Jonaeru
cf13976db3
Add copy simulant mp menu
2024-08-31 00:46:04 +09:00
fgsfds
bdbf0ab789
Merge pull request #484 from MaikelChan/three_point_2
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Three point mode and shader fixes
2024-08-06 16:46:35 +02:00
fgsfds
ca76416e1c
Merge pull request #487 from MaikelChan/mp-viewports
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Fixed viewport calculations for models in menus, and other menu fixes
2024-08-06 16:46:19 +02:00
fgsfds
b534a42685
Merge pull request #488 from MaikelChan/training-saving
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Save data after successfully completing training mission
2024-08-06 16:44:15 +02:00
MaikelChan
6b71e622c7
Save data after successfully completing a mission in device / holo training.
2024-08-06 15:35:26 +02:00
MaikelChan
48c294fc24
Recalculate model position in character profile menu every tick, so it adjusts when resizing the window.
2024-08-06 14:21:36 +02:00
MaikelChan
f0fe7f41f1
Forgot to remove something from previous commit.
2024-08-06 14:13:17 +02:00
MaikelChan
2844930a21
Recalculate model position in device training menu every tick, so it adjusts when resizing the window.
2024-08-06 14:10:43 +02:00
MaikelChan
d36c55d048
- Fixed model position in device training menu.
2024-08-06 14:04:02 +02:00
MaikelChan
f855dc32f1
Apply a small offset to the arrows in character selection so they don't get cut off by the scissor.
2024-08-06 13:17:43 +02:00
MaikelChan
08e2b49e88
Fixed viewport calculations of the character selection UIs from multiplayer.
2024-08-06 12:43:45 +02:00
MaikelChan
9cd978a7a9
Removed more APPLE checks.
2024-08-05 19:11:33 +02:00
MaikelChan
a60880ef80
Three point and shader improvements
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- Fixed blurry menu background being unfiltered when three point is enabled.
- Some shader code refactor to reduce the amount of __APPLE__ defines: use the SAMPLE_TEX macro to sample textures.
- Detach shaders before deleting them.
2024-08-05 17:09:00 +02:00
MaikelChan
a4b5b110ec
Don't perform a filter mode change if the new mode is the same as the previous one.
2024-08-05 16:33:55 +02:00
fgsfds
897020b3fd
port: clean up depth_zfar remnants
2024-08-05 11:42:21 +02:00
fgsfds
e85fdb3b9b
port: exclude threepoint-related shader code when it's not enabled
2024-08-05 11:41:45 +02:00
fgsfds
e3e72617a1
Merge pull request #483 from MaikelChan/three_point
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Improvements to three point filtering
2024-08-05 10:38:15 +02:00
fgsfds
bc365650ce
Merge pull request #482 from MaikelChan/depth_clear
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Implemented depth clear, and disabled some depth range functionality
2024-08-05 10:33:15 +02:00
MaikelChan
6fa78556f4
Implemented texture filtering setting with a dropdown showing all three options, and three point can be changed in real time.
2024-08-05 04:15:30 +02:00
MaikelChan
5fdeff6a82
Disabled depth range functionality. Doesn't seem needed anymore.
2024-08-04 22:10:46 +02:00
MaikelChan
673ba52cbd
Not necessary to change depth range of bullet casings anymore.
2024-08-04 13:21:40 +02:00
MaikelChan
0ea8872471
Perform a depth only clear right before rendering the gun.
2024-08-04 13:14:03 +02:00
fgsfds
b43c2ec617
Merge pull request #448 from blaiz/cloaking-respawn
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Give Cloaking Device at respawn if cheat is active
2024-08-04 10:56:30 +02:00
fgsfds
a8c68aed97
Merge pull request #476 from jonaeru/port-mpnoradar-player
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Add "No Player on Radar" mp option
2024-08-04 10:56:02 +02:00
fgsfds
4c09de6de0
Merge pull request #480 from MaikelChan/depth_compare_fixes
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Depth compare improvements based on GlideN64
2024-08-04 10:55:20 +02:00
MaikelChan
29d6392514
Forgot some extra checks.
2024-08-04 06:11:50 +02:00
MaikelChan
b9f6961931
Depth compare improvements based on GlideN64.
2024-08-04 05:28:10 +02:00
Jonaeru
b6b7133e76
port: add no radar on player mp option
2024-07-22 22:44:00 +09:00
fgsfds
b523b1e076
port: fix mouse controls in combat sim keyboard
2024-05-31 11:23:48 +02:00
fgsfds
07e6fdc1e0
port: add mouse lock mode option
2024-05-31 10:54:33 +02:00
Jonathan G.
55ab679a81
port: give Cloaking Device at respawn if cheat is active
2024-05-19 23:51:40 -07:00
fgsfds
de3b8ff548
port: revert multithreaded audio experiments
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until I can figure out how to fix all the funny concurrency issues that cropped up
2024-05-19 19:44:34 +02:00
fgsfds
dce96a4a3d
port: add separate extra buttons for accept/cancel
2024-05-18 19:32:34 +02:00
fgsfds
08b4d780b7
port: temporary fix for the UI back button
2024-05-18 19:18:27 +02:00
fgsfds
bc5911bfba
port: formatting
2024-05-18 19:05:47 +02:00
fgsfds
ada20c526a
port: clean up previous commit
2024-05-18 19:00:40 +02:00
fgsfds
4c552a42f2
port: experimental multithreaded audio
2024-05-18 18:53:12 +02:00
fgsfds
e8e513fecb
port: possible fix for #401
2024-05-15 14:11:24 +02:00
fgsfds
4601a9c318
port: only respect friendly fire setting in team games
2024-05-15 13:39:12 +02:00
fgsfds
5c7d4ecf52
port: give correct ammo to bots when spawning armed; give at least one round when spawning armed
2024-05-15 12:29:39 +02:00
fgsfds
9edfd667b7
port: give start with weapon a better short name
2024-05-15 12:13:35 +02:00
fgsfds
f3757e75e9
port: don't crash when spawn with weapon is on and that weapon is a shield
2024-05-15 12:10:17 +02:00
fgsfds
a6e7d503e6
port: add mouse controls to sliders
2024-05-14 23:16:36 +02:00
fgsfds
da8b9be09d
port: completely disable back on WPNBACK if using mouse navigation
2024-05-14 22:59:20 +02:00
fgsfds
9530924c21
port: add mouse navigation toggle to options
2024-05-14 22:56:47 +02:00
fgsfds
2ba192d411
port: make menu mouse flag global
2024-05-14 22:53:02 +02:00
fgsfds
bf8192ee84
Update README.md
2024-05-14 22:21:14 +02:00
fgsfds
45ec35172d
ci: fix executable names on linux
2024-05-14 22:04:27 +02:00
fgsfds
926e4dce28
ci: autobuild pal and jpn and include them in release
2024-05-14 21:59:44 +02:00
fgsfds
548e2c1f0b
port: only navigate with mouse if it's enabled in the dialog
2024-05-14 21:06:16 +02:00