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Updated File paths (markdown)
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@@ -11,13 +11,14 @@ Directory where you ran the game from.
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If you didn't run it from the command line, normally it will be the same as the executable directory.
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#### Executable directory (`$E`)
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Directory where the game executable (i.e. `pd.exe` or `pd`) is.
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Directory where the game executable (i.e. `pd.i686.exe`, `pd.x86_64`, whatever) is.
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#### Home directory (`$H`)
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Writable directory that's used for configs and saves in case the working directory and the executable directory are not writable.
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On Linux it is assumed to be non-writable by default, unless there's a `pd.ini` file next to the executable.
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On Linux and MacOS it is assumed to be non-writable by default, unless there's a `pd.ini` file next to the executable.
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On Windows: `%APPDATA%/perfectdark`
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On Linux: `~/.local/share/perfectdark`
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On MacOS: `~/Library/Application Support/perfectdark`
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### Game paths
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@@ -32,7 +33,7 @@ If this is not overridden with `--basedir` or `--portable`, the game will try to
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Directory where the game stores your config and EEPROM save file.
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If this is not overridden with `--savedir` or `--portable`, defaults depend on the OS.
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**On Windows**: working directory if it's writable, home directory otherwise.
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**On Linux**: working directory if a config file is already present in it, home directory otherwise.
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**On Linux and MacOS**: working directory if a config file is already present in it, home directory otherwise.
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#### Mod directory (`$M`)
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Directory that contains modded files.
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