Commit Graph
391 Commits
Author SHA1 Message Date
fgsfds 8b0b75d4ad port: increase CONFIG_MAX_SETTINGS 2025-02-24 20:26:38 +01:00
fgsfds f4f1470e1e port: use a dynamic string for the vsync options 2025-02-22 13:48:25 +01:00
fgsfds ac4f317879 port: changes to the video settings PR:
- change FPS calculation to use average FPS, use real time instead of render time for interval timing

- remove Maximize Window (you already have a maximize button and it's saved to the INI)

- remove Display FPS Interval from settings (the average user won't care and whoever cares can change it in the INI)

- remove the tickrate override flag and implicit tickrate adjustment in the framerate limit option, instead add one checkbox to uncap tickrate (mostly because I'd like the game to default to the og 60 FPS cap since high FPS is still unstable)

- rearrange some options a bit
2025-02-22 13:22:00 +01:00
fgsfds e3104b7043 Merge pull request #538 from ZenithMDC/revamp-video-options
Allow changing video resolution at runtime + more
2025-02-22 11:26:43 +01:00
fgsfds 9cff3591dd port: add an option to make opposite c-buttons cancel each other
for #581
2025-02-22 10:49:48 +01:00
fgsfds 8a3dd74d5c port: add option to reload with use key in extcontrols 2025-02-11 20:02:35 +01:00
fgsfds 9a462d3ca8 port: log controller GUID to aid in binding generation 2025-01-25 11:55:50 +01:00
fgsfds 5084b4be39 port: simplify the keyboard input a bit and match it to port-net's
backspace key now repeats properly

TYPE WITH KEYBOARD changes into a tooltip when typing

players with controllers are allowed to type, because that seems more convenient

players 2, 3 and 4 are allowed to type too if they hit the button, but only one player can have keyboard focus at a time
2025-01-05 15:27:45 +01:00
fgsfds a05c4290f5 Merge pull request #557 from ZenithMDC/text-input
Allow typing with keyboard in menuitemKeyboard
2025-01-05 13:44:43 +01:00
fgsfds 0443c708dd port: align size of bg light block to 4
this avoids unaligned accesses on ARM
2024-12-29 14:47:42 +01:00
fgsfds 7f105f1dcb port: on ARM, only enable DO_YIELD() if ARMv7 or ARM64 2024-12-29 13:56:44 +01:00
Matthew Coppola da07772b1c Allow typing with keyboard in menuitemKeyboard 2024-12-17 05:47:43 -05:00
fgsfds 1e76f6af69 port: actually parse allocation strings; double gfx buffer size on 64-bit 2024-12-17 10:44:33 +01:00
fgsfds a14e9ed97e port: retry creating SDL window when trying different GL versions 2024-12-11 14:06:44 +01:00
fgsfds 2439eb6e8d Merge pull request #551 from ZenithMDC/increase-mouse-speed-precision
Increase precision for mouse speed options
2024-12-08 13:40:23 +01:00
fgsfds 903dd82ebf port: alternate fix for #548 2024-12-08 13:39:21 +01:00
Matthew Coppola cb449bf7ce Increase precision for mouse speed options 2024-12-06 22:40:57 -05:00
Matthew Coppola 687b966c5e Allow overriding g_TickRateDiv at runtime 2024-12-06 17:20:24 -05:00
Matthew Coppola 0b8a333e2b Rearrange the menu, clean up, and change some things 2024-12-06 17:20:23 -05:00
Matthew Coppola b34bb01240 Actually sync fullscreen and maximized states with the backend 2024-12-06 17:20:23 -05:00
Matthew Coppola 210b299bd4 Add Display FPS options to Extended Video Options
Also changed how the window title FPS works, which is now derived from
the difference in time between subsequent video frames.
2024-12-06 17:20:23 -05:00
Matthew Coppola 6de98cfcd4 Update GUI texture filtering setting immediately 2024-12-06 17:20:23 -05:00
Matthew Coppola d43c4c0cba Allow changing MSAA at runtime 2024-12-06 17:20:23 -05:00
Matthew Coppola 1d14877bec Allow changing vsync and framerate limit at runtime
Also implements a new menu item flag: MENUITEMFLAG_SLIDER_DEFERRED,
which only calls the MENUOP_GETSLIDER callback on entering dimmed mode,
storing its value for later ticks, and only calls the MENUOP_SET
callback on leaving dimmed mode. This was necessary to prevent the
framerate limit slider from immediately affecting the framerate, leading
to an annoying slow down as the value was decremented to 0.
2024-12-06 17:20:22 -05:00
Matthew Coppola 5aa1cc6117 Cache ints instead of strings for video modes 2024-12-06 17:20:22 -05:00
Matthew Coppola 1be0e3680b Add video option to center the window 2024-12-06 17:20:22 -05:00
Matthew Coppola 09b0a12b0a Allow changing video resolution at runtime + more
Fullscreen exclusive mode is togglable at runtime, as well, as a
dropdown menu with "borderless" and "exclusive" options. All variables
pertaining to video resolution, exclusive mode, and maximized state are
now synchronized. For instance, Alt+Enter will affect the state of the
fullscreen video option and maximizing the window via the title bar will
update the maximize window option accordingly.
2024-12-06 17:20:15 -05:00
fgsfds a1ca69d9ee port: fix issues mentioned in #530 and #532 2024-12-04 16:27:53 +01:00
fgsfds 0ad4492ff6 port: default to home directory for saves on OSX as well 2024-11-24 00:25:19 +01:00
fgsfds f75a569075 Merge pull request #522 from ZenithMDC/centered-crosshairs
Center-align crosshairs, zoom range, and radar
2024-11-23 09:20:48 +01:00
fgsfds d2d35263a4 port: sanitize controller names
because apparently some of them can't fucking resist putting a funny R or TM in there
2024-11-20 13:00:41 +01:00
fgsfds ba1b6c3232 port: turns out depth_clamp is in core GL since 3.2 2024-11-20 12:51:35 +01:00
fgsfds 3c020cad84 port: detect gl core and GLES3 at runtime; add hacks to make it work properly 2024-11-20 12:07:18 +01:00
fgsfds efda5a5f44 port: also try GL4.1 core; a little bit of cleanup 2024-11-19 17:37:19 +01:00
Catherine Reprobate cea20b6f31 osx build 2024-11-17 10:51:45 -08:00
Matthew Coppola fb18da239f Move subpixel offset code & fix radar UV map
The subpixel offset code has been moved into the draw_rectangle
function, so it can be applied to more than just the fill_rectangle
function.

