fgsfds
cf51f09826
Merge pull request #160 from tmyqlfpir/port
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Fix random five scenario using classic weapons for last slot
2023-09-08 12:59:21 +02:00
tmyqlfpir
8a75774506
Fix comment typo
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Introduced in commit 920c0eada5
2023-09-08 20:40:58 +10:00
tmyqlfpir
7e8c57ee4d
Fix random five scenario using classic weapons for last slot
2023-09-08 20:25:30 +10:00
Raf
84331c4d08
Bug fix: double reload, new approach
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Reverted the previous changes, no longer necessary
2023-09-05 22:27:24 +08:00
Raf
ceac1be026
Merge remote-tracking branch 'base/port' into port
2023-09-05 21:44:26 +08:00
fgsfds
892d50ba7c
port: revert #134 for now
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there must be a different solution for that problem
2023-09-05 11:45:12 +02:00
Raf
c08d8b6bcb
Merge remote-tracking branch 'base/port' into port
2023-09-05 04:40:45 +08:00
fgsfds
dde656c4c3
port: fix typo
2023-09-04 21:47:42 +02:00
fgsfds
2d628e2b5a
Merge pull request #134 from Phnod/fix/guard-line-of-sight
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fix: return false in chrHasLosToPosWasteful if outside FOV check
2023-09-04 21:46:52 +02:00
fgsfds
d7652a6db6
port: remove stray field in TextureCacheKey
2023-09-04 21:10:20 +02:00
fgsfds
491d3521f7
port: different names for pal and jpn EXEs
2023-09-04 21:06:49 +02:00
fgsfds
d6854c412c
port: allow building with pal-final and jpn-final
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this will produce a separate executable that will load pd.pal-final.z64 or pd.jpn-final.z64, respectively
japanese characters are broken in jpn and pal crashes when you try to select language, so no autobuilds yet
2023-09-04 21:06:10 +02:00
fgsfds
110386a3dd
tools: mklang: explicitly specify utf-8
2023-09-04 21:02:50 +02:00
Phnod
7d96cd8fbd
Merge branch 'port' of https://github.com/Phnod/perfect_dark into zoom-hud-fov
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# Conflicts:
# port/src/main.c
# src/include/data.h
2023-09-03 15:39:46 -04:00
fgsfds
840a2e73a5
port: implement screen shake
2023-09-03 19:12:29 +02:00
Phnod
d033a7fa02
Merge branch 'port' of https://github.com/Phnod/perfect_dark into zoom-hud-fov
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# Conflicts:
# src/include/data.h
2023-09-02 19:05:12 -04:00
fgsfds
07c3a513ef
port: generalize the texture font filter a bit
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now called TextureFilter2D; although for now I couldn't find anything other than fonts to use it on
2023-09-03 00:36:27 +02:00
fgsfds
18b467a4d8
Merge pull request #127 from Phnod/font-filtering
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port: add a config option to disable texture filtering on fonts
2023-09-03 00:22:06 +02:00
fgsfds
ff8505c013
Merge pull request #130 from Phnod/rotated-text-cutoff-fix
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fix: remove height trim on rotated text
2023-09-03 00:19:06 +02:00
fgsfds
7207bb6293
Merge pull request #137 from NeonNyan/pc-ab
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Use XBox / PC Menu A/B semantics
2023-09-02 23:21:30 +02:00
Catherine Reprobate
0d6a62ada0
Use XBox / PC Menu A/B semantics
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Fixes #110
2023-09-02 13:28:21 -07:00
fgsfds
721c27c329
port: add exit option to 4mb menu
2023-09-02 22:05:33 +02:00
Raf
488198b7da
Merge remote-tracking branch 'base/port' into port
