fgsfds
d747588323
ci: only build the port branch for nswitch
2024-11-16 15:37:43 +01:00
fgsfds
363158a93d
port: fix typo
2024-11-16 15:21:49 +01:00
fgsfds
7658a96c1c
readme: clarify nswitch installation
2024-11-16 15:20:36 +01:00
fgsfds
c332738f7a
ci: fix typo
2024-11-16 15:08:51 +01:00
fgsfds
2542b21bfc
ci: nswitch: add nswitch builds to releases
2024-11-16 15:07:31 +01:00
fgsfds
ef8413ae58
ci: nswitch: put NROs into their subfolders
2024-11-16 15:05:54 +01:00
fgsfds
7969d84257
ci: nswitch: add autobuilds
2024-11-16 15:01:36 +01:00
fgsfds
3d8f63dbb6
port: use a separate fb for fullscreen menu background
2024-11-16 12:31:37 +01:00
fgsfds
08ec8e541b
port: remove DUALFLIP from rocket launcher, nbomb, grenade and devastator
...
makes them look less broken when dual wielded
2024-11-16 12:16:52 +01:00
fgsfds
08afb2d90a
readme: fix formatting
2024-11-15 19:13:53 +01:00
fgsfds
d7e5ad5bc7
readme: clarify that these are commands
2024-11-15 19:12:09 +01:00
fgsfds
7830ccb88c
readme: it's libnx, not switch-libnx
2024-11-15 19:10:59 +01:00
fgsfds
8075307e09
build: nswitch: use actual AND in the author string
2024-11-15 19:10:45 +01:00
Matthew Coppola
fb18da239f
Move subpixel offset code & fix radar UV map
...
The subpixel offset code has been moved into the draw_rectangle
function, so it can be applied to more than just the fill_rectangle
function.
The radar texture was displaced along its V component and has
been corrected. It has also been subpixel-adjusted to align with the
player's radar dot.
2024-11-15 03:16:33 -05:00
Matthew Coppola
bc82328353
Improve crosshair position accuracy by rounding
2024-11-15 03:16:33 -05:00
Matthew Coppola
938223db28
Center Maian and Skedar tri sights
2024-11-15 03:16:32 -05:00
Matthew Coppola
942c966bf2
Replace centered rects with subpixel offsets
2024-11-15 03:16:32 -05:00
Matthew Coppola
e0d59345c7
Center-align crosshairs and zoom range
2024-11-15 03:16:32 -05:00
fgsfds
f514e25208
port: fix #219 , #506
2024-11-15 01:32:21 +01:00
fgsfds
28fceb67de
port: bring back the host_ structs for filemodel.c
...
this fixes the Pelagic 2 guard thing, but I still need to figure out how to get rid of them without breaking the shit out of everything
2024-11-15 00:42:04 +01:00
fgsfds
130b286d0d
port: avoid stack corruption in bmoveProcessInput
2024-11-14 23:00:30 +01:00
fgsfds
b88c3a120b
port: add scopes to cases in preprocess to prevent older compilers from having a heart attack
2024-11-14 19:20:27 +01:00
fgsfds
a6f5077609
port: 64-bit: fix crash site
2024-11-14 18:43:16 +01:00
fgsfds
e2b708d442
port: set default opt level to -Og for now (see #529 )
2024-11-14 18:38:20 +01:00
fgsfds
2cb29e91c6
port: only run the menu blur filter once
2024-11-13 14:04:36 +01:00
fgsfds
55cc2d8e72
port: nswitch: basic Nintendo Switch port
2024-11-13 12:50:42 +01:00
fgsfds
852349bbe0
mention python in the readme
2024-11-13 09:09:30 +01:00
fgsfds
b408d54dfb
port: cmake: remove console window on windows
2024-11-13 09:07:17 +01:00
fgsfds
5d9fe034ea
tools: fix assetmgr on python <= 3.8
2024-11-13 08:55:04 +01:00
fgsfds
1d7c381ce2
port: cmake: fix stdc++ linking on windows; restore the icon
2024-11-13 08:50:35 +01:00
fgsfds
6c8e5ee4dc
update README.md
2024-11-12 23:05:04 +01:00
fgsfds
d37d9b7168
ci: move flatpak back to i686 for now
2024-11-12 22:50:36 +01:00
fgsfds
fab41b6fcb
ci: probably fix i686-linux builds; rename i386 back to i686
2024-11-12 22:34:44 +01:00
fgsfds
ee7ce2d988
port: cmake: force disable gnu extensions
2024-11-12 22:19:49 +01:00
fgsfds
1a1accceca
ci: update for cmake (i686-linux should be broken)
2024-11-12 22:15:28 +01:00
fgsfds
0bdf79cc51
port: build: move to CMake
...
god forgive me
2024-11-12 22:08:18 +01:00
fgsfds
91c43385dd
update README.md
2024-11-12 14:34:40 +01:00
fgsfds
58e64ebfc9
port: flatpak: launch the x86_64 executable for now
2024-11-12 14:19:12 +01:00
fgsfds
36f9e59304
port: 64-bit: fix jpn builds
2024-11-12 14:05:43 +01:00
fgsfds
420a1b52c1
ci: re-enable CI (2)
2024-11-12 13:58:37 +01:00
fgsfds
345da23ebe
ci: re-enable CI
2024-11-12 13:57:11 +01:00
fgsfds
3f887b2ecf
port: 64-bit: shrink audio bank allocation after loading
2024-11-12 13:53:52 +01:00
fgsfds
d5482f3453
port: build: name executables and build folders according to target platform
2024-11-12 13:53:30 +01:00
fgsfds
fdbd1667ad
port: build: name executables and build folders according to arch
2024-11-12 13:52:11 +01:00
fgsfds
421ac0af79
port: 64-bit: fix extra fields in modelrodata_type11
2024-11-12 13:18:02 +01:00
fgsfds
163dbf9495
port: 64-bit: get rid of host_ structs; further cleanup
2024-11-12 13:13:42 +01:00
fgsfds
2f221b9a1e
port: 64-bit: fix warnings
2024-11-12 10:49:13 +01:00
fgsfds
1448cd597a
port: 64-bit: more cleanup
...
replace the byte swapping macros with the ones from platform.h
rename and move things to match the rest of the code
2024-11-12 10:34:10 +01:00
fgsfds
68e3a79e47
port: 64-bit: replace another long
2024-11-12 10:11:23 +01:00
fgsfds
19ef4738b7
port: 64-bit: fix matrices on x86_64-linux
2024-11-11 20:44:27 +01:00