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Fix "Select Dark" in Select Random Weapons feature to not select IR Scanner and Night Vision
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@@ -1214,7 +1214,10 @@ MenuItemHandlerResult mpSelectRandomWeaponListHandler(s32 operation, struct menu
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case 0:
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// Select Dark
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for (i = 0; i < ARRAYCOUNT(g_MpWeapons); i++) {
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if ((i >= MPWEAPON_NONE && i <= MPWEAPON_COMBATBOOST) || i >= MPWEAPON_SHIELD) {
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if ((i >= MPWEAPON_NONE && i <= MPWEAPON_XRAYSCANNER)
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|| i == MPWEAPON_CLOAKINGDEVICE
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|| i == MPWEAPON_COMBATBOOST
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|| i >= MPWEAPON_SHIELD) {
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g_MpWeaponSetRandomFilters[i] = 1;
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} else {
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g_MpWeaponSetRandomFilters[i] = 0;
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