Matthew Coppola
1d14877bec
Allow changing vsync and framerate limit at runtime
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Also implements a new menu item flag: MENUITEMFLAG_SLIDER_DEFERRED,
which only calls the MENUOP_GETSLIDER callback on entering dimmed mode,
storing its value for later ticks, and only calls the MENUOP_SET
callback on leaving dimmed mode. This was necessary to prevent the
framerate limit slider from immediately affecting the framerate, leading
to an annoying slow down as the value was decremented to 0.
2024-12-06 17:20:22 -05:00
Matthew Coppola
a2e362caea
Forbid mousescroll if dialog is dimmed
2024-12-04 21:23:21 -05:00
fgsfds
424d4de9ac
Merge pull request #535 from ZenithMDC/fix-duel-momentum
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Discard player momentum during autowalk sequences
2024-12-04 11:30:57 +01:00
fgsfds
0e1a7e136a
port: fix uninitialized var in aiIfPresetsTargetIsNotMyTarget ( fixes #542 )
2024-12-04 10:42:48 +01:00
fgsfds
2386494030
port: 64-bit: fix mema end marker ( fixes #545 )
2024-12-02 13:43:28 +01:00
fgsfds
67675d8980
port: fix #541
2024-11-29 09:46:46 +01:00
fgsfds
b2338179d6
port: don't uncrouch in spaces where we don't fit when using extended controls
2024-11-23 12:14:03 +01:00
fgsfds
683d083fab
port: don't round crosspos itself, round a copy instead
2024-11-23 09:54:43 +01:00
fgsfds
f75a569075
Merge pull request #522 from ZenithMDC/centered-crosshairs
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Center-align crosshairs, zoom range, and radar
2024-11-23 09:20:48 +01:00
fgsfds
b97eaa9e12
port: simplify night vision check for prop flickering fix
2024-11-22 10:40:20 +01:00
fgsfds
3cadaecf96
Merge pull request #525 from cylonicboom/fix-mp-nvg
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Fixes MP NVG flashing bug
2024-11-22 10:28:18 +01:00
fgsfds
efda5a5f44
port: also try GL4.1 core; a little bit of cleanup
2024-11-19 17:37:19 +01:00
Catherine Reprobate
cea20b6f31
osx build
2024-11-17 10:51:45 -08:00
fgsfds
06dcbcc1b1
port: rename random to rngRandom to avoid conflicts with libc
2024-11-17 11:03:57 +01:00
Matthew Coppola
d7a612302e
Discard player momentum during autowalk sequences
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Prevents potential softlock during The Duel.
2024-11-17 03:56:20 -05:00
fgsfds
3d8f63dbb6
port: use a separate fb for fullscreen menu background
2024-11-16 12:31:37 +01:00
fgsfds
08ec8e541b
port: remove DUALFLIP from rocket launcher, nbomb, grenade and devastator
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makes them look less broken when dual wielded
2024-11-16 12:16:52 +01:00
Matthew Coppola
fb18da239f
Move subpixel offset code & fix radar UV map
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The subpixel offset code has been moved into the draw_rectangle
function, so it can be applied to more than just the fill_rectangle
function.
The radar texture was displaced along its V component and has
been corrected. It has also been subpixel-adjusted to align with the
player's radar dot.
