Fix "Select Dark" in Select Random Weapons feature to not select IR Scanner and Night Vision

This commit is contained in:
Jonaeru committed 2025-03-30 22:48:14 +09:00
1 parent edd58c8925
commit 33c5194a1b
1 file changed
+4 -1
+4 -1
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@@ -1214,7 +1214,10 @@ MenuItemHandlerResult mpSelectRandomWeaponListHandler(s32 operation, struct menu
case 0:
// Select Dark
for (i = 0; i < ARRAYCOUNT(g_MpWeapons); i++) {
if ((i >= MPWEAPON_NONE && i <= MPWEAPON_COMBATBOOST) || i >= MPWEAPON_SHIELD) {
if ((i >= MPWEAPON_NONE && i <= MPWEAPON_XRAYSCANNER)
|| i == MPWEAPON_CLOAKINGDEVICE
|| i == MPWEAPON_COMBATBOOST
|| i >= MPWEAPON_SHIELD) {
g_MpWeaponSetRandomFilters[i] = 1;
} else {
g_MpWeaponSetRandomFilters[i] = 0;