docs(agentic-development): v0.3.0 release date 9/18 -> 9/20; refresh milestone stats (36 days, ~835 commits, D1-D321/199 entries, M-192, velocity chart through 9/20)

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James Dansereau committed 2026-09-20 17:37:25 -04:00
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@@ -87,7 +87,7 @@ gantt
section Month one - front end to v0.3.0
Audio mixer (music + SFX) :2026-09-02, 7d
Steam Deck hardening + F10 overlay QoL :2026-09-14, 3d
v0.3.0 released (full campaign playtested) :milestone, 2026-09-18, 0d
v0.3.0 released (full campaign playtested) :milestone, 2026-09-20, 0d
```
- **Day 0** (16 Aug): repository forked, PC-port scaffolding added.
@@ -101,14 +101,14 @@ gantt
unattended play window without crashing.**
- **Day 14** (30–31 Aug): front end playable end to end (menu → mission
select → difficulty → briefing → start); file-backed saves.
- **Day 33** (18 Sep): **v0.3.0 released** — the full campaign playtested
- **Day 35** (20 Sep): **v0.3.0 released** — the full campaign playtested
end to end at Agent difficulty, audio complete, bundles for Windows,
Linux and Steam Deck.
So roughly **two weeks**, one person part-time, to take a decompilation from
"builds an N64 ROM" to "boots on desktop, renders every solo level, playable
through the front end into the early game". The rest of month one (29 Aug –
18 Sep) took it from there to a public release: the 21-level sweep to
20 Sep) took it from there to a public release: the 21-level sweep to
full-campaign completion, the audio mixer, input and Steam Deck polish,
widescreen FOV scaling, and the v0.3.0 bundles — with a set of cosmetic
issues documented rather than outstanding.
@@ -117,10 +117,10 @@ issues documented rather than outstanding.
| | |
|---|---|
| Calendar time | 34 days (16 Aug – 18 Sep 2026), one person part-time |
| Commits on the port | ~690 |
| Root-caused bugs logged | `D1`–`D311` in [`findings.md`](https://github.com/jkdansereau/goldeneye-pc-port/blob/main/docs/dev/findings.md), 190 tracked entries in the index (some labels later merged or withdrawn) |
| Handoff sessions | 190+ (`M-2` … `M-191`, and counting) |
| Calendar time | 36 days (16 Aug – 20 Sep 2026), one person part-time |
| Commits on the port | ~835 |
| Root-caused bugs logged | `D1`–`D321` in [`findings.md`](https://github.com/jkdansereau/goldeneye-pc-port/blob/main/docs/dev/findings.md), 199 tracked entries in the index (some labels later merged or withdrawn) |
| Handoff sessions | 190+ (`M-2` … `M-192`, and counting) |
| Game-source files given `#ifdef PORT` ABI edits | 71 files, ~385 blocks |
| New port-layer / tooling files | ~119 |
| Port layer | ~24,450 lines C/C++ (`port/`) |
@@ -132,9 +132,9 @@ issues documented rather than outstanding.
```mermaid
xychart-beta
title "Commits per day"
x-axis ["8/16", "8/17", "8/20", "8/21", "8/22", "8/23", "8/24", "8/27", "8/28", "8/29", "8/30", "8/31", "9/1", "9/2", "9/3", "9/4", "9/5", "9/6", "9/7", "9/8", "9/9", "9/10", "9/11", "9/12", "9/13", "9/14", "9/15", "9/16", "9/17", "9/18"]
x-axis ["8/16", "8/17", "8/20", "8/21", "8/22", "8/23", "8/24", "8/27", "8/28", "8/29", "8/30", "8/31", "9/1", "9/2", "9/3", "9/4", "9/5", "9/6", "9/7", "9/8", "9/9", "9/10", "9/11", "9/12", "9/13", "9/14", "9/15", "9/16", "9/17", "9/18", "9/19", "9/20"]
y-axis "commits" 0 --> 90
bar [1, 2, 2, 6, 9, 2, 4, 7, 57, 39, 39, 46, 11, 52, 39, 8, 8, 2, 8, 34, 17, 30, 20, 30, 57, 4, 84, 38, 22, 13]
bar [1, 2, 2, 6, 9, 2, 4, 7, 57, 39, 39, 46, 11, 52, 39, 8, 8, 2, 8, 34, 17, 30, 20, 30, 57, 4, 84, 38, 22, 13, 2, 6]
```
Days with no commits are omitted (18–19 and 25–26 Aug). The step up from
@@ -222,7 +222,7 @@ let them substitute for each other:
HANDOFF state and continued; when the local model hit a bug that needed
deeper structural reasoning, it wrote up where it was and Claude took over.
2. **`findings.md`**; the chronological finding log. 311 numbered `D`
entries by v0.3.0 (190 tracked in the index; some labels merged or
entries by v0.3.0 (199 tracked in the index; some labels merged or
withdrawn), each a root cause with `file:line` evidence and the fix. New
agents (either model) are pointed at the relevant entries before they
start.