MaikelChan
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0ea8872471
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Perform a depth only clear right before rendering the gun.
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2024-08-04 13:14:03 +02:00 |
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fgsfds
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2c20a0487e
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port: better menu blur
TODO: make it render the blurred texture to the fb once instead of rendering it blurred every frame
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2023-12-02 19:18:47 +01:00 |
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fgsfds
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7cd3dafaa4
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port: add wide HUD centering option for ultrawide displays
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2023-11-27 11:52:53 +01:00 |
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fgsfds
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81a5e971ef
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port: finish drawing before copying the backbuffer
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2023-10-21 14:24:36 +02:00 |
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fgsfds
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79f8a35c33
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port: implement fisheye
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2023-10-16 22:38:44 +02:00 |
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fgsfds
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b78a5ee064
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port: implement motion blur and zoom blur
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2023-10-16 22:07:41 +02:00 |
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fgsfds
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c3f572f016
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port: recreate infiltration camera effects
using newly added modulation blending and noise
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2023-09-17 23:34:02 +02:00 |
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fgsfds
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702db43590
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port: workarounds for some sky issues
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2023-09-02 19:35:04 +02:00 |
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fgsfds
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ba8346edb7
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port: experimental hack for proper 16:9 HUD
might or might not be more convenient than editing all offsets
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2023-08-31 00:45:18 +02:00 |
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fgsfds
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14efaee388
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port: add wide rect commands; fix crosshair spazzing out on screen borders
if you're building manually, this change requires a clean rebuild
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2023-08-30 17:21:13 +02:00 |
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fgsfds
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a85a18774f
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port: implement NVG/IRG color modulation using the grayscale command
still missing the funky overlays
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2023-08-22 23:21:55 +02:00 |
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fgsfds
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2533a844a7
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port: fix use-after-free when invalidating texcache
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2023-08-22 01:35:13 +02:00 |
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fgsfds
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1d151f2864
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port: implement some framebuffer effects
cloaking and menu blur
in a likely extremely slow way
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2023-08-19 00:48:09 +02:00 |
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Ryan Dwyer
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5255f7c346
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Use Vtx/Col instead of struct gfxvtx, struct colour and u32
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2023-05-27 13:22:14 +10:00 |
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Ryan Dwyer
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d5a21a8459
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Replace gDPSetVerticeArray with gSPVertex, rename gDPSetColorArray to gSPColor and rename gDPTri4 to gSPTri4
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2023-05-27 10:27:15 +10:00 |
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Ryan Dwyer
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be585be596
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Name most sky symbols
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2023-05-25 17:35:22 +10:00 |
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Ryan Dwyer
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a8d92b1845
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Replace calls to SetCombineLERP with custom modes
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2023-05-24 18:24:28 +10:00 |
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Ryan Dwyer
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17583575e4
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Introduce support for gcc
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2022-10-12 22:26:19 +10:00 |
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Ryan Dwyer
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120d0282e4
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Decompile sightDrawZoom
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2022-09-20 17:40:00 +10:00 |
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Ryan Dwyer
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3f44bf51e7
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Attempt to decompile bg0f1598b4
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2022-07-13 18:55:56 +10:00 |
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Ryan Dwyer
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4bfaf34b7c
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Decompile healthbarDraw
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2022-06-23 22:19:11 +10:00 |
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Ryan Dwyer
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c56cd2762c
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Attempt to decompile tex0f1756c0
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2022-06-06 19:40:02 +10:00 |
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Ryan Dwyer
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2c01a9a557
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Decompile texSelect
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2022-04-17 13:48:31 +10:00 |
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Ryan Dwyer
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e904d53ba4
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Attempt to decompile weatherRenderRain
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2022-03-08 17:49:09 +10:00 |
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Ryan Dwyer
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9690dc2923
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Decompile gfxDrawEquTri
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2022-01-21 21:29:53 +10:00 |
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Ryan Dwyer
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a5fc05a953
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Fix indentation
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2021-05-16 15:59:29 +10:00 |
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Ryan Dwyer
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edd2ab03f1
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Decompile func00020248
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2021-05-06 22:30:21 +10:00 |
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Ryan Dwyer
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0def2c5a4d
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Combine data headers into a single one and remove unnecessary declarations
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2021-02-17 22:04:46 +10:00 |
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Ryan Dwyer
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c755a25693
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Decompile mpChallengesListHandler
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2021-02-15 23:36:12 +10:00 |
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Ryan Dwyer
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dd7927900f
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Minor cleanup
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2021-01-17 01:06:06 +10:00 |
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Ryan Dwyer
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54431b05a4
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Decompile radarDrawDot
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2021-01-03 00:00:00 +10:00 |
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Ryan Dwyer
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910cadde62
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hudRenderEyespySideRect
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2020-12-15 10:48:05 +10:00 |
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