port: add start window maximized flag to config

This commit is contained in:
Dominic Della Valle committed 2023-12-16 07:04:52 -05:00
1 parent 0a7faf2409
commit 8c509db888
5 files changed
+13 -7

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+1 -1
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@@ -31,7 +31,7 @@ extern float gfx_current_native_aspect; // The aspect ratio of the above mode
extern bool gfx_framebuffers_enabled;
void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAPI* rapi, const char* game_name,
bool start_in_fullscreen, uint32_t width, uint32_t height,
bool start_in_fullscreen, bool start_maximized, uint32_t width, uint32_t height,
uint32_t posX, uint32_t posY);
void gfx_destroy(void);
struct GfxRenderingAPI* gfx_get_current_rendering_api(void);
+2 -2
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@@ -2699,10 +2699,10 @@ extern "C" void gfx_get_dimensions(uint32_t* width, uint32_t* height, int32_t* p
}
extern "C" void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAPI* rapi, const char* game_name,
bool start_in_fullscreen, uint32_t width, uint32_t height, uint32_t posX, uint32_t posY) {
bool start_in_fullscreen, bool start_maximized, uint32_t width, uint32_t height, uint32_t posX, uint32_t posY) {
gfx_wapi = wapi;
gfx_rapi = rapi;
gfx_wapi->init(game_name, rapi->get_name(), start_in_fullscreen, width, height, posX, posY);
gfx_wapi->init(game_name, rapi->get_name(), start_in_fullscreen, start_maximized, width, height, posX, posY);
gfx_rapi->init();
gfx_rapi->update_framebuffer_parameters(0, width, height, 1, false, true, true, true);
gfx_current_dimensions.internal_mul = 1;
+6 -2
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@@ -84,7 +84,7 @@ static void gfx_sdl_get_active_window_refresh_rate(uint32_t* refresh_rate) {
*refresh_rate = mode.refresh_rate;
}
static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool start_in_fullscreen, uint32_t width,
static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool start_in_fullscreen, bool start_maximized, uint32_t width,
uint32_t height, int32_t posX, int32_t posY) {
window_width = width;
window_height = height;
@@ -110,7 +110,11 @@ static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool s
posY = 100;
}
const Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_OPENGL;
Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_OPENGL;
if (start_maximized) {
flags |= SDL_WINDOW_MAXIMIZED;
}
wnd = SDL_CreateWindow(title, posX, posY, window_width, window_height, flags);
if (!wnd) {
sysFatalError("Could not open SDL window:\n%s", SDL_GetError());
+1 -1
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@@ -5,7 +5,7 @@
#include <stdbool.h>
struct GfxWindowManagerAPI {
void (*init)(const char* game_name, const char* gfx_api_name, bool start_in_fullscreen, uint32_t width,
void (*init)(const char* game_name, const char* gfx_api_name, bool start_in_fullscreen, bool start_maximized, uint32_t width,
uint32_t height, int32_t posX, int32_t posY);
void (*close)(void);
void (*set_fullscreen_changed_callback)(void (*on_fullscreen_changed)(bool is_now_fullscreen));
+3 -1
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@@ -21,6 +21,7 @@ static s32 vidWidth = 640;
static s32 vidHeight = 480;
static s32 vidFramebuffers = true;
static s32 vidFullscreen = false;
static s32 vidMaximize = false;
static s32 vidVsync = 1;
static s32 vidMSAA = 1;
static s32 vidFramerateLimit = 0;
@@ -44,7 +45,7 @@ s32 videoInit(void)
gfx_framebuffers_enabled = (bool)vidFramebuffers;
gfx_msaa_level = vidMSAA;
gfx_init(wmAPI, renderingAPI, "PD", vidFullscreen, vidWidth, vidHeight, 100, 100);
gfx_init(wmAPI, renderingAPI, "PD", vidFullscreen, vidMaximize, vidWidth, vidHeight, 100, 100);
if (!wmAPI->set_swap_interval(vidVsync)) {
vidVsync = 0;
@@ -232,6 +233,7 @@ void videoFreeCachedTexture(const void *texptr)
PD_CONSTRUCTOR static void videoConfigInit(void)
{
configRegisterInt("Video.DefaultFullscreen", &vidFullscreen, 0, 1);
configRegisterInt("Video.DefaultMaximize", &vidMaximize, 0, 1);
configRegisterInt("Video.DefaultWidth", &vidWidth, 0, 32767);
configRegisterInt("Video.DefaultHeight", &vidHeight, 0, 32767);
configRegisterInt("Video.VSync", &vidVsync, -1, 10);