2024-11-15 03:16:33 -05:00
Matthew Coppola
bc82328353
Improve crosshair position accuracy by rounding
2024-11-15 03:16:33 -05:00
Matthew Coppola
938223db28
Center Maian and Skedar tri sights
2024-11-15 03:16:32 -05:00
Matthew Coppola
942c966bf2
Replace centered rects with subpixel offsets
2024-11-15 03:16:32 -05:00
Matthew Coppola
e0d59345c7
Center-align crosshairs and zoom range
2024-11-15 03:16:32 -05:00
fgsfds
f514e25208
port: fix #219 , #506
2024-11-15 01:32:21 +01:00
fgsfds
28fceb67de
port: bring back the host_ structs for filemodel.c
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this fixes the Pelagic 2 guard thing, but I still need to figure out how to get rid of them without breaking the shit out of everything
2024-11-15 00:42:04 +01:00
fgsfds
130b286d0d
port: avoid stack corruption in bmoveProcessInput
2024-11-14 23:00:30 +01:00
fgsfds
2cb29e91c6
port: only run the menu blur filter once
2024-11-13 14:04:36 +01:00
fgsfds
55cc2d8e72
port: nswitch: basic Nintendo Switch port
2024-11-13 12:50:42 +01:00
fgsfds
421ac0af79
port: 64-bit: fix extra fields in modelrodata_type11
2024-11-12 13:18:02 +01:00
fgsfds
163dbf9495
port: 64-bit: get rid of host_ structs; further cleanup
2024-11-12 13:13:42 +01:00
fgsfds
16f025cbbe
port: 64-bit: fix pointer length in mp3.c
2024-11-10 15:25:47 +01:00
fgsfds
25cdfc991b
port: 64-bit cleanup: don't use int128 to copy Gfx around
2024-11-10 15:24:26 +01:00
fgsfds
5c2082f58e
port: 64-bit cleanup: remove FileType, use LOADTYPE instead
2024-11-10 14:02:04 +01:00
Catherine Reprobate
8fe95d7d52
Fixes N64 MP NVG flashing bug
2024-11-09 00:10:09 -08:00
Raf
d5ee41fe5d
Merge branch 'fgs-port' into port-x64
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# Conflicts:
# .github/workflows/c-cpp.yml
2024-10-03 23:58:40 +08:00
fgsfds
2a5c3a351e
port: refactor gbcRomCheck a bit
2024-09-02 10:48:54 +02:00
fgsfds
34d3e082ec
Merge pull request #501 from jonaeru/port-mpcopysimulantmenu
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Add "Copy Simulant" mp menu
2024-09-02 09:55:04 +02:00
Jonaeru
cf13976db3
Add copy simulant mp menu
2024-08-31 00:46:04 +09:00
MaikelChan
153ca3341e
Detect Perfect Dark GBC Rom, emulating Transfer Pak functionality.
2024-08-25 21:27:21 +02:00
Raf
8533189561
portx64: include "platform.h" wherever the flag PLATFORM_64bit is used, to avoid possible nasty surprises
2024-08-12 21:20:30 +08:00
Raf
eabbdc612c
portx64: fixes #5 - crossbow bolt beams not rendering correctly
2024-08-12 21:08:04 +08:00
Raf
5841fb9afa
portx64: fixes #4 - jpn/pal versions crashing on startup
2024-08-12 18:56:49 +08:00
Raf
077cc67b79
portx64: fixes #3 - some weapons stuck after switching to 1st function
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Tested in 32-bit as well
2024-08-12 16:35:20 +08:00
Raf
e77b3172ed
portx64: a bunch of gcc14 fixes
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portx64: fixed pal
Update c-cpp.yml
portx64: fixed linux build
portx64: fixed linux build
ops
portx64: fixed linux build, one more time
portx64: fixed linux build, one more time
2024-08-09 22:37:23 +08:00
Raf
01cbcd99cb
portx64: fixed a bunch of instances of Wincompatible-pointer-types + filesetup.c: use ALIGN macro
2024-08-09 02:31:10 +08:00
Raf
a9e82658fd
portx64: a couple things breaking the build in github - actual fix, plus renamed more functions in filebg.c
2024-08-09 01:21:28 +08:00
Raf
5bee1b0cce
portx64: a couple things breaking the build in github
2024-08-09 00:50:21 +08:00
Raf
4d60c93beb
portx64: romdata: proper estimated size for setup files, renamed getEstimatedFileSize function
2024-08-08 20:54:59 +08:00
Raf
b44dbb16b5
Merge remote-tracking branch 'fgs/port' into port-x64
2024-08-08 17:17:20 +08:00
Raf
8b1e81f32a
portx64: pd-extract,preprocess: renamed "_x64" functions, removed now unused preprocess functions, increased snd heap size (x86)
2024-08-08 17:15:33 +08:00
fgsfds
ca76416e1c
Merge pull request #487 from MaikelChan/mp-viewports
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Fixed viewport calculations for models in menus, and other menu fixes
2024-08-06 16:46:19 +02:00