fgsfds
790374e95f
port: fix whitespace in input.c
2025-06-01 10:27:16 +02:00
fgsfds
9c98fe7976
port: fix inputMouseGetAbsScaledDelta
2025-06-01 10:23:56 +02:00
AL2009man
57eead9078
cleaned up MouseGetScaledDelta and AbsScaledDelta
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To prepare for the revised MouseScaledDelta: the current setup has been simplified for easier code reading
2025-05-29 00:07:33 -04:00
AL2009man
094d80a5cf
fixed MouseSpeedX/Y config file number limit
2025-05-28 23:10:41 -04:00
fgsfds
f96a03e60f
port: clean up previous PR
2025-04-27 15:34:25 +02:00
fgsfds
9d2db1a346
Merge pull request #596 from rafccq/port-enh-mpsetupfile
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Enhanced multiplayer game setup save files
2025-04-27 14:26:39 +02:00
AL2009man
9695856be6
updated player.c to account for 0.022f scale
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while also changing input.c delta scale to ensure it has a divider
2025-04-11 19:24:25 -04:00
AL2009man
053f7dc8a5
Mouse Sensitivity follows Quake/id Tech mouse sens
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this changes mouse sensitiivity scale to mirror id Tech's Mouse Sensitivity Scale. This also makes it easier for Steam Input users (Steam Deck and Steam Controller) to use Gyro To Mouse/Flick Stick's Natural Sensitivity Scale
2025-04-11 00:06:02 -04:00
Raf
0316317aa3
Merge branch 'fgs-port' into port-enh-mpsetupfile
2025-03-31 10:34:42 +08:00
Raf
f9cfa0fa43
mpsetups: introduced "menu alt" button/key to toggle presets
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Currently the "menu alt" (L/R buttons, or Ctrl/Alt keys) is fixed, but
we may make it bindable later
2025-03-31 10:34:25 +08:00
fgsfds
e32d719c16
port: only enable SDL hints on SDL versions that support them
2025-03-29 12:48:38 +01:00
fgsfds
be4d8330bd
port: add settings for HIDAPI and raw input
2025-03-29 12:29:14 +01:00
AL2009man
c44704e2af
added SDL Hint for Wii Controllers
2025-03-27 01:55:25 -04:00
AL2009man
1a5e42e55f
changed note
2025-03-27 01:49:28 -04:00
AL2009man
a26260e932
added SDL Hints field
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For some reason: this sourceport isn't using SDL Hints. this is very crucial inorder to implement features sets like Gyro Aiming. Thus: most of the important hints will be forcefully enabled while improving Contorller compatibility when using RawInput
2025-03-27 01:47:49 -04:00
fgsfds
9cff3591dd
port: add an option to make opposite c-buttons cancel each other
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for #581
2025-02-22 10:49:48 +01:00
fgsfds
9a462d3ca8
port: log controller GUID to aid in binding generation
2025-01-25 11:55:50 +01:00
fgsfds
5084b4be39
port: simplify the keyboard input a bit and match it to port-net's
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backspace key now repeats properly
TYPE WITH KEYBOARD changes into a tooltip when typing
players with controllers are allowed to type, because that seems more convenient
players 2, 3 and 4 are allowed to type too if they hit the button, but only one player can have keyboard focus at a time
2025-01-05 15:27:45 +01:00
Matthew Coppola
da07772b1c
Allow typing with keyboard in menuitemKeyboard
2024-12-17 05:47:43 -05:00
fgsfds
a1ca69d9ee
port: fix issues mentioned in #530 and #532
2024-12-04 16:27:53 +01:00
fgsfds
d2d35263a4
port: sanitize controller names
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because apparently some of them can't fucking resist putting a funny R or TM in there
2024-11-20 13:00:41 +01:00
fgsfds
07e6fdc1e0
port: add mouse lock mode option
2024-05-31 10:54:33 +02:00
fgsfds
dce96a4a3d
port: add separate extra buttons for accept/cancel
2024-05-18 19:32:34 +02:00
fgsfds
