fgsfds
4c552a42f2
port: experimental multithreaded audio
2024-05-18 18:53:12 +02:00
fgsfds
e8e513fecb
port: possible fix for #401
2024-05-15 14:11:24 +02:00
fgsfds
4601a9c318
port: only respect friendly fire setting in team games
2024-05-15 13:39:12 +02:00
fgsfds
5c7d4ecf52
port: give correct ammo to bots when spawning armed; give at least one round when spawning armed
2024-05-15 12:29:39 +02:00
fgsfds
9edfd667b7
port: give start with weapon a better short name
2024-05-15 12:13:35 +02:00
fgsfds
f3757e75e9
port: don't crash when spawn with weapon is on and that weapon is a shield
2024-05-15 12:10:17 +02:00
fgsfds
a6e7d503e6
port: add mouse controls to sliders
2024-05-14 23:16:36 +02:00
fgsfds
da8b9be09d
port: completely disable back on WPNBACK if using mouse navigation
2024-05-14 22:59:20 +02:00
fgsfds
2ba192d411
port: make menu mouse flag global
2024-05-14 22:53:02 +02:00
fgsfds
548e2c1f0b
port: only navigate with mouse if it's enabled in the dialog
2024-05-14 21:06:16 +02:00
fgsfds
85872d7e71
port: add mouse controls to virtual keyboard
2024-05-14 20:58:51 +02:00
fgsfds
a83e0aa407
port: add mouse control to menus; mouse now unlocks when you pause
2024-05-14 20:28:59 +02:00
fgsfds
3199f99fbd
Merge branch 'port' into port-friendly-fire
2024-05-14 11:32:21 +02:00
fgsfds
4e7e61c207
Merge branch 'port' into port-autorandom
2024-05-14 11:20:29 +02:00
fgsfds
70b02da163
port: fix long option names and whitespace
2024-05-14 11:12:49 +02:00
fgsfds
1a3f36f626
Merge pull request #420 from throwaway29292/port
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Add an option in Combat Simulator to disable the blur effect from melee damage
2024-05-14 11:02:28 +02:00
fgsfds
d8a26fa221
port: clean up whitespace
2024-05-14 10:56:50 +02:00
fgsfds
28d6c5b827
Merge pull request #426 from throwaway29292/dualwieldallguns
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Add a cheat to allow dual-wielding all weapons
2024-05-14 10:35:57 +02:00
fgsfds
fef8985b6b
port: fix whitespace and scope in bgunConsiderToggleGunFunction
2024-05-14 10:34:16 +02:00
fgsfds
fd8718f7b1
Merge pull request #416 from NeonNyan/fix-rcp120alt
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fix for rcp120 alt button behavior
2024-05-14 10:25:21 +02:00
fgsfds
f86746364f
port: no need to explicitly disable player collision when tracing light glares
2024-05-12 17:12:37 +02:00
fgsfds
536c766793
port: more gfx_pc cleanup
2024-05-12 17:09:50 +02:00
fgsfds
ce6424117e
port: re-disable glare calculation in multiplayer
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they don't render anyway
2024-05-12 16:31:45 +02:00
fgsfds
15c0327592
port: better light glare hit detection
2024-05-12 16:22:34 +02:00
fgsfds
27faaecda2
gcc14 fixes
2024-05-11 14:13:51 +02:00
Not actually throwaway
798fbf7b90
Add a cheat to allow dual-wielding all guns. The cheat's name is "Gameplay/(Two-Handed)"
2024-05-01 17:55:22 +02:00
Not actually throwaway
5b1d03cbbb
Add an option in Combat Simulator to disable the blur effect from melee damage
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This effect might be annoyning or eye straining for some people so i believe it's a good idea to implement this option. There is still some free space in the MP Options bitfield for future expansion.
2024-04-24 22:54:15 +02:00
Catherine Reprobate
68aee1d2f2
fix for rcp120 alt button behavior
2024-04-14 14:49:32 -07:00
Jonaeru
7580ebcaf9
port: rename constants
2024-03-26 23:45:55 +09:00
Jonaeru
c9a14f090b
port: add constants
2024-03-26 23:41:57 +09:00
Jonaeru
2483d4fc35
port: add auto random mp weapon option
2024-03-26 00:53:57 +09:00
Jonaeru
501ab95b00
port: fix texts
2024-03-20 11:19:06 +09:00
Jonaeru
0b61ec9641
port: add friendly fire mp option
2024-03-20 01:53:50 +09:00
fgsfds
b4f7f467c0
Merge pull request #406 from jonaeru/port-perfectdarkness
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Give Night Vision at respawn in Perfect Darkness Combat
2024-03-17 13:38:42 +01:00
Jonaeru
ec8310e4a1
port: fix X-Ray Scanner model in Combat Simulator
2024-03-17 15:42:53 +09:00
Jonaeru
80faefbaf6
port: give Night Vision at respawn in Perfect Darkness Combat
2024-03-17 15:12:26 +09:00
fgsfds
c9f880e427
port: fix #224 , allow combat knife in jpn
2024-03-09 22:38:11 +01:00
fgsfds
4baae8de0b
port: add extra sleep calls to busy loops; separate sleep into system.c
2024-03-09 17:39:41 +01:00
fgsfds
839143550f
port: fix potential crash in handInflictMeleeDamage
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pointers can be little endian, so there might be a problem
2024-02-13 01:16:57 +01:00
fgsfds
33cc89e8fd
Merge pull request #371 from Calinou/add-crosshair-health-option
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Add an option to color crosshair according to player health + shield
2024-01-28 18:39:05 +01:00
Hugo Locurcio
02d7efb87f
Add an option to color crosshair according to player health + shield
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Shield is taken into account and is added to health for the calculation,
as the vast majority of damage types are fully blocked by a shield.
3 modes are available:
- Off (default)
- On (Green): Goes through a red-yellow-green-cyan gradient,
closer to vanilla.
- On (White): Goes through a red-yellow-white-green gradient,
closer to games like Xonotic.
When set to either of the On modes, the crosshair color setting
is ignored but the crosshair alpha setting is still used.
2024-01-27 19:21:05 +01:00
Hugo Locurcio
1f4d9c8cdc
Always hide crosshair when dead
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Previously, the crosshair would show up during the death animation
if Always Show Target is enabled or if aiming just before dying.
2024-01-27 19:19:06 +01:00
fgsfds
474a6df3d4
port: add spawn with weapon mp option
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unfortunately it does not fit in the save buffer and won't save
2024-01-16 01:56:30 +01:00
fgsfds
e53f26f3eb
port: fix #347
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patch submitted by Ryan Dwyer
The patch allows all humans/bots to be selected regardless of team. It also adds a check to make sure a bot is not given a command to attack itself.
2024-01-15 09:47:52 +01:00
fgsfds
81313f0c4e
port: ifdef around sight scale changes
2024-01-14 21:21:19 +01:00
fgsfds
cf5588478b
Merge pull request #332 from Calinou/add-crosshair-size-option
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Add a crosshair size option
2024-01-14 21:21:03 +01:00
fgsfds
d9cb850848
Merge pull request #333 from AXDOOMER/port
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Always use high detail weapon models
2024-01-14 21:20:36 +01:00
fgsfds
b9db86f89b
port: add command line parameter to select player file
2024-01-07 22:05:31 +01:00
fgsfds
49f607dd79
port: fix pal and jpn builds
2023-12-30 12:19:36 +01:00
fgsfds
3c62a967a2
port: display branch name in legal screen
2023-12-26 22:58:08 +01:00