Commit Graph
32 Commits
Author SHA1 Message Date
MaikelChan 0ea8872471 Perform a depth only clear right before rendering the gun. 2024-08-04 13:14:03 +02:00
fgsfds 2c20a0487e port: better menu blur
TODO: make it render the blurred texture to the fb once instead of rendering it blurred every frame
2023-12-02 19:18:47 +01:00
fgsfds 7cd3dafaa4 port: add wide HUD centering option for ultrawide displays 2023-11-27 11:52:53 +01:00
fgsfds 81a5e971ef port: finish drawing before copying the backbuffer 2023-10-21 14:24:36 +02:00
fgsfds 79f8a35c33 port: implement fisheye 2023-10-16 22:38:44 +02:00
fgsfds b78a5ee064 port: implement motion blur and zoom blur 2023-10-16 22:07:41 +02:00
fgsfds c3f572f016 port: recreate infiltration camera effects
using newly added modulation blending and noise
2023-09-17 23:34:02 +02:00
fgsfds 702db43590 port: workarounds for some sky issues 2023-09-02 19:35:04 +02:00
fgsfds ba8346edb7 port: experimental hack for proper 16:9 HUD
might or might not be more convenient than editing all offsets
2023-08-31 00:45:18 +02:00
fgsfds 14efaee388 port: add wide rect commands; fix crosshair spazzing out on screen borders
if you're building manually, this change requires a clean rebuild
2023-08-30 17:21:13 +02:00
fgsfds a85a18774f port: implement NVG/IRG color modulation using the grayscale command
still missing the funky overlays
2023-08-22 23:21:55 +02:00
fgsfds 2533a844a7 port: fix use-after-free when invalidating texcache 2023-08-22 01:35:13 +02:00
fgsfds 1d151f2864 port: implement some framebuffer effects
cloaking and menu blur

in a likely extremely slow way
2023-08-19 00:48:09 +02:00
Ryan Dwyer 5255f7c346 Use Vtx/Col instead of struct gfxvtx, struct colour and u32 2023-05-27 13:22:14 +10:00
Ryan Dwyer d5a21a8459 Replace gDPSetVerticeArray with gSPVertex, rename gDPSetColorArray to gSPColor and rename gDPTri4 to gSPTri4 2023-05-27 10:27:15 +10:00
Ryan Dwyer be585be596 Name most sky symbols 2023-05-25 17:35:22 +10:00
Ryan Dwyer a8d92b1845 Replace calls to SetCombineLERP with custom modes 2023-05-24 18:24:28 +10:00
Ryan Dwyer 17583575e4 Introduce support for gcc 2022-10-12 22:26:19 +10:00
Ryan Dwyer 120d0282e4 Decompile sightDrawZoom 2022-09-20 17:40:00 +10:00
Ryan Dwyer 3f44bf51e7 Attempt to decompile bg0f1598b4 2022-07-13 18:55:56 +10:00
Ryan Dwyer 4bfaf34b7c Decompile healthbarDraw 2022-06-23 22:19:11 +10:00
Ryan Dwyer c56cd2762c Attempt to decompile tex0f1756c0 2022-06-06 19:40:02 +10:00
Ryan Dwyer 2c01a9a557 Decompile texSelect 2022-04-17 13:48:31 +10:00
Ryan Dwyer e904d53ba4 Attempt to decompile weatherRenderRain 2022-03-08 17:49:09 +10:00
Ryan Dwyer 9690dc2923 Decompile gfxDrawEquTri 2022-01-21 21:29:53 +10:00
Ryan Dwyer a5fc05a953 Fix indentation 2021-05-16 15:59:29 +10:00
Ryan Dwyer edd2ab03f1 Decompile func00020248 2021-05-06 22:30:21 +10:00
Ryan Dwyer 0def2c5a4d Combine data headers into a single one and remove unnecessary declarations 2021-02-17 22:04:46 +10:00
Ryan Dwyer c755a25693 Decompile mpChallengesListHandler 2021-02-15 23:36:12 +10:00
Ryan Dwyer dd7927900f Minor cleanup 2021-01-17 01:06:06 +10:00
Ryan Dwyer 54431b05a4 Decompile radarDrawDot 2021-01-03 00:00:00 +10:00
Ryan Dwyer 910cadde62 hudRenderEyespySideRect 2020-12-15 10:48:05 +10:00