forked from Ports/perfect_dark
21 lines
593 B
C
21 lines
593 B
C
#ifndef _IN_GAME_GAME_13C510_H
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#define _IN_GAME_GAME_13C510_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void artifactsClear(void);
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void artifactsTick(void);
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u16 floatToN64Depth(f32 arg0);
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s32 artifactsFloatToInt(f32 arg0);
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void artifactsCalculateGlaresForRoom(s32 roomnum);
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u8 artifactsClamp(u8 arg0, u8 arg1);
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Gfx *artifactsConfigureForGlares(Gfx *gdl);
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Gfx *artifactsUnconfigureForGlares(Gfx *gdl);
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Gfx *artifactsRenderGlaresForRoom(Gfx *gdl, s32 roomnum);
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#ifndef PLATFORM_N64
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bool artifactTestLos(struct coord *spec, struct coord *roompos, s32 xi, s32 yi);
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#endif
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#endif
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