Updated File paths (markdown)

fgsfds committed 2024-11-23 20:56:33 +01:00
1 parent 2ab27d9f34
commit 4e6a0c3aea
1 file changed
+4 -3
+4 -3
@@ -11,13 +11,14 @@ Directory where you ran the game from.
If you didn't run it from the command line, normally it will be the same as the executable directory.
#### Executable directory (`$E`)
Directory where the game executable (i.e. `pd.exe` or `pd`) is.
Directory where the game executable (i.e. `pd.i686.exe`, `pd.x86_64`, whatever) is.
#### Home directory (`$H`)
Writable directory that's used for configs and saves in case the working directory and the executable directory are not writable.
On Linux it is assumed to be non-writable by default, unless there's a `pd.ini` file next to the executable.
On Linux and MacOS it is assumed to be non-writable by default, unless there's a `pd.ini` file next to the executable.
On Windows: `%APPDATA%/perfectdark`
On Linux: `~/.local/share/perfectdark`
On MacOS: `~/Library/Application Support/perfectdark`
### Game paths
@@ -32,7 +33,7 @@ If this is not overridden with `--basedir` or `--portable`, the game will try to
Directory where the game stores your config and EEPROM save file.
If this is not overridden with `--savedir` or `--portable`, defaults depend on the OS.
**On Windows**: working directory if it's writable, home directory otherwise.
**On Linux**: working directory if a config file is already present in it, home directory otherwise.
**On Linux and MacOS**: working directory if a config file is already present in it, home directory otherwise.
#### Mod directory (`$M`)
Directory that contains modded files.