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https://github.com/perfect-dark-pc-port/perfect_dark.git
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port: fix blur shader on some older cards
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+3
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@@ -397,19 +397,14 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
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if (cc_features.opt_blur) {
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// blur filter, used for menu backgrounds
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// used to be two for loops from 0 to 4, but apparently intel drivers crashed trying to unroll it
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// used to have a const weight array, but apparently drivers for the GT620 don't like const array initializers
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append_line(fs_buf, &fs_len, R"(
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const lowp float blurWeights[16] = float[16](
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0.009947, 0.009641, 0.008778, 0.007509,
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0.009641, 0.009345, 0.008508, 0.007278,
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0.008778, 0.008508, 0.007747, 0.006626,
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0.007509, 0.007278, 0.006626, 0.005668
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);
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lowp vec4 hookTexture2D(in sampler2D t, in vec2 uv, in vec2 tsize) {
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lowp vec4 cw = vec4(0.0);
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for (int i = 0; i < 16; ++i) {
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vec2 xy = vec2(float(i & 3), float(i >> 2));
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vec2 ofs = (vec2(-1.5) + xy) / tsize;
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cw += vec4(texture2D(t, uv + ofs).rgb * blurWeights[i], blurWeights[i]);
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lowp float w = 0.009947 - length(xy) * 0.001;
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cw += vec4(texture2D(t, uv + (vec2(-1.5) + xy) / tsize).rgb * w, w);
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}
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return vec4(cw.rgb / cw.a, 1.0);
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})"
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