port: use uname -m instead of -p for machine arch

This commit is contained in:
fgsfds committed 2023-08-11 23:43:31 +02:00
1 parent ae01850ce1
commit 8c9c0abee6
1 file changed
+2 -2
+2 -2
View File
@@ -65,7 +65,7 @@ ifeq ($(HOST_PLATFORM),)
HOST_PLATFORM := i686-windows
endif
else # TODO
UNAME_ARCH := $(shell uname -p)
UNAME_ARCH := $(shell uname -m)
UNAME_OS := $(shell uname -s)
UNAME_OS := $(shell echo $(UNAME_OS) | tr A-Z a-z)
HOST_PLATFORM := $(UNAME_ARCH)-$(UNAME_OS)
@@ -83,7 +83,7 @@ ifeq (,$(findstring clean,$(MAKECMDGOALS)))
endif
# Set whether the target arch is 64- or 32-bit.
ifneq (,$(findstring 64,$(TARGET_PLATFORM)))
ifneq (,$(findstring 64,$(TARGET_PLATFORM))$(findstring armv8,$(TARGET_PLATFORM)))
# TODO: we're not 64-bit compatible yet, error out if building the actual game
ifeq (,$(findstring clean,$(MAKECMDGOALS)))
$(error 64-bit target platforms are not supported yet)