Raf
abf2ae8115
Merge branch 'port-enh-mpsetupfile' of https://github.com/rafccq/perfect_dark into port-enh-mpsetupfile
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# Conflicts:
# src/game/filemgr.c
2025-05-29 15:33:58 -03:00
Raf
20bd9ddcbb
port-mp-setups: a bunch of bug fixes
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- only load the MP setup file when loading the agent, instead of when entering CS
- "clear default" was cause the game setup to become invalid upon re-entering it
- all challenges were showing the same text
2025-05-29 15:33:32 -03:00
Raf
1d7dd064fe
port-mp-setups: a bunch of bug fixes
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- only load the MP setup file when loading the agent, instead of when entering CS
- "clear default" was cause the game setup to become invalid upon re-entering it
- all challenges were showing the same text
2025-05-29 15:31:19 -03:00
fgsfds
d5b4e0916c
Merge pull request #618 from cylonicboom/pr/discover-dialogisopen
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refactor(menu): rename unk5d5_06 and sp344 for clarity
2025-05-25 00:39:20 +02:00
Catherine Reprobate
45f25c704a
refactor(menu): rename unk5d5_06 and sp344 for clarity
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Backport from Friends of Joanna: renamed the bool member `unk5d5_06` in
the `menudata` struct to `isdialogopen` to clarify its purpose as a
dialog state flag. Also renamed the local bool variable `sp344` in
`menutick.c` to `isdialogopen` to reflect its relation to the struct
member. Updated all references for consistency and improved readability.
2025-05-24 13:38:43 -07:00
fgsfds
8bfaaf63ed
Merge pull request #610 from joshuarwood/documented_zbuffer
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Updated variable and function names for artifact handling
2025-05-12 16:43:07 +02:00
joshuarwood
2d59929261
syncing moved files
2025-05-11 12:23:32 -05:00
joshuarwood
86e6e54792
return ifdef to original position following the debugging tests
2025-05-11 12:22:01 -05:00
joshuarwood
f12ae756ef
rename game_13c510 files to artifact
2025-05-11 12:17:38 -05:00
joshuarwood
062de5bb7b
clear up debugging statements
2025-05-11 11:59:11 -05:00
joshuarwood
400865ec25
added debugging to pin point seg fault
2025-05-03 20:17:29 -05:00
joshuarwood
0d6c557982
updated variable names to match Ryan Dwyer's work clarifying the zbuffer behavior
2025-05-03 19:57:52 -05:00
joshuarwood
75e34ace8c
added Ryan Dwyer's comment describing how artifact handling behaves
2025-05-03 16:06:10 -05:00
joshuarwood
a2428aac1e
working to document format used for 16 bit depth integers
2025-05-02 11:53:02 -05:00
fgsfds
816d83a0b5
Merge pull request #605 from cylonicboom/pr/rename-unk008
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rename `struct menudata.unk008|unk00c` properties
2025-04-28 09:23:05 +02:00
Catherine Reprobate
039eb8b562
rename struct menudata.unk00c-> prevmenudata
2025-04-27 16:01:10 -07:00
Catherine Reprobate
872aa3a4a4
rename struct menudata.unk008 -> prevmenuroot
2025-04-27 15:52:58 -07:00
fgsfds
4b8e1d52b5
port: move menuAlt functions to menu.c and make them global
2025-04-27 15:54:39 +02:00
fgsfds
f96a03e60f
port: clean up previous PR
2025-04-27 15:34:25 +02:00
fgsfds
9d2db1a346
Merge pull request #596 from rafccq/port-enh-mpsetupfile
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Enhanced multiplayer game setup save files
2025-04-27 14:26:39 +02:00
fgsfds
fc7141d0f2
Merge pull request #598 from AL2009man/PerfectQuakeDark
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Mouse Sensitivity follows id Tech/Source sens scale
2025-04-27 13:46:01 +02:00
fgsfds
f414e8a792
Merge pull request #601 from cylonicboom/pr/joyreset-on-controller-change
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port: call `joyReset()` when changing controllers
2025-04-27 13:44:36 +02:00
Catherine Reprobate
ab73fdcc30
fixup: include header for joyReset
2025-04-13 10:44:26 -07:00
Catherine Reprobate
30071e8f64
port: call joyReset() when changing controllers
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This needs to be called for controller reassignments to take effect in
