Bobby Lovell
880a7a0971
Add back line inadvertently removed in 342e186f79
2023-12-15 08:10:31 -05:00
Bobby Lovell
e84d83e404
Add missing ndef.
2023-12-14 16:08:53 -05:00
Bobby Lovell
79fb976bcf
Implement a simple colored box menu item type and use that for the preview.
2023-12-14 16:03:29 -05:00
Bobby Lovell
8421140e3f
Remove comment.
2023-12-14 10:31:47 -05:00
Bobby Lovell
fb05725c34
- Implement RGBA.
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- Add preview label.
2023-12-14 10:13:27 -05:00
Bobby Lovell
2a6625278a
- Fix RGB defines
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- Just store the colour and parse RGBA values when modifying.
2023-12-13 13:48:06 -05:00
Bobby Lovell
342e186f79
Add option to change crosshair alpha, and could provide fully custom colors. Proof of concept.
2023-12-13 13:06:48 -05:00
fgsfds
03324c0823
port: use correct aspect instead of 4:3 when scaling crosshair
2023-12-07 16:46:32 +01:00
fgsfds
42af4d4604
port: approximately normalize eyespy bob
2023-12-06 16:53:46 +01:00
fgsfds
3118d01921
port: don't render garbage in the first blur frame ( fixes #287 )
2023-12-06 14:57:21 +01:00
fgsfds
2c20a0487e
port: better menu blur
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TODO: make it render the blurred texture to the fb once instead of rendering it blurred every frame
2023-12-02 19:18:47 +01:00
fgsfds
aef2463361
port: alternative fix for the classic sight
2023-12-02 14:04:33 +01:00
fgsfds
2b8d5d4f75
port: fix crosshair aspect and make sights centered 4:3
2023-12-02 13:48:24 +01:00
fgsfds
ef83f23200
port: fix sun aspect ratio
2023-12-01 19:35:04 +01:00
fgsfds
75133acbbd
port: alternate squished aspect fix
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by just changing the actual aspect instead of fucking around with the resolution
2023-12-01 17:31:42 +01:00
fgsfds
1aea68b89a
Revert "port: unsquish the aspect ratio"
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This reverts commit af34015562 .
I'll have to come up with a better way to do this
2023-12-01 17:21:27 +01:00
fgsfds
af34015562
port: unsquish the aspect ratio
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this might break something but I haven't noticed anything bad yet
2023-11-30 10:51:21 +01:00
fgsfds
7cd3dafaa4
port: add wide HUD centering option for ultrawide displays
2023-11-27 11:52:53 +01:00
fgsfds
aced07f356
Merge pull request #253 from NeonNyan/fix-camspy
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fixup: PC controls camspy instant abort
2023-11-26 23:59:35 +01:00
Catherine Reprobate
8d99ac92a0
fixup: PC controls camspy instant abort
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only consider first controller for camspy input
2023-11-26 14:54:12 -08:00
fgsfds
4a3c3a29b7
port: measure nbomb age based on timestamps
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makes them last the same amount of time regardless of fps
2023-11-26 21:15:47 +01:00
fgsfds
523e6ba9d9
port: don't randomly close radial menu at 240fps
2023-11-26 20:45:54 +01:00
fgsfds
c6a36633f5
port: untie radial menu open delay from framerate
2023-11-26 20:43:31 +01:00
fgsfds
626b5937ce
port: possibly fix reloading and some altmodes in N64 schemes
2023-11-26 20:32:46 +01:00
fgsfds
1c72b3022e
port: prevent extended options from cutting off
2023-11-26 19:46:06 +01:00
fgsfds
2d3e3d1aaf
port: add option to disable death music in MP
2023-11-26 19:10:19 +01:00
fgsfds
600dae58e2
port: allow using N64 control schemes
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change from Ext to another control scheme to activate
note that this will require rebinding keys, as the default config is for the Ext scheme
2023-11-26 18:07:35 +01:00
fgsfds
3a1d08509b
port: unlock all challenges properly
2023-11-26 13:40:15 +01:00
fgsfds
45a44cd37e
port: move unlock everything option to cheats
2023-11-24 22:40:02 +01:00
fgsfds
5a68daf18c
Merge pull request #243 from Bobbar/unlock_everything_gamesave
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Option to unlock everything.
2023-11-24 22:31:40 +01:00
fgsfds
e43d29f357
port: add hold crouch
2023-11-24 22:30:52 +01:00
Bobby Lovell
27e36ca24e
Add prototype.
2023-11-17 09:23:00 -05:00
Bobby Lovell
9dfd0ec905
Add the main unlock hacks
2023-11-16 21:11:31 -05:00
fgsfds
4a16f27abd
port: don't slow down the mouse at exactly 240 fps
2023-11-15 12:13:13 +01:00
fgsfds
11e318b70f
port: mouselook speed now independent of framerate
2023-11-15 10:32:54 +01:00
fgsfds
5bb4f1d193
port: fix (?) slomo at high framerates
2023-11-15 00:25:10 +01:00
fgsfds
f394f209b2
port: fix npc footsteps at high framerates
2023-11-15 00:25:01 +01:00
fgsfds
9c7f348652
port: use the 240hz timer in activemenu
2023-11-15 00:24:38 +01:00
fgsfds
32b2e9c28e
port: fix sliding doors exploding at non-60fps framerates
2023-11-14 23:58:40 +01:00
fgsfds
72e9e2af95
port: very experimental uncapped framerate support
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set Game.TickRateDivisor in pd.ini to 0
this still has many issues, such as combat boost not working
2023-11-14 23:29:44 +01:00
fgsfds
8a348ab1b5
port: fix bullet casings going behind the world
2023-11-13 21:07:53 +01:00
fgsfds
28b172f5c7
port: make autoguns fire only on even frames at 60+ fps
2023-11-12 16:09:58 +01:00
fgsfds
ef511d5889
port: fix #231
2023-11-12 15:48:41 +01:00
fgsfds
83a155fa49
port: fix #210
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by using a separate fullscreen fb for blur effects
2023-11-12 15:05:21 +01:00
fgsfds
eecee9d940
port: fix #55
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patch submitted by Ryan Dwyer
2023-11-12 13:56:50 +01:00
fgsfds
cd19c07810
port: fix player model flinching at the start of a cutscene
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patch contributed by Ryan Dwyer
2023-11-11 17:42:39 +01:00
fgsfds
f1edc91fd8
port: fix whitespace
2023-11-11 17:41:19 +01:00
fgsfds
5df6d2fdfb
port: slightly simpler fix for bgTestHitOnObj
2023-11-11 17:41:10 +01:00
Catherine Reprobate
0e043f24b5
Remote mine fixes
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- N64 fix: fixes issue where selecting the remote mine from the active menu
or the inventory menu when Jo already has a remote mine equipped
causes the player to unequip the detonator
Confirmed this issue presents on ntsc-final on 1964GEPD.
- port fix: fixes issue with remote mine input handler where the
previous active menu slotnum would be activeated. The slotnum is
unconditionally set to 4 (the "resting no-op" slotnum) to prevent this
2023-11-06 22:09:48 -08:00
fgsfds
828776e272
port: account for non-segmented addresses in bgTestHitOnObj
2023-11-05 23:08:34 +01:00