a83e0aa407
port: add mouse control to menus; mouse now unlocks when you pause
2024-05-14 20:28:59 +02:00
fgsfds
9cde121b52
port: don't call rumble function if rumble strength is 0
2024-01-15 12:58:00 +01:00
fgsfds
d1be171939
port: only use SDL_CONTROLLER_TYPE_VIRTUAL when available
2023-12-04 18:22:37 +01:00
fgsfds
e0249067b9
port: reset the controller LEDs on unassign
2023-11-27 01:26:45 +01:00
fgsfds
31ad9351f5
port: load gamecontrollerdb if available
2023-11-27 01:20:09 +01:00
fgsfds
116dc7e8b6
port: allow assigning controllers manually
2023-11-27 00:57:52 +01:00
fgsfds
5d7b7adb57
port: expose FirstGamepadNum as checkbox in ext options menu
2023-11-26 19:26:07 +01:00
fgsfds
94e8e1b5e7
port: don't nuke all binds when resetting one player
2023-11-26 19:05:13 +01:00
fgsfds
d3a2ed216a
port: add a second set of default bindings for N64 controls
2023-11-26 18:40:06 +01:00
fgsfds
d75adeb0c8
port: per-player settings
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NOTE: this will reset big parts of your config
2023-11-04 02:08:45 +01:00
fgsfds
fbae610a3b
port: rework config system a bit
2023-11-04 02:08:44 +01:00
fgsfds
c040c17b49
port: fix whitespace
2023-11-01 16:35:48 +01:00
SilentException
83d22c3b70
Allow mouse input by default
2023-11-01 04:23:34 +01:00
fgsfds
c8db5fa106
port: add keybind menu
2023-10-28 18:17:35 +02:00
fgsfds
cea9527936
port: add controller axis settings
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also make sliders look nicer and save some input settings on quit
2023-10-28 14:36:00 +02:00
fgsfds
015817f204
port: add extended options menu
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as well as support for string literals in the menu system
2023-10-28 05:33:09 +02:00
fgsfds
be689a0495
port: add forgotten DPAD_RIGHT setting
2023-10-22 15:29:36 +02:00
fgsfds
f638d49693
port: fit the CK_ enum back into 32 bits
2023-10-22 14:45:58 +02:00
fgsfds
d1817aaea6
port: cleanup; camspy and slayer respect invert pitch option
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note: dual analog mode now only works if you set StickCButtons=0 in pd.ini
2023-10-22 14:38:44 +02:00
Catherine Reprobate
80d787caf9
Support for two-sticks, one controller
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port: implements analog movement for pc controllers
port: Implement menu movement with the C stick
port: Implement analog leaning
port: Implement 1.2 + 1 analog zooming
port: pd input lib now handles 32 buttons
port: modern crouch implementation
port: implement analog slayer airbraking
port: xbla farsight strafing
Map crouch buttons
- map cycle crouch to L3
- sensible 1964-style crouch bindings
2023-10-17 18:28:18 -07:00
fgsfds
63b38e48ba
port: actually use RumbleScale
2023-10-03 11:03:27 +02:00
fgsfds
9a7e9c9ee3
port: small fixes for previous commit
2023-09-30 14:05:53 +02:00
Catherine Reprobate
940ba8c4c0
fixup: Use the float abs function
2023-09-29 17:29:08 -07:00
Catherine Reprobate
b0c6e79329
hack: cp inputMouseGetScaledDeltaAbsSens for ammenu
2023-09-28 23:00:07 -07:00
Catherine Reprobate
0d6a62ada0
Use XBox / PC Menu A/B semantics
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Fixes #110
2023-09-02 13:28:21 -07:00
fgsfds
b6a3aef345
port: add logging and some command line args
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--log: logs messages to pd.log
--boot-stage N: sets initial stage number to N (MP stages will crash or hang if booted like this)
--no-sound: disable sound
--rom-file S: set ROM filename
2023-08-31 12:54:18 +02:00
fgsfds
af1422a1de
port: move CrosshairSway and FovY to the [Game] ini section
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fov doesn't really belong in the video functions either
2023-08-30 12:31:27 +02:00