forked from Ports/perfect_dark
Always interpolate chr animation
Ignores distance check for pc port
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7e26e6eac0
commit
908aa3556e
1 file changed
+4
@@ -2730,6 +2730,9 @@ s32 chrTick(struct prop *prop)
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f32 prevfrac2;
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s32 prevframe2a;
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#ifndef PLATFORM_N64 // always interpolate animation
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anim = model->anim;
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#else
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if (g_Vars.normmplayerisrunning) {
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if (g_MpSetup.options & (MPOPTION_SLOWMOTION_ON | MPOPTION_SLOWMOTION_SMART)) {
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limit = 2000 * 2000;
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@@ -2775,6 +2778,7 @@ s32 chrTick(struct prop *prop)
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}
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}
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}
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#endif
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modelSetMatricesWithAnim(&sp210, model);
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