fgsfds
38ff8ca5df
Merge branch 'port' into port-debugger
2024-05-13 22:23:24 +02:00
fgsfds
4bd314f60b
port: add exclusive fullscreen and hidpi settings
...
for now config only
exclusive fullscreen uses DefaultWidth/DefaultHeight for resolution
hidpi defaults to off
2024-05-13 22:23:04 +02:00
fgsfds
9270b6647a
Merge branch 'port' into port-debugger
2024-05-13 18:49:59 +02:00
fgsfds
95b43b3f7b
port: remove sprintf redeclaration
2024-05-13 18:48:35 +02:00
fgsfds
e5effc4522
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-05-13 15:27:21 +02:00
fgsfds
62a55a3d6e
port: don't force libc++, fix system.c on clang16+
2024-05-13 15:24:45 +02:00
fgsfds
12cf9df01b
port: allow overriding CC and CXX
2024-05-13 12:55:29 +02:00
fgsfds
22e49d75e1
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-05-13 12:20:29 +02:00
fgsfds
c5c1ef1d4e
port: ask for high performance GPU on windows
2024-05-13 12:19:34 +02:00
fgsfds
f3c1242858
port: more detail texture adjustment
2024-05-13 12:15:42 +02:00
fgsfds
f8617ebbd6
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-05-13 01:16:05 +02:00
fgsfds
ef3d53b9f7
port: make detail textures less intense
2024-05-13 01:15:30 +02:00
fgsfds
bf1b8da629
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-05-13 00:31:54 +02:00
fgsfds
1d040b1ccc
port: hackfix detail textures
...
this might have broken something else
2024-05-13 00:30:21 +02:00
fgsfds
9755f3ab41
port: even more gfx_pc cleanup
2024-05-13 00:28:19 +02:00
fgsfds
f86746364f
port: no need to explicitly disable player collision when tracing light glares
2024-05-12 17:12:37 +02:00
fgsfds
536c766793
port: more gfx_pc cleanup
2024-05-12 17:09:50 +02:00
fgsfds
dca1e1752b
port: remove remnants of masked/blended texture support
2024-05-12 16:48:33 +02:00
fgsfds
86eaa624a3
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-05-12 16:32:00 +02:00
fgsfds
ce6424117e
port: re-disable glare calculation in multiplayer
...
they don't render anyway
2024-05-12 16:31:45 +02:00
fgsfds
c2fcb992ca
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-05-12 16:26:39 +02:00
fgsfds
54ba0d41c1
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-05-12 16:22:49 +02:00
fgsfds
15c0327592
port: better light glare hit detection
2024-05-12 16:22:34 +02:00
fgsfds
13003121ea
Update README.md
2024-05-11 15:54:52 +02:00
fgsfds
ba56947457
clarify build instructions a bit
2024-05-11 15:53:34 +02:00
fgsfds
2c0abcb0e2
one more gcc14 fix
2024-05-11 14:46:21 +02:00
fgsfds
5554fb7219
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-05-11 14:14:34 +02:00
fgsfds
27faaecda2
gcc14 fixes
2024-05-11 14:13:51 +02:00
fgsfds
a0f8550034
Merge pull request #422 from PaulGrandperrin/patch-1
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Makefile.port: fix dependencies for parallel compilation
2024-04-25 17:33:29 +02:00
Paul Grandperrin
73dc52cfd6
Makefile.port: fix dependencies for parallel compilation
2024-04-25 12:49:36 +02:00
fgsfds
b4f7f467c0
Merge pull request #406 from jonaeru/port-perfectdarkness
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Give Night Vision at respawn in Perfect Darkness Combat
2024-03-17 13:38:42 +01:00
fgsfds
894ccfabf3
Merge pull request #408 from jonaeru/port-fix-xrayscanner
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Fix X-Ray Scanner model in Combat Simulator
2024-03-17 13:38:01 +01:00
Jonaeru
ec8310e4a1
port: fix X-Ray Scanner model in Combat Simulator
2024-03-17 15:42:53 +09:00
Jonaeru
80faefbaf6
port: give Night Vision at respawn in Perfect Darkness Combat
2024-03-17 15:12:26 +09:00
fgsfds
804674e2b1
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-03-09 22:38:49 +01:00
fgsfds
c9f880e427
port: fix #224 , allow combat knife in jpn
2024-03-09 22:38:11 +01:00
fgsfds
20534a731b
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-03-09 17:45:50 +01:00
fgsfds
92a9ac43fc
port: fix linux build
2024-03-09 17:45:27 +01:00
fgsfds
242a89a622
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-03-09 17:40:37 +01:00
fgsfds
4baae8de0b
port: add extra sleep calls to busy loops; separate sleep into system.c
2024-03-09 17:39:41 +01:00
fgsfds
d11b5705a2
port: add missing configRegisterUInt decl
2024-03-09 17:03:06 +01:00
fgsfds
04e2ed51a6
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-02-13 01:18:08 +01:00
fgsfds
839143550f
port: fix potential crash in handInflictMeleeDamage
...
pointers can be little endian, so there might be a problem
2024-02-13 01:16:57 +01:00
fgsfds
11fd86002b
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-02-12 16:38:09 +01:00
fgsfds
fe0d9b3cfd
port: fix blur shader on some older cards
2024-02-10 16:56:54 +01:00
fgsfds
935cd1faa9
port: gl: dump shader source when compilation fails
2024-02-10 14:07:20 +01:00
fgsfds
36f8494ebf
Update README.md
2024-01-29 22:11:34 +01:00
fgsfds
fcb1dbb298
Merge pull request #375 from abgrac/readme-links-netplay
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Add port-net/netplay build links to default README
2024-01-29 22:10:14 +01:00
Adriano Bini
815c75c6a8
Add port-net/netplay build links to default README
...
Some people are not being able to properly download/play because of Github's always defaulting to master's README.MD. This includes netplay links in the master branchg README as well.
2024-01-29 17:08:27 -03:00
fgsfds
33cc89e8fd
Merge pull request #371 from Calinou/add-crosshair-health-option
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Add an option to color crosshair according to player health + shield
2024-01-28 18:39:05 +01:00