fgsfds
5084b4be39
port: simplify the keyboard input a bit and match it to port-net's
...
backspace key now repeats properly
TYPE WITH KEYBOARD changes into a tooltip when typing
players with controllers are allowed to type, because that seems more convenient
players 2, 3 and 4 are allowed to type too if they hit the button, but only one player can have keyboard focus at a time
2025-01-05 15:27:45 +01:00
Matthew Coppola
da07772b1c
Allow typing with keyboard in menuitemKeyboard
2024-12-17 05:47:43 -05:00
fgsfds
2ba192d411
port: make menu mouse flag global
2024-05-14 22:53:02 +02:00
fgsfds
a83e0aa407
port: add mouse control to menus; mouse now unlocks when you pause
2024-05-14 20:28:59 +02:00
fgsfds
4baae8de0b
port: add extra sleep calls to busy loops; separate sleep into system.c
2024-03-09 17:39:41 +01:00
fgsfds
b9db86f89b
port: add command line parameter to select player file
2024-01-07 22:05:31 +01:00
fgsfds
28218b26c2
port: add setting for GE muzzle flashes and disable it by default
2023-12-16 15:22:23 +01:00
fgsfds
3118d01921
port: don't render garbage in the first blur frame ( fixes #287 )
2023-12-06 14:57:21 +01:00
fgsfds
2d3e3d1aaf
port: add option to disable death music in MP
2023-11-26 19:10:19 +01:00
fgsfds
72e9e2af95
port: very experimental uncapped framerate support
...
set Game.TickRateDivisor in pd.ini to 0
this still has many issues, such as combat boost not working
2023-11-14 23:29:44 +01:00
fgsfds
83a155fa49
port: fix #210
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by using a separate fullscreen fb for blur effects
2023-11-12 15:05:21 +01:00
fgsfds
407d4724a7
port: use mpindex to index player specific settings
2023-11-04 02:39:16 +01:00
fgsfds
d75adeb0c8
port: per-player settings
...
NOTE: this will reset big parts of your config
2023-11-04 02:08:45 +01:00
fgsfds
fbae610a3b
port: rework config system a bit
2023-11-04 02:08:44 +01:00
fgsfds
afb91ab9e9
port: add radial menu sensitivity slider
2023-10-30 19:00:26 +01:00
fgsfds
4c1076080d
port: allow user to go back to the original crouch controls
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set Game.ClassicCrouch=1
2023-10-22 15:17:47 +02:00
fgsfds
b78a5ee064
port: implement motion blur and zoom blur
2023-10-16 22:07:41 +02:00
fgsfds
704015deac
port: modconfig: add user defined extended weather config
...
includes a way to specify weatherproof rooms and other hardcoded stuff
this might break something, as it removes some hardcoded checks
2023-09-27 19:44:51 +02:00
fgsfds
ca8851789a
port: add centered HUD mode
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set Game.CenterHUD=1 in pd.ini to enable
2023-09-22 20:26:32 +02:00
fgsfds
180e62d597
port: cosmetics
2023-09-08 14:37:44 +02:00
Phnod
7d96cd8fbd
Merge branch 'port' of https://github.com/Phnod/perfect_dark into zoom-hud-fov
...
# Conflicts:
# port/src/main.c
# src/include/data.h
2023-09-03 15:39:46 -04:00
fgsfds
840a2e73a5
port: implement screen shake
2023-09-03 19:12:29 +02:00
Phnod
d033a7fa02
Merge branch 'port' of https://github.com/Phnod/perfect_dark into zoom-hud-fov
...
# Conflicts:
# src/include/data.h
2023-09-02 19:05:12 -04:00
fgsfds
07c3a513ef
port: generalize the texture font filter a bit
...
now called TextureFilter2D; although for now I couldn't find anything other than fonts to use it on
2023-09-03 00:36:27 +02:00
Phnod
5033c096a2
cleanup: move PLATFORM_N64 preprocessor checks for fov zoom into a separate macro to reduce clutter
2023-09-01 09:48:53 -04:00
Phnod
2a5160c519
cleanup: move repetitive zoom fov logic to single multiplier value
2023-08-31 20:39:30 -04:00
Phnod
96bd8e05aa
port: add ini config parameter to control whether ini FOV change should affect the max zoom of weapons
2023-08-31 20:39:29 -04:00
fgsfds
24ced381de
port: add separate mouse aim sensitivity
...
Game.MouseAimSpeedX and Game.MouseAimSpeedY
2023-08-31 01:21:33 +02:00
fgsfds
c3b4d59168
port: add 1964GEPD-like mouse aim mode
...
you can switch to the old variant by setting Game.MouseAimMode to 1 in pd.ini
2023-08-30 15:28:33 +02:00
fgsfds
af1422a1de
port: move CrosshairSway and FovY to the [Game] ini section
...
fov doesn't really belong in the video functions either
2023-08-30 12:31:27 +02:00
fgsfds
6fbb7e39ec
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
2023-08-20 14:41:57 +02:00
Ryan Dwyer
09edfb8545
Fix some global data placement issues
2023-08-20 16:48:35 +10:00
fgsfds
a37441b221
port: hackfix a bunch of UB and seg-related issues
...
game now runs with -O2
2023-08-08 16:38:45 +02:00
fgsfds
eb8c4e9ee9
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
2023-08-06 18:52:09 +02:00
Ryan Dwyer
f1e1e6b204
Set names for headanim symbols
2023-08-05 18:16:16 +10:00
fgsfds
da94644c38
port: make it link and load
...
nothing happens after loading though
2023-07-29 23:21:35 +02:00
Ryan Dwyer
3b4451a2d1
Name more pak symbols
2023-06-25 22:33:57 +10:00
Ryan Dwyer
c55f9c805c
Decompile viUpdateMode
2023-06-18 19:43:27 +10:00
Ryan Dwyer
8c22681e35
Set names for more bondgun symbols
2023-06-04 16:44:37 +10:00
Ryan Dwyer
1df5e4dc51
Document propsnd functions
2023-06-03 11:17:22 +10:00
Ryan Dwyer
2e386f7a34
Use ARRAYCOUNT in many more places
2023-05-28 00:48:58 +10:00
Ryan Dwyer
92075c6fe7
Name almost all BG symbols
2023-05-23 19:37:20 +10:00
Ryan Dwyer
134ca8206f
Introduce NUM_FRAMEBUFFERS and NUM_GFXTASKS constants
2023-05-15 12:42:13 +10:00
Ryan Dwyer
73fc947f44
Name and document z-buffer functions
2023-05-14 09:23:24 +10:00
Ryan Dwyer
7349c3b172
Create functionally equivalent C for handwritten modelasm functions
2023-04-30 22:51:02 +10:00
Ryan Dwyer
97dde15464
Identify music event type 5
2023-01-06 22:05:49 +10:00
Ryan Dwyer
e59fc870ad
Set names for all anim functions
2022-11-30 21:00:37 +10:00
Ryan Dwyer
f3461b900c
Rename modelfiledata to modeldef
2022-11-28 22:59:47 +10:00
Ryan Dwyer
3484a4faed
Set names for all model C functions
2022-11-28 22:22:41 +10:00
Ryan Dwyer
3248fa9849
Rename and document room mtx functions
2022-11-28 17:48:59 +10:00