forked from Ports/perfect_dark
port: add start window maximized flag to config
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0a7faf2409
commit
8c509db888
5 files changed
+13
-7
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@@ -31,7 +31,7 @@ extern float gfx_current_native_aspect; // The aspect ratio of the above mode
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extern bool gfx_framebuffers_enabled;
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void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAPI* rapi, const char* game_name,
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bool start_in_fullscreen, uint32_t width, uint32_t height,
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bool start_in_fullscreen, bool start_maximized, uint32_t width, uint32_t height,
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uint32_t posX, uint32_t posY);
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void gfx_destroy(void);
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struct GfxRenderingAPI* gfx_get_current_rendering_api(void);
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@@ -2699,10 +2699,10 @@ extern "C" void gfx_get_dimensions(uint32_t* width, uint32_t* height, int32_t* p
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}
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extern "C" void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAPI* rapi, const char* game_name,
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bool start_in_fullscreen, uint32_t width, uint32_t height, uint32_t posX, uint32_t posY) {
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bool start_in_fullscreen, bool start_maximized, uint32_t width, uint32_t height, uint32_t posX, uint32_t posY) {
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gfx_wapi = wapi;
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gfx_rapi = rapi;
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gfx_wapi->init(game_name, rapi->get_name(), start_in_fullscreen, width, height, posX, posY);
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gfx_wapi->init(game_name, rapi->get_name(), start_in_fullscreen, start_maximized, width, height, posX, posY);
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gfx_rapi->init();
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gfx_rapi->update_framebuffer_parameters(0, width, height, 1, false, true, true, true);
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gfx_current_dimensions.internal_mul = 1;
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@@ -84,7 +84,7 @@ static void gfx_sdl_get_active_window_refresh_rate(uint32_t* refresh_rate) {
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*refresh_rate = mode.refresh_rate;
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}
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static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool start_in_fullscreen, uint32_t width,
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static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool start_in_fullscreen, bool start_maximized, uint32_t width,
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uint32_t height, int32_t posX, int32_t posY) {
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window_width = width;
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window_height = height;
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@@ -110,7 +110,11 @@ static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool s
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posY = 100;
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}
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const Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_OPENGL;
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Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_OPENGL;
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if (start_maximized) {
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flags |= SDL_WINDOW_MAXIMIZED;
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}
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wnd = SDL_CreateWindow(title, posX, posY, window_width, window_height, flags);
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if (!wnd) {
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sysFatalError("Could not open SDL window:\n%s", SDL_GetError());
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@@ -5,7 +5,7 @@
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#include <stdbool.h>
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struct GfxWindowManagerAPI {
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void (*init)(const char* game_name, const char* gfx_api_name, bool start_in_fullscreen, uint32_t width,
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void (*init)(const char* game_name, const char* gfx_api_name, bool start_in_fullscreen, bool start_maximized, uint32_t width,
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uint32_t height, int32_t posX, int32_t posY);
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void (*close)(void);
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void (*set_fullscreen_changed_callback)(void (*on_fullscreen_changed)(bool is_now_fullscreen));
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+3
-1
@@ -21,6 +21,7 @@ static s32 vidWidth = 640;
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static s32 vidHeight = 480;
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static s32 vidFramebuffers = true;
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static s32 vidFullscreen = false;
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static s32 vidMaximize = false;
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static s32 vidVsync = 1;
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static s32 vidMSAA = 1;
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static s32 vidFramerateLimit = 0;
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@@ -44,7 +45,7 @@ s32 videoInit(void)
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gfx_framebuffers_enabled = (bool)vidFramebuffers;
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gfx_msaa_level = vidMSAA;
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gfx_init(wmAPI, renderingAPI, "PD", vidFullscreen, vidWidth, vidHeight, 100, 100);
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gfx_init(wmAPI, renderingAPI, "PD", vidFullscreen, vidMaximize, vidWidth, vidHeight, 100, 100);
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if (!wmAPI->set_swap_interval(vidVsync)) {
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vidVsync = 0;
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@@ -232,6 +233,7 @@ void videoFreeCachedTexture(const void *texptr)
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PD_CONSTRUCTOR static void videoConfigInit(void)
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{
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configRegisterInt("Video.DefaultFullscreen", &vidFullscreen, 0, 1);
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configRegisterInt("Video.DefaultMaximize", &vidMaximize, 0, 1);
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configRegisterInt("Video.DefaultWidth", &vidWidth, 0, 32767);
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configRegisterInt("Video.DefaultHeight", &vidHeight, 0, 32767);
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configRegisterInt("Video.VSync", &vidVsync, -1, 10);
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