port: fix player model flinching at the start of a cutscene

patch contributed by Ryan Dwyer
This commit is contained in:
fgsfds committed 2023-11-11 17:42:39 +01:00
1 parent f1edc91fd8
commit cd19c07810
1 file changed
+3 -1
+3 -1
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@@ -4811,7 +4811,9 @@ void chrDamage(struct chrdata *chr, f32 damage, struct coord *vector, struct gse
chrChoke(chr, choketype);
}
chrFlinchBody(chr);
if (g_Vars.currentplayer->haschrbody) {
chrFlinchBody(chr);
}
}
// Handle player boost