Updated Config variables (markdown)

fgsfds committed 2024-01-14 19:59:52 +01:00
1 parent 9995d02c71
commit 948f7eb04e
1 file changed
+7 -6
+7 -6
@@ -140,12 +140,13 @@ Key | Type | Range | Default | Description
Server settings. Only present in the `port-net` branch.
Key | Type | Range | Default | Description
-- |-- |-- |-- |--
`Port` | `int` | `0`-`65535` | `27100` | UDP port used by the server.
`UpdateFrames` | `int` | `0`-`600` | `1` | How many (60FPS) frames to wait between sending position updates. Higher values = less bandwidth, but choppier movement. `2` is recommended for 5+ player Internet games.
`InRate` | `int` | `0`-`10485760`| `131072` | Hard limit on download bandwidth usage. `0` = no limit.
`OutRate` | `int` | `0`-`10485760`| `131072` | Hard limit on upload bandwidth usage. `0` = no limit.
Key | Type | Range | Default | Description
-- |-- |-- |-- |--
`Port` | `int` | `0`-`65535` | `27100` | UDP port used by the server.
`UpdateFrames` | `int` | `0`-`600` | `1` | How many (60FPS) frames to wait between sending position updates. Higher values = less bandwidth, but choppier movement. `2` is recommended for 5+ player Internet games.
`InRate` | `int` | `0`-`10485760`| `131072` | Hard limit on download bandwidth usage. `0` = no limit.
`OutRate` | `int` | `0`-`10485760`| `131072` | Hard limit on upload bandwidth usage. `0` = no limit.
`AllowInfoQuery` | `int` | `0` or `1` | `1` | If `1`, allow connectionless server info queries.
#### `[Net.Client]`