fgsfds
95b43b3f7b
port: remove sprintf redeclaration
2024-05-13 18:48:35 +02:00
fgsfds
62a55a3d6e
port: don't force libc++, fix system.c on clang16+
2024-05-13 15:24:45 +02:00
fgsfds
12cf9df01b
port: allow overriding CC and CXX
2024-05-13 12:55:29 +02:00
fgsfds
c5c1ef1d4e
port: ask for high performance GPU on windows
2024-05-13 12:19:34 +02:00
fgsfds
f3c1242858
port: more detail texture adjustment
2024-05-13 12:15:42 +02:00
fgsfds
ef3d53b9f7
port: make detail textures less intense
2024-05-13 01:15:30 +02:00
fgsfds
1d040b1ccc
port: hackfix detail textures
...
this might have broken something else
2024-05-13 00:30:21 +02:00
fgsfds
9755f3ab41
port: even more gfx_pc cleanup
2024-05-13 00:28:19 +02:00
fgsfds
f86746364f
port: no need to explicitly disable player collision when tracing light glares
2024-05-12 17:12:37 +02:00
fgsfds
536c766793
port: more gfx_pc cleanup
2024-05-12 17:09:50 +02:00
fgsfds
dca1e1752b
port: remove remnants of masked/blended texture support
2024-05-12 16:48:33 +02:00
fgsfds
ce6424117e
port: re-disable glare calculation in multiplayer
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they don't render anyway
2024-05-12 16:31:45 +02:00
fgsfds
15c0327592
port: better light glare hit detection
2024-05-12 16:22:34 +02:00
fgsfds
13003121ea
Update README.md
2024-05-11 15:54:52 +02:00
fgsfds
ba56947457
clarify build instructions a bit
2024-05-11 15:53:34 +02:00
fgsfds
27faaecda2
gcc14 fixes
2024-05-11 14:13:51 +02:00
fgsfds
a0f8550034
Merge pull request #422 from PaulGrandperrin/patch-1
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Makefile.port: fix dependencies for parallel compilation
2024-04-25 17:33:29 +02:00
Paul Grandperrin
73dc52cfd6
Makefile.port: fix dependencies for parallel compilation
2024-04-25 12:49:36 +02:00
fgsfds
b4f7f467c0
Merge pull request #406 from jonaeru/port-perfectdarkness
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Give Night Vision at respawn in Perfect Darkness Combat
2024-03-17 13:38:42 +01:00
fgsfds
894ccfabf3
Merge pull request #408 from jonaeru/port-fix-xrayscanner
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Fix X-Ray Scanner model in Combat Simulator
2024-03-17 13:38:01 +01:00
Jonaeru
ec8310e4a1
port: fix X-Ray Scanner model in Combat Simulator
2024-03-17 15:42:53 +09:00
Jonaeru
80faefbaf6
port: give Night Vision at respawn in Perfect Darkness Combat
2024-03-17 15:12:26 +09:00
fgsfds
c9f880e427
port: fix #224 , allow combat knife in jpn
2024-03-09 22:38:11 +01:00
fgsfds
92a9ac43fc
port: fix linux build
2024-03-09 17:45:27 +01:00
fgsfds
4baae8de0b
port: add extra sleep calls to busy loops; separate sleep into system.c
2024-03-09 17:39:41 +01:00
fgsfds
d11b5705a2
port: add missing configRegisterUInt decl
2024-03-09 17:03:06 +01:00
fgsfds
839143550f
port: fix potential crash in handInflictMeleeDamage
...
pointers can be little endian, so there might be a problem
2024-02-13 01:16:57 +01:00
fgsfds
fe0d9b3cfd
port: fix blur shader on some older cards
2024-02-10 16:56:54 +01:00
fgsfds
935cd1faa9
port: gl: dump shader source when compilation fails
2024-02-10 14:07:20 +01:00
fgsfds
36f8494ebf
Update README.md
2024-01-29 22:11:34 +01:00
fgsfds
fcb1dbb298
Merge pull request #375 from abgrac/readme-links-netplay
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Add port-net/netplay build links to default README
2024-01-29 22:10:14 +01:00
Adriano Bini
815c75c6a8
Add port-net/netplay build links to default README
...
Some people are not being able to properly download/play because of Github's always defaulting to master's README.MD. This includes netplay links in the master branchg README as well.
2024-01-29 17:08:27 -03:00
fgsfds
33cc89e8fd
Merge pull request #371 from Calinou/add-crosshair-health-option
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Add an option to color crosshair according to player health + shield
2024-01-28 18:39:05 +01:00
fgsfds
cc6df47eed
Merge pull request #372 from Calinou/crosshair-hide-when-dead
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Always hide crosshair when dead
2024-01-28 18:37:50 +01:00
Hugo Locurcio
02d7efb87f
Add an option to color crosshair according to player health + shield
...
Shield is taken into account and is added to health for the calculation,
as the vast majority of damage types are fully blocked by a shield.
3 modes are available:
- Off (default)
- On (Green): Goes through a red-yellow-green-cyan gradient,
closer to vanilla.
- On (White): Goes through a red-yellow-white-green gradient,
closer to games like Xonotic.
When set to either of the On modes, the crosshair color setting
is ignored but the crosshair alpha setting is still used.
2024-01-27 19:21:05 +01:00
Hugo Locurcio
1f4d9c8cdc
Always hide crosshair when dead
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Previously, the crosshair would show up during the death animation
if Always Show Target is enabled or if aiming just before dying.
2024-01-27 19:19:06 +01:00
fgsfds
474a6df3d4
port: add spawn with weapon mp option
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unfortunately it does not fit in the save buffer and won't save
2024-01-16 01:56:30 +01:00
fgsfds
9cde121b52
port: don't call rumble function if rumble strength is 0
2024-01-15 12:58:00 +01:00
fgsfds
e53f26f3eb
port: fix #347
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patch submitted by Ryan Dwyer
The patch allows all humans/bots to be selected regardless of team. It also adds a check to make sure a bot is not given a command to attack itself.
2024-01-15 09:47:52 +01:00
fgsfds
81313f0c4e
port: ifdef around sight scale changes
2024-01-14 21:21:19 +01:00
fgsfds
cf5588478b
Merge pull request #332 from Calinou/add-crosshair-size-option
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Add a crosshair size option
2024-01-14 21:21:03 +01:00
fgsfds
d9cb850848
Merge pull request #333 from AXDOOMER/port
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Always use high detail weapon models
2024-01-14 21:20:36 +01:00
fgsfds
b9db86f89b
port: add command line parameter to select player file
2024-01-07 22:05:31 +01:00
fgsfds
6bd3597ff6
port: fix optionsmenu.c warnings
2024-01-07 18:40:32 +01:00
fgsfds
8645d0a82a
port: don't use the existing log system in crashlog in case it crashes
2024-01-07 17:07:12 +01:00
fgsfds
ba52580e0c
port: display module offsets in the windows crashlog
2024-01-07 16:43:20 +01:00
fgsfds
d1d288b96a
port: don't use cv2pdb by default if it exists
2024-01-07 16:43:02 +01:00
fgsfds
06f2283180
port: use cv2pdb on windows executables if present
2024-01-07 16:09:04 +01:00
fgsfds
b1b17e21c1
port: write crash info to log file even without --log
2024-01-07 15:40:30 +01:00
fgsfds
c487e423b1
port: fix blur-related crash on Intel GPUs
2024-01-03 21:55:07 +01:00