forked from Ports/goldeneye-pc-port
docs: HANDOFF M-23 committed-state fixup
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@@ -159,8 +159,9 @@ Full workstream breakdown (WS1–WS6) in `docs/PLAN-linear-level-sweep.md`.
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First real human WS6 playtest. User speed-ran Dam OK, then hit a chain of
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crashes on Facility (`-level_34`) — each one a subsystem the 21-level sweep
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never exercises (no weapon fire, no stage unload, no pause menu). Fixed four,
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two new open, Facility now near-complete. **All uncommitted** (folds into the
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docs-restructure commit set with D121/D122/D126/D128/D130/D131/D134).
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two new open, Facility now near-complete. **Committed `ec51d9c5`** (the
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older D121/D122/D126/D128/D130/D131 write-ups are still uncommitted, tangled
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in the docs-restructure — fold those separately).
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- **D135 (FIXED)** `src/game/propobj.c` — firefight crash. `bgTestHitOnObj`
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(bullet-ray vs object triangle geometry, via `propobjFindHit` on every
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