Commit Graph
7347 Commits
Author SHA1 Message Date
fgsfds 38ff8ca5df Merge branch 'port' into port-debugger 2024-05-13 22:23:24 +02:00
fgsfds 4bd314f60b port: add exclusive fullscreen and hidpi settings
for now config only

exclusive fullscreen uses DefaultWidth/DefaultHeight for resolution

hidpi defaults to off
2024-05-13 22:23:04 +02:00
fgsfds 9270b6647a Merge branch 'port' into port-debugger 2024-05-13 18:49:59 +02:00
fgsfds 95b43b3f7b port: remove sprintf redeclaration 2024-05-13 18:48:35 +02:00
fgsfds e5effc4522 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-05-13 15:27:21 +02:00
fgsfds 62a55a3d6e port: don't force libc++, fix system.c on clang16+ 2024-05-13 15:24:45 +02:00
fgsfds 12cf9df01b port: allow overriding CC and CXX 2024-05-13 12:55:29 +02:00
fgsfds 22e49d75e1 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-05-13 12:20:29 +02:00
fgsfds c5c1ef1d4e port: ask for high performance GPU on windows 2024-05-13 12:19:34 +02:00
fgsfds f3c1242858 port: more detail texture adjustment 2024-05-13 12:15:42 +02:00
fgsfds f8617ebbd6 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-05-13 01:16:05 +02:00
fgsfds ef3d53b9f7 port: make detail textures less intense 2024-05-13 01:15:30 +02:00
fgsfds bf1b8da629 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-05-13 00:31:54 +02:00
fgsfds 1d040b1ccc port: hackfix detail textures
this might have broken something else
2024-05-13 00:30:21 +02:00
fgsfds 9755f3ab41 port: even more gfx_pc cleanup 2024-05-13 00:28:19 +02:00
fgsfds f86746364f port: no need to explicitly disable player collision when tracing light glares 2024-05-12 17:12:37 +02:00
fgsfds 536c766793 port: more gfx_pc cleanup 2024-05-12 17:09:50 +02:00
fgsfds dca1e1752b port: remove remnants of masked/blended texture support 2024-05-12 16:48:33 +02:00
fgsfds 86eaa624a3 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-05-12 16:32:00 +02:00
fgsfds ce6424117e port: re-disable glare calculation in multiplayer
they don't render anyway
2024-05-12 16:31:45 +02:00
fgsfds c2fcb992ca Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-05-12 16:26:39 +02:00
fgsfds 54ba0d41c1 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-05-12 16:22:49 +02:00
fgsfds 15c0327592 port: better light glare hit detection 2024-05-12 16:22:34 +02:00
fgsfds 13003121ea Update README.md 2024-05-11 15:54:52 +02:00
fgsfds ba56947457 clarify build instructions a bit 2024-05-11 15:53:34 +02:00
fgsfds 2c0abcb0e2 one more gcc14 fix 2024-05-11 14:46:21 +02:00
fgsfds 5554fb7219 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-05-11 14:14:34 +02:00
fgsfds 27faaecda2 gcc14 fixes 2024-05-11 14:13:51 +02:00
fgsfds a0f8550034 Merge pull request #422 from PaulGrandperrin/patch-1
Makefile.port: fix dependencies for parallel compilation
2024-04-25 17:33:29 +02:00
Paul Grandperrin 73dc52cfd6 Makefile.port: fix dependencies for parallel compilation 2024-04-25 12:49:36 +02:00
fgsfds b4f7f467c0 Merge pull request #406 from jonaeru/port-perfectdarkness
Give Night Vision at respawn in Perfect Darkness Combat
2024-03-17 13:38:42 +01:00
fgsfds 894ccfabf3 Merge pull request #408 from jonaeru/port-fix-xrayscanner
Fix X-Ray Scanner model in Combat Simulator
2024-03-17 13:38:01 +01:00
Jonaeru ec8310e4a1 port: fix X-Ray Scanner model in Combat Simulator 2024-03-17 15:42:53 +09:00
Jonaeru 80faefbaf6 port: give Night Vision at respawn in Perfect Darkness Combat 2024-03-17 15:12:26 +09:00
fgsfds 804674e2b1 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-03-09 22:38:49 +01:00
fgsfds c9f880e427 port: fix #224, allow combat knife in jpn 2024-03-09 22:38:11 +01:00
fgsfds 20534a731b Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-03-09 17:45:50 +01:00
fgsfds 92a9ac43fc port: fix linux build 2024-03-09 17:45:27 +01:00
fgsfds 242a89a622 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-03-09 17:40:37 +01:00
fgsfds 4baae8de0b port: add extra sleep calls to busy loops; separate sleep into system.c 2024-03-09 17:39:41 +01:00
fgsfds d11b5705a2 port: add missing configRegisterUInt decl 2024-03-09 17:03:06 +01:00
fgsfds 04e2ed51a6 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-02-13 01:18:08 +01:00
fgsfds 839143550f port: fix potential crash in handInflictMeleeDamage
pointers can be little endian, so there might be a problem
2024-02-13 01:16:57 +01:00
fgsfds 11fd86002b Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-02-12 16:38:09 +01:00
fgsfds fe0d9b3cfd port: fix blur shader on some older cards 2024-02-10 16:56:54 +01:00
fgsfds 935cd1faa9 port: gl: dump shader source when compilation fails 2024-02-10 14:07:20 +01:00
fgsfds 36f8494ebf Update README.md 2024-01-29 22:11:34 +01:00
fgsfds fcb1dbb298 Merge pull request #375 from abgrac/readme-links-netplay
Add port-net/netplay build links to default README
2024-01-29 22:10:14 +01:00
Adriano Bini 815c75c6a8 Add port-net/netplay build links to default README
Some people are not being able to properly download/play because of Github's always defaulting to master's README.MD. This includes netplay links in the master branchg README as well.
2024-01-29 17:08:27 -03:00
fgsfds 33cc89e8fd Merge pull request #371 from Calinou/add-crosshair-health-option
Add an option to color crosshair according to player health + shield
2024-01-28 18:39:05 +01:00