fgsfds
7fabc68e95
Merge branch 'port' into port-net
2024-05-14 21:06:26 +02:00
fgsfds
548e2c1f0b
port: only navigate with mouse if it's enabled in the dialog
2024-05-14 21:06:16 +02:00
fgsfds
85872d7e71
port: add mouse controls to virtual keyboard
2024-05-14 20:58:51 +02:00
fgsfds
948a3e0c51
Merge branch 'port' into port-net
2024-05-14 20:33:50 +02:00
fgsfds
a83e0aa407
port: add mouse control to menus; mouse now unlocks when you pause
2024-05-14 20:28:59 +02:00
fgsfds
9625cd7d28
Merge branch 'port' into port-net
2024-05-14 11:37:47 +02:00
fgsfds
3199f99fbd
Merge branch 'port' into port-friendly-fire
2024-05-14 11:32:21 +02:00
fgsfds
0e2de3b746
Merge branch 'port' into port-net
2024-05-14 11:29:28 +02:00
fgsfds
4e7e61c207
Merge branch 'port' into port-autorandom
2024-05-14 11:20:29 +02:00
fgsfds
32417c164c
Merge branch 'port' into port-net
2024-05-14 11:12:56 +02:00
fgsfds
70b02da163
port: fix long option names and whitespace
2024-05-14 11:12:49 +02:00
fgsfds
1a3f36f626
Merge pull request #420 from throwaway29292/port
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Add an option in Combat Simulator to disable the blur effect from melee damage
2024-05-14 11:02:28 +02:00
fgsfds
1db33f278b
Merge branch 'port' into port-net
2024-05-14 10:56:58 +02:00
fgsfds
d8a26fa221
port: clean up whitespace
2024-05-14 10:56:50 +02:00
fgsfds
28d6c5b827
Merge pull request #426 from throwaway29292/dualwieldallguns
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Add a cheat to allow dual-wielding all weapons
2024-05-14 10:35:57 +02:00
fgsfds
abc6612641
Merge branch 'port' into port-net
2024-05-14 10:35:06 +02:00
fgsfds
fef8985b6b
port: fix whitespace and scope in bgunConsiderToggleGunFunction
2024-05-14 10:34:16 +02:00
fgsfds
fd8718f7b1
Merge pull request #416 from NeonNyan/fix-rcp120alt
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fix for rcp120 alt button behavior
2024-05-14 10:25:21 +02:00
fgsfds
bc01ff558f
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-05-13 00:30:42 +02:00
fgsfds
f86746364f
port: no need to explicitly disable player collision when tracing light glares
2024-05-12 17:12:37 +02:00
fgsfds
536c766793
port: more gfx_pc cleanup
2024-05-12 17:09:50 +02:00
fgsfds
8c844874e7
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-05-12 16:32:16 +02:00
fgsfds
ce6424117e
port: re-disable glare calculation in multiplayer
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they don't render anyway
2024-05-12 16:31:45 +02:00
fgsfds
15c0327592
port: better light glare hit detection
2024-05-12 16:22:34 +02:00
fgsfds
b9a51e4a62
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-05-11 14:14:15 +02:00
fgsfds
27faaecda2
gcc14 fixes
2024-05-11 14:13:51 +02:00
Not actually throwaway
798fbf7b90
Add a cheat to allow dual-wielding all guns. The cheat's name is "Gameplay/(Two-Handed)"
2024-05-01 17:55:22 +02:00
Not actually throwaway
5b1d03cbbb
Add an option in Combat Simulator to disable the blur effect from melee damage
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This effect might be annoyning or eye straining for some people so i believe it's a good idea to implement this option. There is still some free space in the MP Options bitfield for future expansion.
2024-04-24 22:54:15 +02:00
Catherine Reprobate
68aee1d2f2
fix for rcp120 alt button behavior
2024-04-14 14:49:32 -07:00
Jonaeru
7580ebcaf9
port: rename constants
2024-03-26 23:45:55 +09:00
Jonaeru
c9a14f090b
port: add constants
2024-03-26 23:41:57 +09:00
Jonaeru
2483d4fc35
port: add auto random mp weapon option
2024-03-26 00:53:57 +09:00
Jonaeru
501ab95b00
port: fix texts
2024-03-20 11:19:06 +09:00
Jonaeru
0b61ec9641
port: add friendly fire mp option
2024-03-20 01:53:50 +09:00
fgsfds
b4f7f467c0
Merge pull request #406 from jonaeru/port-perfectdarkness
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Give Night Vision at respawn in Perfect Darkness Combat
2024-03-17 13:38:42 +01:00
Jonaeru
ec8310e4a1
port: fix X-Ray Scanner model in Combat Simulator
2024-03-17 15:42:53 +09:00
Jonaeru
80faefbaf6
port: give Night Vision at respawn in Perfect Darkness Combat
2024-03-17 15:12:26 +09:00
fgsfds
b72d7f54e1
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-03-09 22:38:35 +01:00
fgsfds
c9f880e427
port: fix #224 , allow combat knife in jpn
2024-03-09 22:38:11 +01:00
fgsfds
0d0de5b0d4
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-03-09 17:43:11 +01:00
fgsfds
4baae8de0b
port: add extra sleep calls to busy loops; separate sleep into system.c
2024-03-09 17:39:41 +01:00
fgsfds
7667d37ff0
Merge pull request #388 from iamgreaser/gm/net/counterop-4player
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port-net: Extend counter-op mode to 4 players
2024-03-09 16:58:31 +01:00
fgsfds
cf7c4d4239
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-02-13 01:17:45 +01:00
fgsfds
839143550f
port: fix potential crash in handInflictMeleeDamage
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pointers can be little endian, so there might be a problem
2024-02-13 01:16:57 +01:00
GreaseMonkey
adcf56ed34
Handle cases for Counter-Op where certain local players can be missing; Don't support 2.x controls for Counter-Op
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I'm not sure if this happens in practice in the port itself, but with a bit of temporary hackery one can force certain players to be absent.
This handles that case cleanly.
2024-02-11 13:25:35 +13:00
GreaseMonkey
63a9a26908
set_chr_team(CHR_ANTI, *) now sets all counter-op player teams
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The easiest-to-test effect of this is that counter-op players will no longer attempt to auto-aim against one another (p2 vs any other).
Maps where this was necessary: Villa, Chicago, Rescue, Air Base, Air Force One
(Other maps stick to the default of `TEAM_ENEMY`, and so this doesn't really affect it.)
2024-02-10 14:17:22 +13:00
GreaseMonkey
f4530633d6
Replace "Counter-Operative" player selection with "Main Player" + extend to 4 entries
2024-02-10 11:20:01 +13:00
GreaseMonkey
94e244a236
Report correct ending success/failure when any counter-op player aborts
2024-02-09 16:15:09 +13:00
GreaseMonkey
92d3a9f564
Add macros for counter-op player determination; Handle some missing checks
2024-02-09 13:44:04 +13:00
GreaseMonkey
44a67e60e8
net: Use LOCALPLAYERCOUNT() for UI size determination
2024-02-09 09:10:33 +13:00