mirror of
https://github.com/jkdansereau/goldeneye-pc-port.git
synced 2026-10-24 00:02:45 +02:00
3a02ded07905b512b9721f2fb8f9f4ec3e130446
put_f32 reversed bytes doff+1..doff+4 instead of doff..doff+3, dropping each float's MSB and pulling in a byte of the adjacent field. Corrupted every f32 in converted model rodata (joint Origins, LOD distances, BSP planes, bounding radii) for all sidecar-loaded models. Compiled-in front-end models were unaffected, hence 'logo fine, every guard a line'. render_pos[] joint matrices now coherent; BUNKER guards render as humanoids and monitor screens draw content. Regen: python tools_pc/d43_emit.py ntsc-final.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
Languages
C
92.9%
C++
2.8%
Python
1.8%
Assembly
1.2%
HTML
0.4%
Other
0.7%