fgsfds
4638af52e2
port: gl: don't die without fbo support
2023-09-26 15:28:43 +02:00
fgsfds
8aa1e6b9c9
port: gl: check for GL_MIRROR_CLAMP_TO_EDGE; cleanup
2023-09-26 15:01:49 +02:00
fgsfds
c4e0e4f868
port: more GL error checking
2023-09-26 14:49:14 +02:00
fgsfds
bd113a5b44
port: nicer GL debug output
...
now only enabled if you pass --debug-gl
2023-09-24 00:41:57 +02:00
fgsfds
c3f572f016
port: recreate infiltration camera effects
...
using newly added modulation blending and noise
2023-09-17 23:34:02 +02:00
fgsfds
b6a3aef345
port: add logging and some command line args
...
--log: logs messages to pd.log
--boot-stage N: sets initial stage number to N (MP stages will crash or hang if booted like this)
--no-sound: disable sound
--rom-file S: set ROM filename
2023-08-31 12:54:18 +02:00
fgsfds
600f261dcb
port: don't crash silently on GL errors
2023-08-30 18:19:54 +02:00
fgsfds
0c80abf5b9
port: ignore scissor test in resolve_msaa_color_buffer
2023-08-19 18:02:24 +02:00
fgsfds
8d26944642
port: three-point does not need GL_LINEAR
2023-08-19 13:57:44 +02:00
fgsfds
2f54ceb96e
port: add texture filter setting
2023-08-19 13:56:15 +02:00
fgsfds
1d151f2864
port: implement some framebuffer effects
...
cloaking and menu blur
in a likely extremely slow way
2023-08-19 00:48:09 +02:00
MaikelChan
6f35e00c16
Fixed flipped texts and menu elements that were beyond the near clip plane.
2023-08-15 05:05:53 +02:00
fgsfds
0e931b0be0
port: add gSPPerspNormalize support
...
this fixes the viewmodel
2023-08-05 01:12:47 +02:00
fgsfds
c0e73091f5
port: check GL attrib and uniform indices before using them
2023-08-02 02:29:38 +02:00
fgsfds
9508b136ff
port: replace old fast3d with libultraship-fast3d
2023-08-01 23:37:49 +02:00