forked from Ports/perfect_dark
port: completely disable back on WPNBACK if using mouse navigation
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@@ -4747,7 +4747,7 @@ void menuProcessInput(void)
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}
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// don't back out on weapon back when using mouse because it's likely bound to wheel
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if (!g_MenuUsingMouse && (buttonsnow & BUTTON_WPNBACK)) {
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if (!g_MenuMouseControl && (buttonsnow & BUTTON_WPNBACK)) {
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inputs.back = 1;
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}
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#endif
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