2023-09-03 02:45:19 +08:00
fgsfds
702db43590
port: workarounds for some sky issues
2023-09-02 19:35:04 +02:00
Raf
d8c5960c80
Merge remote-tracking branch 'base/port' into port
2023-09-02 23:13:48 +08:00
fgsfds
0942f61aff
port: possibly fix skyboxes
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by just rendering them with normal triangles
2023-09-02 16:18:06 +02:00
Phnod
b83604a677
fix: return false in chrHasLosToPosWasteful if outside FOV check
2023-09-02 02:45:40 -04:00
fgsfds
56df5b4054
port: ignore invert pitch setting when mouse aiming
2023-09-01 23:08:52 +02:00
fgsfds
cc079e842b
port: small crashhandler fix 2
2023-09-01 22:58:45 +02:00
fgsfds
37907dccfc
port: small crashhandler fix
2023-09-01 22:49:45 +02:00
fgsfds
701193e71a
port: add crash handler
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you probably won't get symbol names, but you can still use addr2line
2023-09-01 22:42:44 +02:00
Phnod
eff475c498
fix: nudge menu left side text a pixel to the left to counteract extra pixel column
2023-09-01 14:38:17 -04:00
Phnod
5235581e33
fix: remove height trim on rotated text
2023-09-01 13:49:50 -04:00
Raf
ec6b6b25a4
Merge remote-tracking branch 'base/port' into port
2023-09-02 00:20:29 +08:00
fgsfds
e5e685902c
port: don't use G_RM_NOOP2 with non-noop 1cyc modes
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this ALMOST fixes sparks and blood splatter
2023-09-01 17:56:00 +02:00
fgsfds
b0d97bde89
port: possibly fixed a bunch of textures
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at the cost of about 22kb extra memory, how horrifying
2023-09-01 17:55:07 +02:00
Phnod
810db26bf4
fix: undo regression with previous cleanup, horizon scanner previously showed the wrong zoom level relative to FOV change
2023-09-01 10:07:15 -04:00
Phnod
5033c096a2
cleanup: move PLATFORM_N64 preprocessor checks for fov zoom into a separate macro to reduce clutter
2023-09-01 09:48:53 -04:00
Raf
83cfaa5e77
Merge remote-tracking branch 'base/port' into port
2023-09-01 20:44:50 +08:00
fgsfds
29dae044cc
port: also disable hi-res and aspect options in 2p pause menu
2023-09-01 12:45:05 +02:00
Raf
7e83207444
Merge remote-tracking branch 'base/port' into port
2023-09-01 15:59:51 +08:00
fgsfds
9744b2266f
port: dummy out hi-res and screen ratio options
2023-09-01 09:22:09 +02:00
Phnod
9eb3ffcc30
port: add a config option to disable texture filtering on fonts
2023-09-01 00:02:47 -04:00
Phnod
917209cb65
fix: remove +1 from horizon scanner's displayed zoom level to show the accurate zoom level
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Previously the display would instantly jump from 1.00x to 2.01x, and show 31.00x instead of 30.00 at the max zoom level
2023-08-31 21:31:31 -04:00
Phnod
0bf57ddd48
fix: apply FovAffectsZoom to horizon scanner zoom
2023-08-31 21:26:00 -04:00
Phnod
fb009ae52f
fix: allow dynamic zoom weapons to fully zoom out to 1x zoom
2023-08-31 20:58:33 -04:00
Phnod
2a5160c519
cleanup: move repetitive zoom fov logic to single multiplier value
2023-08-31 20:39:30 -04:00
Phnod
349b502149
port: apply FovAffectsZoom to Farsight's secondary fire mode
2023-08-31 20:39:30 -04:00
Phnod
1c1164d9e8
port: apply FovAffectsZoom changes to max zoom level for sniper, farsight and horizon scanner
2023-08-31 20:39:29 -04:00
Phnod
35386bbd2c
port: modify default zoom level for dynamic zoom weapons if fovzoom ini option is enabled
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This affects the Sniper Rifle, Farsight, and Horizon Scanner
2023-08-31 20:39:29 -04:00