||||
#define gSPClearExtraGeometryModeEXT(pkt, word) gSPExtraGeometryModeEXT((pkt), word, 0)
|
||||
|
||||
#define gDPFillRectangleEXT gDPFillRectangleWideEXT
|
||||
#define gSPTextureRectangleEXT gSPTextureRectangleWideEXT
|
||||
#define gSPTextureRectangleEXT(p, xl, yl, xh, yh, tile, s, t, ds, dt) gSPTextureRectangleWideEXT(p, xl, yl, xh, yh, tile, s, t, ds, dt, G_OFF)
|
||||
#define gSPTextureRectangleFlipEXT(p, xl, yl, xh, yh, tile, s, t, ds, dt) gSPTextureRectangleWideEXT(p, xl, yl, xh, yh, tile, s, t, ds, dt, G_ON)
|
||||
|
||||
#undef gDPFillRectangleScaled
|
||||
#define gDPFillRectangleScaled(pkt, x1, y1, x2, y2) gDPFillRectangleEXT(pkt, (x1) * g_ScaleX, y1, (x2) * g_ScaleX, y2)
|
||||
|
||||
Reference in new issue
Block a user