The radar texture was displaced along its V component and has
been corrected. It has also been subpixel-adjusted to align with the
player's radar dot.
2024-11-15 03:16:33 -05:00
Matthew Coppola 942c966bf2 Replace centered rects with subpixel offsets 2024-11-15 03:16:32 -05:00
Matthew Coppola e0d59345c7 Center-align crosshairs and zoom range 2024-11-15 03:16:32 -05:00
fgsfds 28fceb67de port: bring back the host_ structs for filemodel.c
this fixes the Pelagic 2 guard thing, but I still need to figure out how to get rid of them without breaking the shit out of everything
2024-11-15 00:42:04 +01:00
fgsfds b88c3a120b port: add scopes to cases in preprocess to prevent older compilers from having a heart attack 2024-11-14 19:20:27 +01:00
fgsfds a6f5077609 port: 64-bit: fix crash site 2024-11-14 18:43:16 +01:00
fgsfds 2cb29e91c6 port: only run the menu blur filter once 2024-11-13 14:04:36 +01:00
fgsfds 55cc2d8e72 port: nswitch: basic Nintendo Switch port 2024-11-13 12:50:42 +01:00
fgsfds 0bdf79cc51 port: build: move to CMake
god forgive me
2024-11-12 22:08:18 +01:00
fgsfds 36f9e59304 port: 64-bit: fix jpn builds 2024-11-12 14:05:43 +01:00
fgsfds 3f887b2ecf port: 64-bit: shrink audio bank allocation after loading 2024-11-12 13:53:52 +01:00
fgsfds 421ac0af79 port: 64-bit: fix extra fields in modelrodata_type11 2024-11-12 13:18:02 +01:00
fgsfds 163dbf9495 port: 64-bit: get rid of host_ structs; further cleanup 2024-11-12 13:13:42 +01:00
fgsfds 2f221b9a1e port: 64-bit: fix warnings 2024-11-12 10:49:13 +01:00
fgsfds 1448cd597a port: 64-bit: more cleanup
replace the byte swapping macros with the ones from platform.h

rename and move things to match the rest of the code
2024-11-12 10:34:10 +01:00