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perfect_dark/port/fast3d/gfx_window_manager_api.h
T

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C

#ifndef GFX_WINDOW_MANAGER_API_H
#define GFX_WINDOW_MANAGER_API_H
#include <stdint.h>
#include <stdbool.h>
struct GfxWindowManagerAPI {
void (*init)(const char* game_name, const char* gfx_api_name, bool start_in_fullscreen, bool start_maximized, uint32_t width,
uint32_t height, int32_t posX, int32_t posY);
void (*close)(void);
void (*set_fullscreen_changed_callback)(void (*on_fullscreen_changed)(bool is_now_fullscreen));
void (*set_fullscreen)(bool enable);
void (*get_active_window_refresh_rate)(uint32_t* refresh_rate);
void (*set_cursor_visibility)(bool visible);
void (*get_dimensions)(uint32_t* width, uint32_t* height, int32_t* posX, int32_t* posY);
void (*handle_events)(void);
bool (*start_frame)(void);
void (*swap_buffers_begin)(void);
void (*swap_buffers_end)(void);
double (*get_time)(void); // For debug
void (*set_target_fps)(int fps);
bool (*can_disable_vsync)(void);
void *(*get_window_handle)(void);
void (*set_window_title)(const char *);
bool (*set_swap_interval)(int);
};
#endif