James Dansereau 3a02ded079 D112: fix d43_emit put_f32 byte-swap off-by-one (skeletal models collapsed)
put_f32 reversed bytes doff+1..doff+4 instead of doff..doff+3, dropping
each float's MSB and pulling in a byte of the adjacent field. Corrupted
every f32 in converted model rodata (joint Origins, LOD distances, BSP
planes, bounding radii) for all sidecar-loaded models. Compiled-in
front-end models were unaffected, hence 'logo fine, every guard a line'.

render_pos[] joint matrices now coherent; BUNKER guards render as
humanoids and monitor screens draw content. Regen: python
tools_pc/d43_emit.py ntsc-final.
2026-08-29 09:21:12 -04:00
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Goldeneye 007

NTSC-Status JP-Status PAL-Status

About this repository

This is a WIP decompilation of Goldeneye 007!

It builds the following ROMs:

  • ge007.u.z64 sha1: abe01e4aeb033b6c0836819f549c791b26cfde83
  • ge007.j.z64 sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174
  • ge007.e.z64 sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31

Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.

Documentation

  • Setup Guide: useful information about installing the necessary dependencies and how to use it
  • Structure Guide: learn more about the project structure of this repository
  • Style Guide: code style conventions if you want to contribute code
Languages
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C++ 2.8%
Python 1.8%
Assembly 1.2%
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