Commit Graph
7312 Commits
Author SHA1 Message Date
fgsfds 95b43b3f7b port: remove sprintf redeclaration 2024-05-13 18:48:35 +02:00
fgsfds 62a55a3d6e port: don't force libc++, fix system.c on clang16+ 2024-05-13 15:24:45 +02:00
fgsfds 12cf9df01b port: allow overriding CC and CXX 2024-05-13 12:55:29 +02:00
fgsfds c5c1ef1d4e port: ask for high performance GPU on windows 2024-05-13 12:19:34 +02:00
fgsfds f3c1242858 port: more detail texture adjustment 2024-05-13 12:15:42 +02:00
fgsfds ef3d53b9f7 port: make detail textures less intense 2024-05-13 01:15:30 +02:00
fgsfds 1d040b1ccc port: hackfix detail textures
this might have broken something else
2024-05-13 00:30:21 +02:00
fgsfds 9755f3ab41 port: even more gfx_pc cleanup 2024-05-13 00:28:19 +02:00
fgsfds f86746364f port: no need to explicitly disable player collision when tracing light glares 2024-05-12 17:12:37 +02:00
fgsfds 536c766793 port: more gfx_pc cleanup 2024-05-12 17:09:50 +02:00
fgsfds dca1e1752b port: remove remnants of masked/blended texture support 2024-05-12 16:48:33 +02:00
fgsfds ce6424117e port: re-disable glare calculation in multiplayer
they don't render anyway
2024-05-12 16:31:45 +02:00
fgsfds 15c0327592 port: better light glare hit detection 2024-05-12 16:22:34 +02:00
fgsfds 13003121ea Update README.md 2024-05-11 15:54:52 +02:00
fgsfds ba56947457 clarify build instructions a bit 2024-05-11 15:53:34 +02:00
fgsfds 27faaecda2 gcc14 fixes 2024-05-11 14:13:51 +02:00
fgsfds a0f8550034 Merge pull request #422 from PaulGrandperrin/patch-1
Makefile.port: fix dependencies for parallel compilation
2024-04-25 17:33:29 +02:00
Paul Grandperrin 73dc52cfd6 Makefile.port: fix dependencies for parallel compilation 2024-04-25 12:49:36 +02:00
fgsfds b4f7f467c0 Merge pull request #406 from jonaeru/port-perfectdarkness
Give Night Vision at respawn in Perfect Darkness Combat
2024-03-17 13:38:42 +01:00
fgsfds 894ccfabf3 Merge pull request #408 from jonaeru/port-fix-xrayscanner
Fix X-Ray Scanner model in Combat Simulator
2024-03-17 13:38:01 +01:00
Jonaeru ec8310e4a1 port: fix X-Ray Scanner model in Combat Simulator 2024-03-17 15:42:53 +09:00
Jonaeru 80faefbaf6 port: give Night Vision at respawn in Perfect Darkness Combat 2024-03-17 15:12:26 +09:00
fgsfds c9f880e427 port: fix #224, allow combat knife in jpn 2024-03-09 22:38:11 +01:00
fgsfds 92a9ac43fc port: fix linux build 2024-03-09 17:45:27 +01:00
fgsfds 4baae8de0b port: add extra sleep calls to busy loops; separate sleep into system.c 2024-03-09 17:39:41 +01:00
fgsfds d11b5705a2 port: add missing configRegisterUInt decl 2024-03-09 17:03:06 +01:00
fgsfds 839143550f port: fix potential crash in handInflictMeleeDamage
pointers can be little endian, so there might be a problem
2024-02-13 01:16:57 +01:00
fgsfds fe0d9b3cfd port: fix blur shader on some older cards 2024-02-10 16:56:54 +01:00
fgsfds 935cd1faa9 port: gl: dump shader source when compilation fails 2024-02-10 14:07:20 +01:00
fgsfds 36f8494ebf Update README.md 2024-01-29 22:11:34 +01:00
fgsfds fcb1dbb298 Merge pull request #375 from abgrac/readme-links-netplay
Add port-net/netplay build links to default README
2024-01-29 22:10:14 +01:00
Adriano Bini 815c75c6a8 Add port-net/netplay build links to default README
Some people are not being able to properly download/play because of Github's always defaulting to master's README.MD. This includes netplay links in the master branchg README as well.
2024-01-29 17:08:27 -03:00
fgsfds 33cc89e8fd Merge pull request #371 from Calinou/add-crosshair-health-option
Add an option to color crosshair according to player health + shield
2024-01-28 18:39:05 +01:00
fgsfds cc6df47eed Merge pull request #372 from Calinou/crosshair-hide-when-dead
Always hide crosshair when dead
2024-01-28 18:37:50 +01:00
Hugo Locurcio 02d7efb87f Add an option to color crosshair according to player health + shield
Shield is taken into account and is added to health for the calculation,
as the vast majority of damage types are fully blocked by a shield.

3 modes are available:

- Off (default)
- On (Green): Goes through a red-yellow-green-cyan gradient,
  closer to vanilla.
- On (White): Goes through a red-yellow-white-green gradient,
  closer to games like Xonotic.

When set to either of the On modes, the crosshair color setting
is ignored but the crosshair alpha setting is still used.
2024-01-27 19:21:05 +01:00
Hugo Locurcio 1f4d9c8cdc Always hide crosshair when dead
Previously, the crosshair would show up during the death animation
if Always Show Target is enabled or if aiming just before dying.
2024-01-27 19:19:06 +01:00
fgsfds 474a6df3d4 port: add spawn with weapon mp option
unfortunately it does not fit in the save buffer and won't save
2024-01-16 01:56:30 +01:00
fgsfds 9cde121b52 port: don't call rumble function if rumble strength is 0 2024-01-15 12:58:00 +01:00
fgsfds e53f26f3eb port: fix #347
patch submitted by Ryan Dwyer

The patch allows all humans/bots to be selected regardless of team. It also adds a check to make sure a bot is not given a command to attack itself.
2024-01-15 09:47:52 +01:00
fgsfds 81313f0c4e port: ifdef around sight scale changes 2024-01-14 21:21:19 +01:00
fgsfds cf5588478b Merge pull request #332 from Calinou/add-crosshair-size-option
Add a crosshair size option
2024-01-14 21:21:03 +01:00
fgsfds d9cb850848 Merge pull request #333 from AXDOOMER/port
Always use high detail weapon models
2024-01-14 21:20:36 +01:00
fgsfds b9db86f89b port: add command line parameter to select player file 2024-01-07 22:05:31 +01:00
fgsfds 6bd3597ff6 port: fix optionsmenu.c warnings 2024-01-07 18:40:32 +01:00
fgsfds 8645d0a82a port: don't use the existing log system in crashlog in case it crashes 2024-01-07 17:07:12 +01:00
fgsfds ba52580e0c port: display module offsets in the windows crashlog 2024-01-07 16:43:20 +01:00
fgsfds d1d288b96a port: don't use cv2pdb by default if it exists 2024-01-07 16:43:02 +01:00
fgsfds 06f2283180 port: use cv2pdb on windows executables if present 2024-01-07 16:09:04 +01:00
fgsfds b1b17e21c1 port: write crash info to log file even without --log 2024-01-07 15:40:30 +01:00
fgsfds c487e423b1 port: fix blur-related crash on Intel GPUs 2024-01-03 21:55:07 +01:00