MP modes
2025-04-13 10:39:04 -07:00
AL2009man
9695856be6
updated player.c to account for 0.022f scale
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while also changing input.c delta scale to ensure it has a divider
2025-04-11 19:24:25 -04:00
AL2009man
053f7dc8a5
Mouse Sensitivity follows Quake/id Tech mouse sens
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this changes mouse sensitiivity scale to mirror id Tech's Mouse Sensitivity Scale. This also makes it easier for Steam Input users (Steam Deck and Steam Controller) to use Gyro To Mouse/Flick Stick's Natural Sensitivity Scale
2025-04-11 00:06:02 -04:00
Raf
1555a4be84
missing semicolon after mkdir() in non-win platforms
2025-04-02 22:19:24 +08:00
Raf
d4856a193b
mpsetups: added weapon set num to the save file
2025-04-02 20:13:19 +08:00
Raf
cb6dc1feab
mpsetups: forgot to pop the dialog after import name conflict, removed debug print
2025-04-02 15:55:31 +08:00
Raf
b93015c51c
mpsetups: fixed reverse pitch/look ahead being reset when the mpsetups file is created for the first time
2025-04-02 00:33:45 +08:00
Raf
6198fbc479
mpsetups: a bunch of bug fixes
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- "load settings" becoming invalid when entering and exiting the challenges screen
- when setting a setup as default, it would change the current setup
- larger window width causing the marquee text to be rendered off-bounds
- reduced the setup name's max length, as it wouldn't fit on the screen in some cases
2025-04-01 17:00:59 +08:00
Raf
0316317aa3
Merge branch 'fgs-port' into port-enh-mpsetupfile
2025-03-31 10:34:42 +08:00
Raf
f9cfa0fa43
mpsetups: introduced "menu alt" button/key to toggle presets
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Currently the "menu alt" (L/R buttons, or Ctrl/Alt keys) is fixed, but
we may make it bindable later
2025-03-31 10:34:25 +08:00
Raf
7a98095a0b
mpsetups: bug fix - when deleting a setup that is behind the default setup in the list
2025-03-31 10:25:24 +08:00
Raf
8f477a36b6
mpsetups: convert existing setups from the eeprom, removed "combat settings" items from file menu
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increased block size from 64 to 80 (it was insufficient)
2025-03-31 10:24:26 +08:00
Raf
4d4fa8f681
savebuffer: extended read/write to accept 64 bits, renamed a function, removed an unused function
2025-03-31 10:10:13 +08:00
fgsfds
0ac5fdd5c3
Merge pull request #593 from jonaeru/fix-mp-selectrandomweapon
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Fix offset in weapon set by adding IR Scanner and Night Vision and Select Random Weapons feature
2025-03-30 18:44:18 +02:00
Jonaeru
33c5194a1b
Fix "Select Dark" in Select Random Weapons feature to not select IR Scanner and Night Vision
2025-03-30 22:48:14 +09:00
Jonaeru
edd58c8925
Fix offset in weapon set by adding IR Scanner and Night Vision
2025-03-30 22:31:51 +09:00
fgsfds
e32d719c16
port: only enable SDL hints on SDL versions that support them
2025-03-29 12:48:38 +01:00
fgsfds
be4d8330bd
port: add settings for HIDAPI and raw input
2025-03-29 12:29:14 +01:00
fgsfds
91c207a51b
Merge pull request #590 from AL2009man/SDLHint-Fix
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SDL_SetHint Controller Update
2025-03-29 12:19:27 +01:00
fgsfds
0d76ad102f
Merge pull request #589 from cylonicboom/pr/goggles-in-cs
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Add Night Vision Goggles and IR Scanner to Combat Simulator
2025-03-29 12:03:54 +01:00
fgsfds
135c293656
Merge pull request #592 from peerchemist/port
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Flatpak x86_64
2025-03-29 12:03:16 +01:00
Raf
a1d6916871
mpsetups: manage default setup + save the selected random weapons
2025-03-29 18:34:01 +08:00
peerchemist
9a853077a0
correct Exec name
2025-03-29 11:15:57 +01:00
peerchemist
dace9fd634
x86_64
2025-03-29 11:02:55 +01:00
Raf
9e19055348
mpsetups: fixed bugs caused by using a wrong constant + fixed the setup marquee display
2025-03-29 04:17:36 +08:00
Raf
dcef8deed8
mpsetups: import/export settings
2025-03-29 02:57:55 +08:00
AL2009man
c44704e2af
added SDL Hint for Wii Controllers
2025-03-27 01:55:25 -04:00