forked from Ports/perfect_dark
portx64: undo this nonsense
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@@ -431,10 +431,6 @@ void playerReset(void)
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g_Vars.currentplayer->bond2.unk00.y = 0;
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g_Vars.currentplayer->bond2.unk00.z = cosf(turnanglerad);
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// #TEMP
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g_Vars.currentplayer->prop->pos.f[0] = -1101.97473;
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g_Vars.currentplayer->prop->pos.f[1] = 481.576385;
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g_Vars.currentplayer->prop->pos.f[2] = 283.67334;
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g_Vars.currentplayer->prop->pos.f[0] = g_Vars.currentplayer->bondprevpos.f[0] = pos.f[0];
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g_Vars.currentplayer->prop->pos.f[1] = g_Vars.currentplayer->bondprevpos.f[1] = pos.f[1];
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