Release notes: final build is 21/21 on all three platforms (Windows re-run on a quiet desktop)

This commit is contained in:
James Dansereau committed 2026-10-06 22:13:12 -04:00
1 parent e67c419628
commit 0a80d19333
1 file changed
+2 -4
+2 -4
View File
@@ -261,10 +261,8 @@ Build, tooling and harness:
carry the full 21-level reference-frame set (63 frames each) at the same stems,
re-captured for this release's fog and near-plane changes and confirmed by two
independent capture passes per platform. The full pixel gate is green on all
three against their own goldens: Windows, Linux (Intel HD 3000) and Steam Deck
21/21 on the release candidate; the final build re-ran 21/21 on Linux and Steam
Deck, and on Windows the levels whose reference frames are timed by the opening
ride (Frigate, Streets, Depot) varied from run to run on a busy desktop. The recipe pins the run for you: the
three against their own goldens on the final build: Windows 21/21, Linux
(Intel HD 3000) 21/21 and Steam Deck 21/21. The recipe pins the run for you: the
save file's CONTENT is pinned (the gate installs its own canonical save per
level, the same way it pins the display ini — D529) and the PRNG seed is
hard-pinned (a stray `GE_RSEED` in your environment warns and is ignored rather