Raf
|
c303c81f88
|
gfx: mipmaps and anisotropic filtering
|
2025-12-04 18:09:49 +08:00 |
|
fgsfds
|
3c020cad84
|
port: detect gl core and GLES3 at runtime; add hacks to make it work properly
|
2024-11-20 12:07:18 +01:00 |
|
fgsfds
|
55cc2d8e72
|
port: nswitch: basic Nintendo Switch port
|
2024-11-13 12:50:42 +01:00 |
|
fgsfds
|
ed3bd97dd7
|
port: when loading GL try 3.0 and 3.2 core as well
|
2023-10-05 18:20:37 +02:00 |
|
fgsfds
|
9b17aaf258
|
port: gl: add ARB_vertex_array_object
for those #ifdef APPLE parts
|
2023-09-26 15:29:59 +02:00 |
|
fgsfds
|
8aa1e6b9c9
|
port: gl: check for GL_MIRROR_CLAMP_TO_EDGE; cleanup
|
2023-09-26 15:01:49 +02:00 |
|
fgsfds
|
c4e0e4f868
|
port: more GL error checking
|
2023-09-26 14:49:14 +02:00 |
|
fgsfds
|
bd113a5b44
|
port: nicer GL debug output
now only enabled if you pass --debug-gl
|
2023-09-24 00:41:57 +02:00 |
|
MaikelChan
|
6f35e00c16
|
Fixed flipped texts and menu elements that were beyond the near clip plane.
|
2023-08-15 05:05:53 +02:00 |
|
fgsfds
|
9508b136ff
|
port: replace old fast3d with libultraship-fast3d
|
2023-08-01 23:37:49 +02:00 |
|
fgsfds
|
f91401cb95
|
port: make the legal screen render correctly
also, total errno death in the same commit because I am dumb
|
2023-07-30 21:24:39 +02:00 |
|