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1fb16b3bfd2f0fbc8fcbcbfc8c2cf21213d47ed5
perfect_dark
/
port
/
fast3d
T
History
fgsfds
2c20a0487e
port: better menu blur
...
TODO: make it render the blurred texture to the fb once instead of rendering it blurred every frame
2023-12-02 19:18:47 +01:00
..
glad
port: when loading GL try 3.0 and 3.2 core as well
2023-10-05 18:20:37 +02:00
gfx_api.h
port: implement fisheye
2023-10-16 22:38:44 +02:00
gfx_cc.cpp
port: better menu blur
2023-12-02 19:18:47 +01:00
gfx_cc.h
port: better menu blur
2023-12-02 19:18:47 +01:00
gfx_opengl.cpp
port: better menu blur
2023-12-02 19:18:47 +01:00
gfx_opengl.h
port: make the legal screen render correctly
2023-07-30 21:24:39 +02:00
gfx_pc.cpp
port: better menu blur
2023-12-02 19:18:47 +01:00
gfx_pc.h
port: remove stray field in TextureCacheKey
2023-09-04 21:10:20 +02:00
gfx_rendering_api.h
port: fix new fb effects when MSAA is on
2023-10-16 23:06:00 +02:00
gfx_screen_config.h
port: make the legal screen render correctly
2023-07-30 21:24:39 +02:00
gfx_sdl2.cpp
port: backport better SDL framepacing from LUS
2023-11-15 13:53:18 +01:00
gfx_sdl.h
port: replace old fast3d with libultraship-fast3d
2023-08-01 23:37:49 +02:00
gfx_window_manager_api.h
port: add simple config file
2023-08-15 21:45:23 +02:00
LICENSE.txt
port: replace old fast3d with libultraship-fast3d
2023-08-01 23:37:49 +02:00